brycej

brycej

Joined Member # 646947
174 Posts 329 Replies 15,884 Reputation

This probably has been discussed before. In DA, in Vista and XPSp3, I eventually get crashes with Ctrl-N. Maybe it is a message to me that I want too much. It would nice if we had a decent search engine on this board.

4 Replies 3,529 Views

The Colony button for unowned planets should show what type it: toxic, radioactive, etc. Without have to punch on it. A symbol would do. I base my research on the number of each planet type that is 10 or better. It also would be nice if one could hold off on a tech universe wide that one receives when one conquers a planet. Sometimes I get improvements that wreck the economy because of their cost. One can do it planet by planet. That can b

94 Replies 245,257 Views

Is anyone else seeing this? Maybe it is my system with DA Vista 3gb. Several others have reported seeing this. See link above. Happens on big universes, lots of ships, late in game. Will fix itself temporarily after saving and restarting. The devs will not respond to me.

4 Replies 4,220 Views

Late in the game, no new ship icons will show up even though there are new ships ready. Searching the ships in the colony list will find them. But launching them from here doesn't usually work. The launched ships go back to being unlaunched. Bizzare. Launcing them from the planet list under the colony button does work. Restarting the game fixes the problem for a 3-4 turns. I check every turn late in the game to make sure that new ships are comin

2 Replies 4,856 Views

Maybe they were causing memory problems. My only problem is the misssing ship icons at the beginning of the turn. It may be more difficult to manage the AI with all those planets. When I look at the new DA and even more so the new TA universes it seems like we may have lost 30-50% of habitable planets even when you research the different kinds of planets. Frankly, while managing 200+ planets can be a chore, I still miss those.

3 Replies 6,302 Views

As I asked elsewhere, under "Edit" all I see are randomize. Is there a way to specify the number of stars or planets or anything else. I am look at GC2MapEditor under TA directory for Tools.

12 Replies 10,272 Views

I loved the old 900 planet DA. Maybe that is what is causing my disappearing ship icon problem though. I love lots of planets. I actually had a 1.6 DA on an old computer and used it to create maps for later DA's. But I updated it. I hope I can get it back. I wish they had a download area on this site where you pick the version that you want. I started the TA editor. Apparently it has no facility for putting in stars automatically.&nbs

10 Replies 6,556 Views

If so, is it already included? Where is it (or what is it called)? How do you get the game to use it? Is it in effect a mod? Thx.

2 Replies 8,474 Views

I have found more bizarre behavior. When I get no ship icons, I can go to the colony button and look for them one by one. Launch them. Later that turn they are back on the planet unlaunched. I have made lists of planets to recheck them. Launching them again usually works. Since I have had this problem 1.8x and so have some others. Not sure what to do.

4 Replies 4,220 Views

I am trying to figure out what is going on here. I am having the trouble with the latest version of DA 2.0xx. Running on a 6 month old Dell with Vista SP1. 3 gig memory. I moved the game to my old XP SP2 computer with 1 gig mem. With DA 1.80g. No problems. Ship icons show up on every move in my mid to late game. Now I believe I was having the same problem on my newer computer using 1.80g (if that was the last major revision prior to 2.0.)&nb

4 Replies 4,220 Views

It seemed that the number of stars and planets (even when set on abundant) started declining in DA after about 1.6x. Looking at the starting game in TA it seems like there are even less. Is that correct? Are the devs trying to cut down on the planet rush? (BTW I love the planet rush. I know that makes me a bad person.)

10 Replies 6,556 Views

The pre-2.0 was losing ship icons from mid to late game. I am not sure when this problem started (in terms of versions). I have seen others report this. I think it has to do with the number of ships existing. It's annoying but I keep playing anyway.

3 Replies 2,440 Views

The easiest way to know is if you have TA and it has the new opening screen with the ship designer. If you don't have the non-beta 2.0 DA, TA will complain and say you don't have the latest version of DA. It will say you have version 1.8xxx. Even though the opening screen of DA says 2.0. You need to make sure that the blue orb at the top of Impulse is clicked and you are taking pre-release versions (betas). The opening screen of DA right now

13 Replies 10,599 Views

Yeah, I get it now. I just didn't immediately get it in the governor's queue because I was expecting something else. I was expecting an automatic queue that you could set up for new planets. Perhaps what we have is semi-automatic. You have to pull the trigger for each planet. Now if it was easier... Never mind.

7 Replies 5,616 Views

Still losing new ship icons part way into game. Have to go looking for them. Looking at colony report will tell if a new ship will be built next turn. When it happens, there are no new ship icons at all even if several are ready. Restarting temporarily fixes the problem for the next turn. But not for the current turn. If you don't restart, you will never see new ship icons. Fun to look for them. But I was hoping this bug would be fixed wit

3 Replies 2,440 Views

Apparently there may be a beta DA and maybe TA. You can't tell from the opening screen. Maddening. I unchecked the beta box. I have downloading, uninstalling, and reinstalling. Still haven't got the new TA working at home. Did work at my office. But I don't play there, just test. They need to get there opening screens to reveal whether it is beta or not. I am still having the problem at home of TA complaining I have an

13 Replies 10,599 Views