[QUOTE] They're really good things to capture [/QUOTE] Unless you haven't yet built one; then you can't build another and you are stuck with where the AI put it.
Zarnick
Play gigantic map size with "rare" planets, restart the game until you get your home planet near an edge. There seems to be a maximum range in GalCivII (it occurs in some of the campaign missions) which remains even when you increase your life support, making it impossible to send freighters to some of the foreign races or explore their territories without extending your range via starbases or conquering planets (or getting the unlimited range
An Industrial Sector (IS) produces 12 mu at a cost of 10BC. A Manufacturing Center (MC) produces 10 at a cost of 6 The time taken to build them (= time to upgrade from MC) is a similar scale; also for quantum power plants over anti-matter power plants. However, I find that maintenace costs are small compared with worker costs (my early-game mon
Build fast transports and invade all enemy planets. The pirates will take care of any defended planets for you.
Zoom out at the end of each turn so that the galaxy is shown in tactical mode (all objects are displayed as icons) - easier when you can use a mouse wheel to do it (the zoom level for tactical map mode can be adjusted in the settings). Ships move faster and 1-to-1 ship battles are over more quickly. I play zoomed out nearly all the time with games which have many ships - it slows down ridiculously over some areas of ships [EDIT - and much
The forum moderators should stop any more posts on this forum-flooding thread IMMEDIATELY! [e digicons]:banhammer:[/e]
Have they conquered planets with hyperion logistics centres (so that they have more than one of these)? [e digicons]-_-[/e]
[quote] the AI always seems to build them all on their homeworld.[/quote] Or on bonus tiles.
My GalCivII crashes with similar "ship not found" or "fleet not found", "orbiting", "template not found", "destroying ship", etc. These are some remedies which have worked for me: Remedy 1 : locate (in-game) YOUR ships which are (technically) buggy (e.g. ships which do not show on the galaxy map but can be selected - this is frequent for ships which come to my si
The Korath declared war on me (Altarian Universalists), then another four evil races helped me because "they have similar ethics". This was near the beginning of a game when I hadn't researched much diplomacy. Our military sizes were about equal, and I had some trade (not with Drengin). Didn't cost me a pe
The next person to post will be contributing to flooding the forum[e digicons]:-"[/e] ; well, who's going to read all the replies in long threads? [e digicons]:rolleyes:[/e]
Banned for overeating.
Difficulty level: "Painful".
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The fleet battle stats show a draw then reverted to the galaxy map, automatically continuing in "don't show fleet battles" mode where my surviving ships destroyed the final Thalan ship. We deserved to win, we fired more shots! I had another draw later in the same game. I called my ships "Galleon" because
deletes the entire building The same happens (the building being upgraded is gone) when I press the "delete" button to cancel an upgrade, but the original building remains (only the upgrade is cancelled) when the "X" button above the build queue list (in the lower right corner) is clicked.
Using the option tight star clusters tends to start the races at distances from each other. Your "few planets" leads to a massive advantage for a race if they have some good bonus tiles; I saw this post just before I started a game where the Drengin had both 700% and 300% production bonus tiles on Drengi, and they are my neighbour. Some of the other races helped me against (I bribed the Korx to attack) the Drengin, and I obtained some techs a
The "enemy ship speed -2" upgrade is available from the beginning, costs no credits, and helps you catch those weakened enemy ships which are trying to retreat. More chance to spot imcoming enemy ships and transports before they attack. The Dreadlord transports spring to mind. The "assist" modules really are assist - they do not help defences of ships which have no defences. I usually have a small armour tech re