Zarnick

Zarnick

Joined Member # 3376105
14 Posts 204 Replies 11,960 Reputation

[quote who="Cassius969" reply="2" id="2959820"]All of them are my allies[/quote] ...so build influence starbases near Krynn planets, especially where they have several planets within your influence starbases range[e digicons]}:)[/e] . (I don't know if the planets are well arranged or if Krynn defects quickly in your galaxy map for this tactic). If they decide to declare war, they will be unpopular with the other races for breaking

4 Replies 5,769 Views

[quote]Every time the game crashes, The game changes the ship designs.[/quote] This suggests that whatever causes the game to crash is a broader corruption than a simple game crash. Are the ship designs OK when you reload a saved game? Have you tried reloading an earlier savegame? Post here the debug.err from just after the game crashes.

1 Replies 3,087 Views

[quote]Use “Temporary” credit cards [/quote] Use a credit card with a small credit limit, but watch out for your credit card company increasing your limit without first asking you!

33 Replies 65,067 Views

My favourite race to meet (when I am playing Altarian as usual in DA) is the Torian. They are always friendly and attack my enemies when another race attacks me. Except one game where they had the mega-event which made them evil. Another favourite to meet: Drath; not afraid to start wars but always weak and losing. I feel safe with them.

13 Replies 14,173 Views

I never build scout ships; survey ships on auto-survey do a lot of exploration. When one goes into "standby", I take it off auto-survey and send it manually somewhere I want explored. Later I give them a +1 weapon so that they can take out undefended enemy transports and starbases (these are few since I started playing "crippling" difficulty). Survey ships also go into wormholes, with a good chance that they will discover a new race which is

9 Replies 15,726 Views

I have voted against another race (I think it was about paying part of their income to all other races), and found "we know what you doing-" appear in their relations. I don't know if it was because of my vote. When I was fairly new to GalCivII, I was surprised when one of my enemies voted for me to have the Galactic Prison which doubles production on my home planet. What could possibly go wrong? Duh, I found out later![e digi

4 Replies 4,038 Views

[quote] I'm sure I've had units sitting around awaiting orders -- not on autopilot or guard -- when the turn light comes on. [/quote] Click "Find" to go to the next ship with moves still remaining. If there are none (no ships out of orbit have unused movements points), then the ship which becomes (or remains) selected is one that has 0 movement points (that's how I check for end of turn). I too am sure that the TURN button has been&n

8 Replies 11,499 Views

[quote who="CharlesCS" reply="10" id="2935938"]I thought this was gonna be a forum game where we guess the game then we throw a description of another game and keep on playing.[/quote] Make it so!

14 Replies 67,974 Views

[quote who="vaendryl" reply="6" id="2932331"]It's much more natural to set a budget for factory production and one for research production separately. the factory one could have a sub slider setting priority for social or military production, but I don't see any reason why the 2 main ones need to add up to 100%.[/quote] I agree. I don't use what I see as a glitch, that you can build labs to get workers in who then go to work in factories by usi

25 Replies 276,012 Views

I use the sliders as a priority system: military at a minimal 2% and social most of the remainder (so that planets building social improvements divert nearly all of their production to that; if not, their production is all on military). You somtimes need some adjustments if your planets are on auto-terraform or auto-upgrade. The research rate is the usual balance between investment for the future and immediate production.

25 Replies 276,012 Views

In the main map screen, zoom out until everything (ships planets, starbases, etc.) are displayed as icons. Ships battles and moves occur much more quickly. Zoom in again at the start of the next turn. The zoom level at which this happens can be set in the options. Sometimes I play zoomed out for a whole game because some ships (nothing special about them, but they usually all belong to one race) slow everything do

5 Replies 5,564 Views

Current Display Mode: 1920 x 1200 (32 bit) (60Hz) Debug Message: Attempting to create D3DDevice at resolution 1280 x 1024, Windowed: 1, Multisample: 4 Debug Message: Game Resolution: 1280 x 1024 Try setting your desktop to 1280 x 1024 before you start the game; or c

5 Replies 5,503 Views

The debug.err file (in the same directory as the .SAV files, on my computer).

5 Replies 4,631 Views

In this gigantic galaxy (DA, dificulty: crippling), I started (Altarian Resistance) with Altaria in the sector at the top of the map (actually the topmost planet of the whole galaxy). Nice corner with only 2 sides to watch, as with any corner[e digicons]-_-[/e] . There was Wisp in the same star system, but the next habitable (by me) planet was 2 sectors away. Habitable planets came 1, rarely 2,&

3 Replies 7,947 Views
Reply to Experience in Strategies

[quote who="Tolmekian" reply="1" id="2915705"] collecting certain anomalies that give experience[/quote] One of my survey ships (cargo hull, starting with 1 hp) got to 24 hp by collecting anomalies.

5 Replies 5,797 Views

[quote who="WOOB" reply="4" id="2915535"] Switching to 16bit[/quote] Try setting your display to 16bit before starting GCII (btw I have 32MB video card too; it works ok on 32bit 1024 X 768), or to 1024 X 768. This sort of technique has worked for me with severe display problems in other PC games. HOWEVER, your RAM is only 256MB. I had problems and slowdowns in GCII with 500MB RAM (I now have 1.5GB).

8 Replies 4,842 Views