[DA:] Give them gifts (or discounted sales), even cheap techs like "missile defence theory". You have to wait a few months until you can give the next gift or make the alliance.
Zarnick
There is an option which makes the screen centre onto the planet selected in the planet list after you close the planet list screen. (Maybe it works without this option if you click "Find" afterwards.) You have to click on the planet name in the list so that it is selected.
The quickest way I've found is to upgrade a ship, save it, then delete the old ship design (make sure there are no ships in the process of being upgraded to the old design). I keep clear of "user templates" and "core ships". "Obselete" doesn't erase designs for me as well as "delete" - even then, some designs still appear in later games under "user templates". (I have "save designs to hard drive" disabled).
[quote]What Are Some Methods To Attack A Planet?[/quote] Park a ship near the planet and give the ship to an enemy of the planet. You don't need to go to war. Same with transports, but you don't get the planet yourself. I think, switching any sort of guard mode off before you give them makes the AI quicker at using them.
This game seemed, at the start, like it was going to be a struggle. Planets were spread out so there was no main frontline or centre to fortify, and there were few bonus tiles on my planets. ( Metaverse game ; Galaxy: gigantic; Races: 9 ; Minor races: about 8 I think; difficulty: Painful</spa
...Planetary Invasion, which requires a hell of a lot of beakers. This pretty much eliminates the possibility of an early REX war in the game. (DA:) Use the "creativity" ability, which increases the chances of receiving random free research time ("groundbreaking discoveries"). Early in the game with the lower cost techs, this can complete
No research co-ordinator (+25% = equivalent of 7 neutrality learning centres)? I think I'd cry if I built all those starbases and they got destroyed.
This is a bug which sometimes occurs after I have invaded a planet using an invasion which destroys some of the improvements and/or decreases the planet quality. Destroyed farms and factories seem to still produce. This is one turn after I conquered the planet. According to what is on this planet, total food production is 6
Current Display Mode: 1680 x 1050 (32 bit) (59Hz) Debug Message: Game Resolution: 1024 x 768 Debug Message: D3DERR_DEVICELOST (Pelethar) I suggest you set your display mode to 1024 x 768 before you start the game. I guess this is a Direct Draw error. Setting my display mode before I start has been the solution for me with other PC games.
I build factories only on production bonus tiles (worker costs of 1 factory but more production), only build economy buildings on planets which have no research or production bonus tiles or asteroid fields. Research sensors (for survey ships) and the trade techs early. I use the +2 trade routes in my race abilities and try send freighters to other races' home planets. I still get a short dodgy period [e digicons]:S[/e] whe
Move your ship around (one parsec distance) the starbase until it has 1 move remaining. Then order a move which takes it across the starbase; it can only move 1 parsec and will stay on the starbase this turn. Cancel its orders to make it remain there next turn. [EDIT:] sorry, I think it still avoid freighters, but I have used this technique sometime, I forget what for.
You saw that but missed "Let's withdrawal..." earlier in the same sentence[e digicons]:P[/e] .
I suggest that you go back a few saves and, in-game, destroy the pirate ship (if you can find it); then switch off auto-save and click on a few turns to see if the game still crashes.
I have left the UP: I was playing against only 1 race, and a vote was passed to limit the number of starbase modules. I think that leaving only prevents trade with other races and increases distrust.
More population = more soldiers, increasing the chance of surviving one or two invasions; so you don't need to deploy so many defence ships against surprise attacks, making safe the 1 turn needed to rush-buy. AI races sometimes don't have the population to send enough troops before I get ships to the trouble spot. I rarely build farms for more population than my starting planet's limit - that would require enter
TAP, TAP, is this universal translator switched on? An AI gave you a starbase ?[e digicons]:(O[/e]
[quote]What you will often miss will be resource nodes[/quote] This sort of thing occurs a lot[e digicons]X([/e] , with my survey ships on auto-survey (I put engines or life support on them instead of sensors, early in the game):
Set auto-save frequency to "1" (then it saves at the end of every turn)[e digicons]:digichet:[/e] . The bug I get most is: the game crashing back to the desktop when the mouse is moved quickly to near the edge of the map.
I was just searching the forums about a possible bug, when I saw this thread. I created a custom race (for myself to play as) which appeared in my next metaverse (DA) game (where I played an in-built race) TWICE . There were 9 random opponents, TWO were my custom race. Both had same names etc. (for their homeworld and leader) b
Granted: new versions of Windows, video cards, etc blah blah blah, will do it instead. I wish new versions of Windows, video cards, etc blah blah blah, would stop destroying video games.
Sensors on starbases usually do a lot for me. I put sensors on my space miners then position them when they are not building on asteroids; and I have sensors on constructors which wait near my resources ready to make optimal starbase-weapons upgrades.
Banned for being right.
Pacifists for the extra influence which helps nearby alien planets defect, without constructing influence starbases; especially useful against those extreme environment planets in your territory which some races colonize early. Universalists for the population growth (= tax income and soldiers growth).
Think about it, the next post could use that extra bit of electricity needed to trigger a global warming catastrophe[e digicons]:(O[/e] . Will you risk it?
I had this problem until I increased my RAM to 1.5GB (Windows XP).