This probably has been discussed before. In DA, in Vista and XPSp3, I eventually get crashes with Ctrl-N. Maybe it is a message to me that I want too much. It would nice if we had a decent search engine on this board.
brycej
The Colony button for unowned planets should show what type it: toxic, radioactive, etc. Without have to punch on it. A symbol would do. I base my research on the number of each planet type that is 10 or better. It also would be nice if one could hold off on a tech universe wide that one receives when one conquers a planet. Sometimes I get improvements that wreck the economy because of their cost. One can do it planet by planet. That can b
When I use Ctrl-N and get a universe I want, I always check the debug.err file to see what level the AIs are set. Look at the last grouping in debug.err.
Do economic resource pts. only affect trade or all your economy?
Does one constructor do anything? Or do you need a second one to get the bonus?
Not sure I understand how they work? Are they galaxy wide? The mining and research somewhat make sense to me. Not sure about the influence one. I know it increases influence. Does it help with money?
Is anyone else seeing this? Maybe it is my system with DA Vista 3gb. Several others have reported seeing this. See link above. Happens on big universes, lots of ships, late in game. Will fix itself temporarily after saving and restarting. The devs will not respond to me.
Late in the game, no new ship icons will show up even though there are new ships ready. Searching the ships in the colony list will find them. But launching them from here doesn't usually work. The launched ships go back to being unlaunched. Bizzare. Launcing them from the planet list under the colony button does work. Restarting the game fixes the problem for a 3-4 turns. I check every turn late in the game to make sure that new ships are comin
I like the colonization part the best. My only wish that that left button colony screen would show the type of planet it is (toxic, radioactive, etc.).
Maybe they were causing memory problems. My only problem is the misssing ship icons at the beginning of the turn. It may be more difficult to manage the AI with all those planets. When I look at the new DA and even more so the new TA universes it seems like we may have lost 30-50% of habitable planets even when you research the different kinds of planets. Frankly, while managing 200+ planets can be a chore, I still miss those.
As I asked elsewhere, under "Edit" all I see are randomize. Is there a way to specify the number of stars or planets or anything else. I am look at GC2MapEditor under TA directory for Tools.
I must be having problems with my TA map editor. Under "Edit" I only see a bunch of Randomize options. I guess this is what you use. Any way to give it a number of stars or planets to add.
I loved the old 900 planet DA. Maybe that is what is causing my disappearing ship icon problem though. I love lots of planets. I actually had a 1.6 DA on an old computer and used it to create maps for later DA's. But I updated it. I hope I can get it back. I wish they had a download area on this site where you pick the version that you want. I started the TA editor. Apparently it has no facility for putting in stars automatically.&nbs
If so, is it already included? Where is it (or what is it called)? How do you get the game to use it? Is it in effect a mod? Thx.
Thanks for the answer. Which program is the map editor?
Here is a link to two others (one person remarks several times). https://forums.galciv2.com/326569
I have found more bizarre behavior. When I get no ship icons, I can go to the colony button and look for them one by one. Launch them. Later that turn they are back on the planet unlaunched. I have made lists of planets to recheck them. Launching them again usually works. Since I have had this problem 1.8x and so have some others. Not sure what to do.
I am trying to figure out what is going on here. I am having the trouble with the latest version of DA 2.0xx. Running on a 6 month old Dell with Vista SP1. 3 gig memory. I moved the game to my old XP SP2 computer with 1 gig mem. With DA 1.80g. No problems. Ship icons show up on every move in my mid to late game. Now I believe I was having the same problem on my newer computer using 1.80g (if that was the last major revision prior to 2.0.)&nb
It seemed that the number of stars and planets (even when set on abundant) started declining in DA after about 1.6x. Looking at the starting game in TA it seems like there are even less. Is that correct? Are the devs trying to cut down on the planet rush? (BTW I love the planet rush. I know that makes me a bad person.)
In mid to late game. I've upgraded DA, reinstalled. Not every turn. I know there will be new ships but they don't show up at the beginning of the turn. I can find them on the planets and launch by searching the planets.
The pre-2.0 was losing ship icons from mid to late game. I am not sure when this problem started (in terms of versions). I have seen others report this. I think it has to do with the number of ships existing. It's annoying but I keep playing anyway.
The easiest way to know is if you have TA and it has the new opening screen with the ship designer. If you don't have the non-beta 2.0 DA, TA will complain and say you don't have the latest version of DA. It will say you have version 1.8xxx. Even though the opening screen of DA says 2.0. You need to make sure that the blue orb at the top of Impulse is clicked and you are taking pre-release versions (betas). The opening screen of DA right now
Yeah, I get it now. I just didn't immediately get it in the governor's queue because I was expecting something else. I was expecting an automatic queue that you could set up for new planets. Perhaps what we have is semi-automatic. You have to pull the trigger for each planet. Now if it was easier... Never mind.
Still losing new ship icons part way into game. Have to go looking for them. Looking at colony report will tell if a new ship will be built next turn. When it happens, there are no new ship icons at all even if several are ready. Restarting temporarily fixes the problem for the next turn. But not for the current turn. If you don't restart, you will never see new ship icons. Fun to look for them. But I was hoping this bug would be fixed wit
Apparently there may be a beta DA and maybe TA. You can't tell from the opening screen. Maddening. I unchecked the beta box. I have downloading, uninstalling, and reinstalling. Still haven't got the new TA working at home. Did work at my office. But I don't play there, just test. They need to get there opening screens to reveal whether it is beta or not. I am still having the problem at home of TA complaining I have an