GCCG (v2.00) AVAILABLE!!!

YES! You read it right! The GCCG is now available, hosted by my site, all made by me :)

It really is a crappy site :notsure:, until I learn how to do graphics for a nice interface, but it gets it's point across.

The GCCG (and a G.R.O.S.S. portal)
http://ebzeromatrix.tripod.com
1,551 views 68 replies
Reply #1 Top
Brovo! Applause! Wolf Wistles and general jokularity!

You've done a great job!

I noticed we share a similar approach (economic supremicy), but yours is more sophisticated and thought out than I expected! I forgot to build friegters once in a game where my tech was way ahead of everyone else. Your right! I was still doing over 30% of the trade anyway . . .

:CONGRAT: Your very good . . I mean bad . . um, oh you know what I mean. LOL

PS - Also this can pretty much work on levels as high as crippling sometimes because you have the cash advantage and can "reload" a few turns back if someone gets a TG or a wonder befor you (when techs a lot closer between you and the AI) and buy off thier tech and steal the TG/Wonder that little bit ealier.
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Reply #2 Top
good stuff VETERAN ebz!!

:CONGRAT:
Reply #3 Top
Thanks everyone! :D

Please e-mail me with suggestions that you have/errors you find. ANY input is appreciated ;)

Heh, I wish I was a Veteran.

Cotal: Yea, I never bother with freighters/SB's anymore.
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Reply #4 Top
Thank you EBZ for sharing this. I will write more later but am too sleepy now. Good night. :)

Rick
Reply #5 Top
how long (agerage) does it take you to play a game using this method..

its good stuff...

One Day i'll put mine up :)
I love GC as there are so many ways to win.. and every game is different
Reply #8 Top
Looks good. A couple of questions.

a) you play evil. What settings moral settings are the AI at? This has a huge affect on score!

b) I notice you don't comment on starbases. Do you go for resources at all or trade for them?

c) What about trade? Does it play any role in your approach?

d) Very very good score for such AI level. This is with the latest beta as well. I barely get higher than that on crippling!

Paul.

~SDC~
Reply #9 Top
a) you play evil. What settings moral settings are the AI at? This has a huge affect on score
End of quote


They are all at their default settings.



b) I notice you don't comment on starbases. Do you go for resources at all or trade for them?

c) What about trade? Does it play any role in your approach?
End of quote


I stated there in the guide that I don't bother with any SB's or freighters...just a waste of time. If you're really cranking, then you don't have time for that.

BlueSteel: My fastest time is 15min/game. My average is 20-30min/game.
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Reply #10 Top
I think Solitair might be eluding to . . .

If you have enough loot you could also probably buy resource stations from the AI (to increase score). Seems logical . . .

Mmm . . . The only problem I suppose with this is that the AI build stations but they're virtualy always underdeveloped and are therefor (by the EBZ way of looking at it) not worth the time and money . . .

OMG 15-20 minutes! Bye-Gingo thats a quickie! :SURPRISED:
Reply #11 Top
Wonderful submission and walkthru. This kind of stuff is newbie must read material. Congrats EBZeroMatrix and good luck on your way to Veteran status ;p

~SDC~
Reply #12 Top
Thanks Andreas!

Cotal: If you play your cards right, the AI's won't have the money to build constructors to get the resources ;) . Once in a while the nab a few, but then I just pump out a few Excaliburs, late game, or AMM's, and demand them from the AI, along with planets.
Reply #13 Top
Interesting - just played a game through - as a pure good character, rather than evil - and got 5900 score.

Alex
~
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Reply #14 Top
Thank you EBZ. I had a chance to play 2 games today, one on small and one on tiny with scores of 10570 and 10580 respectively. It was fun. OK, you wanted some comments so I took notes while I read the strategy guide and while I played.

You might want to run the web pages through a spellcheck because you spelled Theory "Theroy". I didn't see anything else.

Under Rule#1 you say, " . . I use a side rule of never selling anything else, because they don't need it".

Do you mean never selling anything but tech? I have read it is good to sell population enhancing trade goods like aprhodesiac and regenerators and also to sell morale booster trade goods as that will increase the population score. Do you have any thoughts on that?

On the "On With Crrranking!!!" page, when I set it up like you with the technologists political party, with the added 20 research and 50 diplo, i still had 4 points left over. So what I did was to use federalists at 20 econ and then build up to 50 diplo and 50 research with my 10 points.

Under your first big research list I added nanoelectronics and sensors to get the eyes of the universe. Theory is also mispelled there (man I can't beleive there is no spell checker on this forum to help me spell LOL).

I had to cut back on my taxe rate each game so I would not lose control of the government to another political party. Once I was making money, I cut my taxes to keep about half the planets at 100 morale but none below 50 and the taxes slider was between 15 and 57. I actually saw the morale go down, watched the my political party lose power, then re-loaded and tried it again managing the taxes like the above. Do you have any advice?

