How do you download the new .xml? Is it part of release 8 or do you get someplace else?
brycej
I have just briefly used some of the earlier betas and then went back to the last official release of DA. My question is that when you hit the bottom left side colony button, can you sort the unowned by the type of planet -- normal, radioactive, aquative, etc.? I spend a lot of time when picking a planet to colonize, poking on the icon to see what kind of planet it is. Another way: Instead of a sort, all planet could come with an icon showing what type they are
I construct military starbases near my planets. I am trying to see if if affects the numbers. I don't see any change on the main planet screen or in the details. Maybe I am missing something.
In the beginning, it's not the economy that is the most important (as long as you don't go bankrupt). It's production, production, production. Usually I start out behind in the economy (later I catch up), but my production is much higher than the AIs. Of course you need the techs, but I am usually behind there too. Often the AI researches techs that they don't need. If your production outranks the opponents, eventually you will have more ships and troops to toast them.
I am playing DA at tough. I will win the game but I am amazed at the Drengin planet population. Almost all are at the limit (without adding farms--6 mil?). I suspect many of the planets are relatively new and so I am wondering how the AI is getting the population up so fast. I know low taxes, high morale help with pop growth, but I am wondering if something like aphrodisiac is at work here. Is aphrodisiac universe-wide or planet-wide? Maybe I need to do some espionage to find o
How do you get Galactopedia to do DA? I had it point to the DA directory. It crashed immediately and I had to uninstall and reinstall it.
Most of the discussion has revolved around graphics, framerates, getting the darn thing to work, etc. All of that is critical. What has changed in the gameplay? I haven't played the betas a lot--I keep going back to the last full release. I did notice colony ships could hold only 250. It also seemed like improvements (such as basic factories) were quicker.
Are power plants a good buy? Also, later in the tech tree you can research ethics and then go good, evil, or neutral. In DL, I liked neutral in that you got at least 3 extra squares per planet. That seems to be gone. What are the advantages of the three choices?
Is it then considered a feature? Well, if it is a deliberate change, it needs to be noted in the new ship construction that the colony module does not hold 500, but 250. That is a bug. Another possible change that the beta made from the last full release: It seems like you can build your first factories faster. Is that right? That may offset the module change.
How do you check the framerates? Something in the options or in the command line?
Or has it been there all along with 1.6? I don't remember this from the other betas--I didn't play them that much. But the colony ship module will only hold 250 instead of 500. I am talking about the first colony ship that you have and later ones that you build. When you are building the ship, it says that the module will hold 500. That makes quite a difference when you are trying to get a planet going. Was this deliberate?
I don't remember this from the other betas--I didn't play them that much. But the colony ship module will only hold 250 instead of 500. I am talking about the first colony ship that you have and later ones that you build. When you are building the ship, it says that the module will hold 500. That makes quite a difference when you are trying to get a planet going. Was this deliberate?
Yeah, the mini-map is fixed! The stars and planets are no longer dim!
Someone mentioned using the Galactopedia earlier. Well, I think that only works for DL. It would be nice to have something like that for DA. There are a lot of improvements in DA that need explanation. (I am a newbie, but played DL for a long time). If I get desperate, I look at the .xml files and get some info. Or ask here.
Can you invade planets that you cannot (yet) colonize?
1. In DA, the colony list should show for unowned planets what type they are? Radioactive, toxic, etc. 2. The player should have the right to reject stolen tech (sometimes enhanced factories can bankrupt you)--this should be done in DL too. 3. Abiltity to create and reuse queues for planetary improvements. On many of my planets (not all) I do the same thing for the list of planetary improvements. 4. A slider that determines how many "unusual" potentially inhab
Is anyone else noticing the dim stars in the mini-map in the later betas? Particularly on a huge map. Or am I the lone ranger?
Actually I don't know which beta dimmed the mini-map. But released version 1.59.081 has a mini-map that is bright (like DL).
I hope you can get the stars and planets brighter on the next beta. They are as dim as beta 3. Way dimmer than the last released version of DA.
Unfortunately in the new beta mini-maps, the stars and planets are too dim. Beta 2 I think was ok. Beta 3 was the culprit. Speed is great but I want to see the mini-map easily.
Have the stars on the mini-map fixed? They were too dim in beta 1.3.
This can be fixed by uninstalling and rolling back to 1.59.081. see this thread: https://forums.galciv2.com/?aid=152862#1212363 Back to the clearer mini-map.
Yes, uninstalling and rolling back to 1.59.081 worked. Mini-map now looks the one in DL. I hope this gets fixed on the next go round. Thanks!
Is it possible to back up to an earlier version? How would you do it? Would I have to start over from scratch?
Thanks Kryo. Yes, I do have the latest patch. I played DA about a month ago and I don't remember having this problem. I need bigger, brighter dots. It's not a problem if I zoom in. But I often like to be zoomed out on the mini-map. I was wondering if there was a Hubble telescope improvement that would fix the problem;)