Andreas Finn

Andreas Finn

Joined Member # 650944
0 Posts 0 Replies 27 Reputation

[quote]Now that I've played a few games with all 7 races at Incredible, I figured I'd start a new disussion.[/quote] How do you get the 7 races to appear, or play against? Sorry for trivial question but I have been away for quite a while, and this is all a new Ball Game for me now. Looks much more challenging too :HOT: I had a quick look around but at least the 1.19 enhancements do not appear to be much documented yet? Or maybe I am missing some round(s) before t

15 Replies 3,150 Views

OK, my contribution is never underestimate what micro management can do for you. Yes, its tedious, tough and hard work, with the UI as it is now, but it can also make or break your Maso game. Thats one reason its called Maso too, no doubt. ;p By MICRO, I mean things like maximizing AND optimizing your spending patterns. Adjust the top sliders so that your overall spending is showing the maximum possible value. Initially, 100% morale is good too, especially if you are colonizing a lot

214 Replies 16,167 Views

[quote]Do they buy TGs from one another?[/quote] Good question, and I am tempted to think so, since later on in the game they seem to be catching up with us on Diplomacy. However, they start with great bonuses too, and so if they eventually work up the Adv Diplomacy, Instant Comms, Alliance, etc, too, then maybe that is already enough to level it. I havent spotted the proof in debug.err yet either! ~SDC~

21 Replies 2,609 Views

I had similar problems with the Governor sliders. If you put too many projects in there, the list starts behaving funny, and you basically have to reset and re-create it from scratch. Anyway, the Governor idea itself is great, but because the UI behaves quirky in places, and how it sometimes does things you didnt want, I for one havent been able really to trust and use it. By the way RE DOCUMENTATION, or the UI even. It would be great to mention in big letters that if you change projec

147 Replies 7,513 Views

Wondering if closer links and ties could evolve between the Metaverse and the game itself. As starters, would be fascinating to have guest appearances from the most powerful empires and players in the game too. Imagine spotting G.R.O.S.S. or Ray the Wanderer somewhere in your galaxy, in one form or the other. What I'm thinking as the first step is just having leaders/planets/ships named after some of these famous players. Then, perhaps some kind of alternated behaviour and more dynami

58 Replies 2,577 Views

Wondering if some kind of closer links and ties could evolve between the Metaverse and the game itself. As starters, would be fascinating to have guest appearances from the most powerful empires and players in the game too. Imagine spotting G.R.O.S.S. or Ray the Wanderer somewhere in the game, in one form or the other. What I'm thinking as the first step is just having leaders/planets/ships named after some of these famous players. Then, perhaps some kind of alternated behaviour and more dynam

27 Replies 417 Views

[quote]I would disagree with the above post: you should definitely build an entertainment network and a few other cheap morale boosters as well[/quote] Does it pay anything for those planets already pegged at 100% morale though? I tend to build Ent Network for the lower class planets only for starters. Our PQ21's and above will get it usually much later when their higher pop makes them drop behind and exhibit those unpleasant signs of discomfort (:sniff!::VOMIT:>:( (:( :( :notsure:).

15 Replies 3,189 Views

Ah - what I really meant was buying it from the Minors. Yes it is often them who reach it first. Here's our steps for the early research: 1. Rush for Diplomacy 2. Research all the low hanging non-military tech until the DTTG message pops out. BEC, ZGR, IR, and the Nanos are all great picks. 3. Secure that DTTG from the Minor (or even AI) during the turn when it surfaces. It was not added to their negotiation strength immediately. If you played it right, you should now be

6 Replies 2,108 Views

I meant it didnt finish that turn. Usually the estimate is much better after reload though. However, later on, even that is not accurate any longer. Also, in genral this behaviour happens more and more later on in the game. At the start its all very accurate still. I can provide a list of the usual funny ones if needed. The one tech that does not seem to have announcement is Xeno Propaganda.

147 Replies 7,513 Views

Cranking up some tiny Maso submissions, in the hopes it will keep us afloat a little longer near the top crowds. While waiting for the expansion pack, how about the ultimate "Paperweight on the Enter key" strategy that would allow finishing the game much faster though - and easier. Spending too much time adjusting every single slider right now. Yes, it works well and is effective, but it takes so long "real" play time too. Now wondering if there is a way to take the playing to

1,311 Replies 29,705 Views

In my recent games we have avoided all tech trades with the AIs until the Diplo TG is in our hands. That allows for the "incredible advantage" when you know you got them good by their throats. A level deal is sometimes OK but generally to be avoided. The other key trick, like Ray said, is to trade techs from one partner to another. Keep your own research reserved for very special occasions when nothing else on the table will do any longer. All the AI is following a fairly similar and military

6 Replies 2,108 Views

Thats rock on Cotal. I for one has been asking bucket loads of things here - with the distant hope that one day, one of them, perhaps and with some great luck of course, would even see the light of the day. WHOA - What a great thing that would be :D :D :D At the same time I realise the chances must be about 0.001% though. Like you, I wouldnt like to take one minute away of the critical time those guys are putting in to enhance this product. Yeah, asking is cheap!! Whats more, this

27 Replies 417 Views

To promote smaller and younger empires, we also need to highlight the Fastest Climbers this Week. Counting the Top Empires by the last 30day performance could also be interesting. After all, there is the Season Start end Season End in all sports isnt it. Any other empire level improvement suggestions most welcome here too. [Message Edited]

27 Replies 417 Views

Do we have a power hit in Europe too:SURPRISED: LOL ? But the fact is our secret bunker coolfreepage is way too slow to access. http://europe.coolfreepage.com/forums/index.php Anybody got some real bandwidth to share? ~SDC~

1,311 Replies 29,705 Views

Good question....I'm not at all sure what exactly makes the AI tick in peace negotiations. There is surely a connection to military strength, and apparently to past wars (blocking continuous milking), but other things like your morality seem to play a role also. However, I dont think it goes directly down to star system or capital level. Capturing a capital is always desirable though....thats usually their most productive system so its a big hit. If the impact is not direct, then indirectly yo

8 Replies 2,416 Views

Some kind of network lag going on still, the blaster or that power grid hit still slowing things down. So thats why my extra postings, very sorry about that. My next tactic will be trying to establish a fast path to Maso victory. This is an awesome well balanced game and there does not seem to be any major shortcuts out there, but still....maybe still a reasonably fast method for clocking out a couple submissions per day can be established, even at the Maso level ;) Right now looking very promi

1,311 Replies 29,705 Views

Alright, no worries. Maybe there's not enough common things to talk about - we are simply such a diverse crowd?! More unity and background is required. Bring on the old myths and stories. Some kind of rally and call to arms would sure be nice though. We seem to have a large and competent member base so building on from that could eventually produce a much higher ranking :d ~SDC~

1,311 Replies 29,705 Views