On your "Summary page" you say, "Also take notice that I take evil alignment and if somehow a good civ had a good tech, I'll trade for it. Also, I never do tech for tech trades."

I am a little confused. I think you are saying that if an evil player can trade regular or evil tech for good tech the evil player can't have, like "better way/trade centers", then you trade for it. Is that right?

What do you mean you "never do tech for tech trades?" Do you buy the good tech from the good civ with cash or trade goods? Or do you mean you don't routinely trade tech for tech because one makes more points if one researches the tech rather than buy it?

In my games, I made a choice not colonize 13,14 PQ in the first game but I did colonize PQ 13 & 14 in the second game. Also in my first game, which was about 2 hours, the last alien held out before the culture flip until after I got all the tech. In the second game (small galaxy game), the torians flipped and I had a score of a little under 8k. I reloaded and gifted them a 343 culture starbase and then did the tech. It added 20 to 25% to the score but made the game a lot longer than the first because of the constructor management. Also, I snagged all the resources right before the end of the game because I heard that adds points. At the end, I had Overlords in each game with Excaliburs in the build queue.

That's about all I can think of, EBZ. Hope this helps and thanks again for your great Gal Civ Cranking Guide. Your strategy is a fun alternative to play especially when one is overdosing on constructor management and is struggling to get all the tech on a tiny/small map. If you only have a little while to play and don't have time for the huge/gigantic, this is a good way to slobberknock the AI, get a decent score, and still leave time to go watch some football. Good night. Keep up the good work. I vote for you to be a veteran. :)

Rick
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Reply #15 Top
Ricbayer,

PLEASE send me a e-mail on all of this (assuming you also had more to say). It is easier for me to get around to getting changes done as opposed to checking here back and forth.

Thanks

(If you need my e-mail address, it's on the site)
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Reply #17 Top
Congrats on the guide EBZ I award you that pretty bronze medal as a reward. Here, I'll just take this ugly silver one off your hands. :) Your timer is on. 30 minutes to get it back?
Reply #18 Top
Heh, you're on Pontius

Ricbayer:

On your "Summary page" you say, "Also take notice that I take evil alignment and if somehow a good civ had a good tech, I'll trade for it. Also, I never do tech for tech trades."

I am a little confused. I think you are saying that if an evil player can trade regular or evil tech for good tech the evil player can't have, like "better way/trade centers", then you trade for it. Is that right?

What do you mean you "never do tech for tech trades?" Do you buy the good tech from the good civ with cash or trade goods? Or do you mean you don't routinely trade tech for tech because one makes more points if one researches the tech rather than buy it?
End of quote


It's being clarified now...
Reply #20 Top
GCCG UPDATED!

v2.15
-Fixed typos
-Added a FAQ section
-Fixed a link that wasn't displaying
-Clarified a few things that were misleading in the guide

Thanks to Ricbayer for the update!
Reply #21 Top
ok.... great guide, very helpful. Now im not sure if this is different in 1.09, but in 1.05, allignment adds a whole crapload of points. I cant get the bonus for evil for some reason, but if i set all the computer's to pure evil, and i take ever good choice to get to chaotic good, it adds about 3k points to my score. Doing this same thing with evil and having AI be all pure good only added another 1k (not sure why). But the extra 3k points adds up to a whole lot considering the speed of these games...
Reply #23 Top
I don't know if it's worth mentioning - AI's and minors can't pay you if they have no money because you've taking it all. However, you can give them a cash gift and then sell more technology to them. I had the Torians and the Altairians both over 1/2 million in debt by the end of a game just now.

As an aside - if using the GCCG, keep the total cash down. It may trigger anomalous scores if it goes too high (another reason for gifts!).

Alex


~SDC~
Reply #24 Top
I'll have to keep that in mind arobertson. I just scored an anomalous score this afternoon. I followed basicly an old version of the guide explained on the G.R.O.S.S. thread about post 300 or so. I had over 10K in the bank at the end of the game. No mods, not even all the way through the tech tree. Someone said that I could resubmit a score 2 times. Is it possible to reload at turn before the win and gift all my money to the player and then resubmit? Any suggestions? If not, someone will have to walk the plank. I lost 100 points in the metaverse over it. And I can't afford that.

B
Reply #25 Top
B - I've had 500k in the bank at times during games without problems. I also get anomalous games at times but just re-submit immediately and things go OK. I just figure a glitch in the Net matrix means the Stardock server messes up in the transmission. And you can SUBMIT TWICE, not REsubmit twice - be careful.

Alex - didn't think about the cash gift strategy! You can determine how much 'in debt' the civs are, of course, just by clicking on the dollar area. How much of a 'gift' do you give? Enough to clear their current deficit?