I have a more basic question about economic bases (not on an economic resource). You build one the first one and it does nothing. Add another and it apparently gives you a 5% bonus. Bonus to that planet's income and all of those within its sphere of influence. If you add more constructors to the original, do you just get added defensive/offensive/sensing capabilities? And no more economic bonuses? I guess you build a different but only 4 per quadrant? T
brycej
Does the game actually directly give you information when a spy suceeds? I've never seen that.
A little more speed, little more morale, little more tech. Then money, money, money. You have to have money to support your building campaign to wreak havoc through the galaxy. Upgrade trading centers to banks to stock exchanges. (There needs to be an upgrade beyond stock exchanges.) Earlier build sensors and survey ships to look for money. But I start all my planets with 3-4 basic factories. And I tend to take planets only of 10 or higher pqs. Build aphrodisia
There are two kinds of bases. One on a resource, one not. Are you talking about building on top of an economic resource. Or the kind you can build anywhere? You can tell I am clueless.
I've played DL and DA a lot and rarely used constructors. I don't trade much either. I don't defend much either. I like to attack, attack, attack once my planets are up to speed. As far as I can tell the military ones only help on defense. The loyalty ones are of some value. Perhaps the research ones are good. Hard for me to tell how much.
DA is an add-on to DL. Best to get the combo pack either in a store or on-line. Galciv2 Gold Edition. I think they are different enough (and similar enough) to play both. Circuit City sells it for $30. Or get it from Stardock and support their cause more.
I always play neutral. If you play "friendly," can you see the AI's intelligence level right away? Maybe after Xeno Translator? Right now I am checking debug.err to look at the set "intellence." But I am not sure if this is a sure way.
No, I am not using "randomize intelligence." Ctrl-N doesn't always do it--so it appears to be random. But something is causing it. But when it goes wacky, I've found that it sets the intelligence to foolish.
The article you mentioned is more than a month old. But I admit we grow too impatient. I just hope the programmers aren't spending all their time on that RTS game. Let's crank up Galciv 3 or the pseudo-MOM.
I am playing the latest version of DA. I think it is 1.61. BTW whatever happened to 1.7?
I guess this is an old bug. Several posts on it. Here is one: https://forums.galciv2.com/?forumid=274&aid=118497
I have played a number of DA games. Settings: tough, intelligent I am playing on a huge map with two AI. My next to last game went on forever playing against the Drengin and Terrans. In this game I was surprised how well they held on. It might have gone on forever if they bother to put their planet ships into fleets. At any rate I started my next game. I admit that I hit Ctrl-N a fair number of times to reset the initial map. If you are boxed in at the beginning, you are goin
If you keep the planet and the enemy AI has any power and the planet is in enemey territory, the enemy may take it back. Then you have to hit it again. I find that most, if not all, the planets take too long to give you any real production. I do keep some planets. It depends on their value. Near the end of the game, I nerf them.
I would swear I archived 1.60 on both my home and work computers. Then I decided to try 1.61. I have had more problems 1.61--occasionally crashing and being unable to load save files. I wanted to go back to 1.60. But all I find is 1.50 on both computers. Hmm... Maybe I am crazy. But I wish Stardock would let us pick which version we want to play. And have slightly older versions available to download.
To keep the infrastructure, you have to be careful how you invade. I would rather take out the planet quickly in a military game. And sometimes I find the infrastructure is wacky. No factories. Mainly tanning salons and tatoo parlors;)
I usually play on a huge galaxy with a couple of AI opponents. Usually the planets conquered end up with some of infrastructure destroyed and the economy is a drain. Also of course the planet could be retaken. So I usually nerf it. Cruel, but necessary. I suppose in a really long game, you might want to resurrect the planets. I'd like to hear opposing views!
DA is good and a change of pace from DL. I like both. Both needs some help: -we need the ability to reject or not use captured techs (which can nerf your economy). DA at least allows you to use old planet improvements. This helps with new colonies where new structures would take too long to build. But I sometime get stuck with manufacturing centers (after capturing a planet) and have to spend half an hour deleting the updates. You can set a planet's governor n
I just noticed that there is an official release moving DA from 1.60.089 to 1.61.090. I tried the earlier beta to 1.6 and noticed a slow down not in my framerates but in operations like saving and getting action from buttons. I don't know if 1.61.090 is substantially different from the 1.6 beta. I just got an email announcing 1.6. Of course there has been an official release of 1.6 for a while but then using SDC I noticed 1.61.089 and a new height map release.<br/
It would be nice if you could do for all planets. Really the only auto-upgrade that gives me fits are factories. It took me a while to find the planet governor, but yes it's there. Double click on the planet. Click on details. Click on governor.
I tried the new beta. My framerates were about the same. Maybe this version is solving memory leaks, but my response is quite slower on the bera than the main 1.6. Saves are slower, button operations (like the colony button) is slower.
If late in the game and I conquer a planet and a I get a technology that updates my planet improvements (like factories), I wish I could either refuse the technology or choose whether to implement it. I often get stuck with all my planets updating to "better" factories. If I don't go through and manually delete all or most of them, my economy goes into the dumper. Let me make the decision whether to update. This can happen several times a game. I may be delib
Great game. Amazing what that game could do and it would fit on 1 or 2 floppies. Some said it was "spreadsheets in space." But I liked it despite the lack of eye candy. Quite a good tutorial too.
I play both and while it is a matter of taste, DA adds a bunch of stuff which sometimes I like and sometimes I don't like. On a huge map, DA for me tends to give a longer game, my space ships are slower and more expensive. The new planet types--some days I like them, some days, not. DA badly needs a Galactopedia or something to make improvements more transparent. I don't think the current Galactopedia will work on DA although I have heard people say otherwise. In DA, it
Don't ruin DL's mini-map! It is better and easier to read than DA's (at 1.6).
In the latest version of DA, the mini-map still seems to need some work. Maybe it has to do with my old monitor. I am playing at 1024 x 726 (or whatever). Earlier betas before 1.6 had stars that were too dim. That got fixed. Now when you add planets and stars, the map is too cluttered. Anomalies are difficult to see unless you turn everything else off and hit the plus sign twice to move in. I have a much easier time reading the mini-map in DL. Things are easier to s