So I've decided to play all three campaign games, which I hadn't really done yet - I've only played to Apocalypse before, and have hit that point again. The problem I'm running into (other than the obvious "dread lords overrunning everywhere and can't kill their ships yet) is that all the advice I've found is directed at the state of the game before the combat rules were changed for DA. So I see a lot of advice to just max out on offense to blow them away with the first shot. Except,
Phaedyme
That's not the big bang theory. The theory describes the actual bang. Actually, calling it the theory is misleading, as there's been several models used to explain the universe's birth and early expansion. There are even theories about what may have been before the big bang. At the same time, common sense is a nonsensical concept. It places validity at the same scale as comprehension (or
Hey, Sven, thank you for updates. I'm glad the site was accessible long enough to get the high res mod, but it does suck that it's down again. Hope to see it back soon. :)
EviliroN, This is the off-topic forum, actually. There's a subforum for other pc games, but, er, people have the game-specific forums to post about Stardock's games, and not everyone who can see the OT forums is on SD's site because of a game.
You can fix it with the scenario editor: Just click on the "Editors" button on the Twilight launch menu, then select "File" and "open." You need to find the install directory for GalCiv2. On my install, it's: C:\Program Files (x86)\Stardock Games\GalCiv2 I suspect the install directory will probably be for most people: C:\Program Files\Stardock\GalCiv2 or C:\Program Files\Stardock Games\GalCiv2 You can also right click Twilight of the Arno
Yeah, what I kept getting previously was diverted to an ad-filled page that had nothing to do with i-mod. Now I just get "That file does not exist." Not even a 404 error.
Same. So I tried to tracert: Unable to resolve target system name i-mod-productions.com.
Yeah, what GW said. Beta versions are labeled as beta, and there were a few versions released after Twilight left beta (six betas versions? I forget).
Frustration. I don't expect to make any impact in what Lula's saying, but I feel better, at least. Of course, I'm speaking from my one whole response.
Responding here so this stays in "my replies." Thanks for rounding up these links.
I don't think any argument can be made or supported claiming that any particular scientific theory violates common sense - I know people claim many things violate common sense, to the point that common sense is a relatively nonsensical phrase. When I have had people tell me that my own experiences (I'm not talking supernatural stuff, just day-to-day social interactions) violate common sense I have to question whether the phrase common sense is even a coherent concep
In that case, level is definitely the ship's experience level, and you should see the ship's stats increase as it levels up. This mechanic was present in GalCiv (at least the Windows version) since release, and made the transition to GalCiv 2.
So I was looking in the other/generic jewelry categories and couldn't find the Arnorian hulls as available options. Is this intentional or am I simply experiencing some kind of eye-glazing effect from scrolling through so many thumbnails?
I usually play in strategic view, but I zoom in frequently enough that it's worth it.
Faith backed by empirical data. Oh, wait, was that your agenda I stepped on?
smithsm1984, You should check out this discussion about the economics in Elemental for some...well, I guess ideas about how Brad's rethinking 4x economics in general. It's pretty focused toward Elemental, but has ideas that may very well see expansion in GalCiv 3.
In my game, it's right under "Ship Designer" heading, and directly under the Rotate Parts" selector. Beneath that are "Save ships to hard drive" and "auto design ships for player." I seem to recall, but could be mistaken, that those options were added with 2.0.
I also disagree that entertainment should be a [i]reward[/i]. I think that again sets up the idea that simply having more money = having more merit, when that's simply not the case. People who have more money simply have more money. They might have it because they worked harder for it, they might have it because they inherited it. They might have it because they got lucky in some way, or their competition was wrongly considered less worthy of employment/promotion/etc. I'm not trying to devalu
Zyx, Well, if you're saying that free market capitalism is flawed and makes piracy appealing, I totally agree with you. Incidentally, I'm not talking about largely privileged people who copy games, movies, and television shows and torrent them because they can - I'm talking about people who are literally unable to afford these things, and pirate them anyway. I think the demand is there, and I think that under a better system, they wouldn't be pirating it. Psychoak,
[quote] Piracy would control 100% of anything distributed worldwide (software or not, btw). Who's getting paid for **manufacturing** products? You're asking for global economic chaos and work oblivion. Don't come complaining here when you run out of cash & FOOD though. You steal anything, you're a thief.[/quote] Zyx, this is remarkably without any nuance. If the problem is (as in Russia) that people simply cannot afford access to products, the problem does
[quote]Regardless, poor people do not need entertainment. It's a want.[/quote] I think this is a false distinction. Or rather, that placing entertainment into that category falsely labels it as "optional." It's only optional in the sense that you're not restricted to doing one thing for entertainment. It's not necessary to keep you alive, but is this only about a strictly utilitarian principle and quality of life has no meaning?
1. WoW - because I'm committed to raiding Ulduar with my guild 2. Elemental - because I've been waiting for this game for a very long time 3. Dragon Age or Mass Effect 2 - whichever comes first
I'm... okay, not to defend piracy here, but I'm trying to understand the mindset as expressed by Zyx and others that poor people must somehow not need entertainment. Please enlighten me?
Skipping consoles (Coleco Telstar, Atari 2600, Intellivision, Odyssey II) and the Commodore 64. The first computer game that I really recall playing was an early Ultima on a Macintosh in high school. The first strictly PC game I recall playing was actually...well, two games at roughly the same time: Steve Jackson Games' Ogre and some kind of World War II flight simulator that let me fly an SBD Dauntless in the Battle of Midway. That was in 1988 or 1989, and I didn't get back to PC games until
I'm not surprised he'd check after someone says the game sucks, due to the 100,000 pirates trying to connect to multiplayer who ruined the early multiplayer experience and were directly responsible for many of the poor reviews that Demigod received in the first few days. That may not have been your intention - and your brother may really have Demigod (I don't know either way), but I think you managed to stomp on a sore point, especially when you went beyond stating your dislike and sa