brycej

brycej

Joined Member # 646947
174 Posts 329 Replies 15,884 Reputation

I have just briefly used some of the earlier betas and then went back to the last official release of DA. My question is that when you hit the bottom left side colony button, can you sort the unowned by the type of planet -- normal, radioactive, aquative, etc.? I spend a lot of time when picking a planet to colonize, poking on the icon to see what kind of planet it is. Another way: Instead of a sort, all planet could come with an icon showing what type they are

1 Replies 1,013 Views

In the beginning, it's not the economy that is the most important (as long as you don't go bankrupt). It's production, production, production. Usually I start out behind in the economy (later I catch up), but my production is much higher than the AIs. Of course you need the techs, but I am usually behind there too. Often the AI researches techs that they don't need. If your production outranks the opponents, eventually you will have more ships and troops to toast them.

7 Replies 5,761 Views

I am playing DA at tough. I will win the game but I am amazed at the Drengin planet population. Almost all are at the limit (without adding farms--6 mil?). I suspect many of the planets are relatively new and so I am wondering how the AI is getting the population up so fast. I know low taxes, high morale help with pop growth, but I am wondering if something like aphrodisiac is at work here. Is aphrodisiac universe-wide or planet-wide? Maybe I need to do some espionage to find o

1 Replies 1,327 Views

Most of the discussion has revolved around graphics, framerates, getting the darn thing to work, etc. All of that is critical. What has changed in the gameplay? I haven't played the betas a lot--I keep going back to the last full release. I did notice colony ships could hold only 250. It also seemed like improvements (such as basic factories) were quicker.

1 Replies 1,076 Views

Are power plants a good buy? Also, later in the tech tree you can research ethics and then go good, evil, or neutral. In DL, I liked neutral in that you got at least 3 extra squares per planet. That seems to be gone. What are the advantages of the three choices?

3 Replies 2,306 Views

Is it then considered a feature? Well, if it is a deliberate change, it needs to be noted in the new ship construction that the colony module does not hold 500, but 250. That is a bug. Another possible change that the beta made from the last full release: It seems like you can build your first factories faster. Is that right? That may offset the module change.

2 Replies 948 Views

Or has it been there all along with 1.6? I don't remember this from the other betas--I didn't play them that much. But the colony ship module will only hold 250 instead of 500. I am talking about the first colony ship that you have and later ones that you build. When you are building the ship, it says that the module will hold 500. That makes quite a difference when you are trying to get a planet going. Was this deliberate?

2 Replies 948 Views

I don't remember this from the other betas--I didn't play them that much. But the colony ship module will only hold 250 instead of 500. I am talking about the first colony ship that you have and later ones that you build. When you are building the ship, it says that the module will hold 500. That makes quite a difference when you are trying to get a planet going. Was this deliberate?

71 Replies 20,708 Views

Someone mentioned using the Galactopedia earlier. Well, I think that only works for DL. It would be nice to have something like that for DA. There are a lot of improvements in DA that need explanation. (I am a newbie, but played DL for a long time). If I get desperate, I look at the .xml files and get some info. Or ask here.

84 Replies 28,018 Views

1. In DA, the colony list should show for unowned planets what type they are? Radioactive, toxic, etc. 2. The player should have the right to reject stolen tech (sometimes enhanced factories can bankrupt you)--this should be done in DL too. 3. Abiltity to create and reuse queues for planetary improvements. On many of my planets (not all) I do the same thing for the list of planetary improvements. 4. A slider that determines how many "unusual" potentially inhab

400 Replies 126,175 Views

Is anyone else noticing the dim stars in the mini-map in the later betas? Particularly on a huge map. Or am I the lone ranger?

215 Replies 61,485 Views

Actually I don't know which beta dimmed the mini-map. But released version 1.59.081 has a mini-map that is bright (like DL).

215 Replies 61,485 Views

I hope you can get the stars and planets brighter on the next beta. They are as dim as beta 3. Way dimmer than the last released version of DA.

0 Replies 778 Views

Unfortunately in the new beta mini-maps, the stars and planets are too dim. Beta 2 I think was ok. Beta 3 was the culprit. Speed is great but I want to see the mini-map easily.

215 Replies 61,485 Views

Have the stars on the mini-map fixed? They were too dim in beta 1.3.

215 Replies 61,485 Views

This can be fixed by uninstalling and rolling back to 1.59.081. see this thread: https://forums.galciv2.com/?aid=152862#1212363 Back to the clearer mini-map.

1 Replies 858 Views

Thanks Kryo. Yes, I do have the latest patch. I played DA about a month ago and I don't remember having this problem. I need bigger, brighter dots. It's not a problem if I zoom in. But I often like to be zoomed out on the mini-map. I was wondering if there was a Hubble telescope improvement that would fix the problem;)

5 Replies 2,587 Views