trade goods / wonders strategies
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Stardock Forums
Please share how you approach trade good & wonders (TG/W). After 40+ games, I still don't have this down and would like to hear what others do. OK. I will start with my oberservations and opinions.
TG/W add points to your score if you discover them, adds nice bonuses to things like diplomacy, growth rate, influence, etc. and sometimes it is necessary to keep certain TG/W away from one's opponent.
The first two the AIs go for are diplomatic translators and aphrodesiac. They will eventually go elsewhere but if you can beat the AI to these two you are off to a good start.
There are certain TG/W that I just don't want the AI to have and they include diplo, tri-strontium (?) steel hit point booster, and gal stock exchange.
When playing culture bomb, it is best to monopolize the + influence boosters if you can.
I usually share/trade the population boosters and morale boosters but obviously if you get them first, you get the bonus points.
On beginner, normal, and challenging, I find I can get the TG/W by using the strategy EBZ posted where you build the manufacturing center, fusion power, and manufacturing capitol at earth early and then start building diplo, aphro, etc. until you get a head start on the AI. Then sell all your tech immediately after you have discovered the TG/W so you can keep the spending at 100%. At these difficulty levels one can hold off on trading with minors until after you get diplo and aphro because the minors sometimes will go after TG/W while one can usually count on the major AIs to go after war tech.
On painful, I am not as good. LOL. I usually play "keepaway" from the AI by buying diplo, t-s steel, and gal stock exchange. I put it on mitrosoft if I must. I also trade with the minors early because the majors get stingy with cash. Then I just try to win the game rather than worry about TG/W. Depending on the start and the breaks (who capitulates to whom, the Telenanth event, planet quality boosts, etc.) this often involves coming from behind in military, economy, and techonology so it can be a long game for me. LOL.
So, what is the best way to manage tg/w - esp on painful, crip, and maso? Thank you.
Rick
TG/W add points to your score if you discover them, adds nice bonuses to things like diplomacy, growth rate, influence, etc. and sometimes it is necessary to keep certain TG/W away from one's opponent.
The first two the AIs go for are diplomatic translators and aphrodesiac. They will eventually go elsewhere but if you can beat the AI to these two you are off to a good start.
There are certain TG/W that I just don't want the AI to have and they include diplo, tri-strontium (?) steel hit point booster, and gal stock exchange.
When playing culture bomb, it is best to monopolize the + influence boosters if you can.
I usually share/trade the population boosters and morale boosters but obviously if you get them first, you get the bonus points.
On beginner, normal, and challenging, I find I can get the TG/W by using the strategy EBZ posted where you build the manufacturing center, fusion power, and manufacturing capitol at earth early and then start building diplo, aphro, etc. until you get a head start on the AI. Then sell all your tech immediately after you have discovered the TG/W so you can keep the spending at 100%. At these difficulty levels one can hold off on trading with minors until after you get diplo and aphro because the minors sometimes will go after TG/W while one can usually count on the major AIs to go after war tech.
On painful, I am not as good. LOL. I usually play "keepaway" from the AI by buying diplo, t-s steel, and gal stock exchange. I put it on mitrosoft if I must. I also trade with the minors early because the majors get stingy with cash. Then I just try to win the game rather than worry about TG/W. Depending on the start and the breaks (who capitulates to whom, the Telenanth event, planet quality boosts, etc.) this often involves coming from behind in military, economy, and techonology so it can be a long game for me. LOL.
So, what is the best way to manage tg/w - esp on painful, crip, and maso? Thank you.
Rick