I noticed this in the demo too. It seems that the turn date don't change until you move a ship, then it updates the turn number. it's like clicking end turn is actually "almost end turn". it doesn't seem to have any effect on the actual game play, just a confusing minor bug.
Is it possible that there were plus or minus movement enhancements on SBs in the sector? (referring to the 10 vs 7)
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The terror star bug is known, and involves fleets. I haven't fixed it yet because most people like that bug and I've had more annoying ones to squish. ![]()
I've already fixed the problem with the date not updating correctly in the expansion pack.
Finally found the error causing the string not found in the I League report.
You didn't? Hmm, I tested fleeting TS with ships in the Beta and the TS remained at 1 move so I thought it was fixed. I've go test it again.
~SDC~
appears to be broken. The gov will still replace social projects if you alter the priority list.
professorjumbo: please install SmartException from the Free Stuff tab in Stardock Central. If it is running when GC crashes, it will create a crash log called GalCiv.exe.cra, which you can then send to me.
couslee: I fixed that bug on our end; some test code introduced when we overhauled the governor screen wans't removed. It'll be fixed in the expansion pack.
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Andreas: when you say that it doesn't come through, is it not finishing, or is it completing without popping up the robot screen?
The one tech that does not seem to have announcement is Xeno Propaganda.
Load a colony ship with 1m.
Save game
Colonize a low PQ planet
Choose the best +alingment I can get. (cheezy reloading for the test)
Destroy the colony.
Save the game.
hit end turn, and you get a CTD, usually when you get the news box. Does not re-peat when you reload the last save and hit end turn.
I am having the same problem as you michael. The game worked perfectly for the first few games. Then as I started to up the map size and thus the game length, Ive started to get random CTD's. The further into the game I get, the more often they happen. Same as you I believe. Sometimes I will save, hit end-turn, and then CTD. When I reload the game I will occasionally get another CTD as soon as I try to hit end-turn again. But not always. Usually I will try and change something about the game, like do another trade, and then save and hit end-turn and it will now work. I am programmer by profession and am thus very used to debugging. I will try to ascertain a more definitive pattern for you and then post again. Right now, I know for sure that it is related to being later into the game and is also probably related to map size. Im guessing on the map size but am doing so because my hunch is that it has to do with the AMOUNT of data stored. In late game on larger maps there is a lot more ship and planet info to store and since thats when Im getting CTD's I can only conclude that the too are related. Like I said, I will post more when I know more.
thanks,
Joe
P.S. Carielf mentioned something about michael emailing him a file. If you can tell me where to find this file then I will give you mine as well.
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I have a strange bug as well. It has happened a few times. Late (May 2116) in a gigantic game, tight clusters, uncommon planets, the 'spend rate' slider in Domestic policy screen stops working. No matter what percentage I set, it stays on a value (usually resulting in a negative net income). As the rounds go by, I go below -500 and all building/research stops.
Can't fix it. Can still control tax rate, but not spend rate.
I have a save game showing this problem, and can send it in if tell me where to send it.
Thanks,
Spuzmax
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WileyCoyote, please install SmartException from the FreeStuff tab in Stardock Central. If you have it running, it will create a crash log when Gal Civ crashes. The file will be called GalCiv.exe.cra and you can e-mail it to me at [email protected]. You also may want to check for updated video and sound drivers as sometimes conflicts with these can cause crashes in Gal Civ, and earlier versions of DirectX 9.0 were buggy, so if you don't have at least 9.0a, you will want to upgrade to DirectX9.0b. In your e-mail, please mention if you have windvd, winamp, or media players other than Windows Media Player installed on your system.
Spuzmax, can you please e-mail the save game to me? I'll need both the .sav file and the corresponding folder.
When you are on the trade screen scroll down a bit in your techs and then click to select them as trade items. Do it fast a few times and the scrollbar disappears and you can't get back to the items above until you remove enough items from the trade window to trigger a scrollbar.
Ya ive seen this a bunch. The little arrows for the scrollbar will disappear. I can usually fix it by grabbing the little cirle part and moving it some. Darned annoying though. Ive also seen errors in the scrolling of the govenors list of projects. Its gets all screwed once the on screen part is full. I believe that ones been mentioned already though.
I dont know if anyone has mentioned the fact that there are a number of descriptions of social projects that are hosed. Espcially for the wonders and trade goods. One of them says "Will increase your influence by 123712987491pts". Somehting like that. This is when you click on the '?' to get a more detailed description of the project.
Some of the sliders can be darned annoying to. Take colony ships. When you launch them all you get is a slider to determine what they launch with. Problem is, slider positions are based on a percentage of the total. So if you have a pop of 40b, the first slider position is at like 3b. What if you want to put out one with just 200m people? Click click click click click....oh forget it. Their should be a textbox included with the slider to were you can enter the # you want. Same for pretty much all the sliders in the game.
Another bug IMO: When you have so much production or research that the symbols for it dont all fit in their designated bars. Last night I was playing as technologists with additional bonuses to reasearh. I had 3 or 4 research resources and all the appropriate wonders. At about 65% spending with 50% allocated to reasearch, earth was putting out over 3000 research units. Approx 2700 were "free". The little research icons were all the way down into the project description panel. This is a bug in my opinion. Simply need another kind of Icon to denote units of 50 and or 100, 500, etc.
Another bug
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By the way RE DOCUMENTATION, or the UI even. It would be great to mention in big letters that if you change project mid-way through, that investment is not wasted, and when you come back to it you can continue from where you were. I somehow missed that key point for a very long time. Still wondering if the same is true for Research also?
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