Sorry, this was meant to be a reply to another thread.
Zarnick
I sometimes play tiny maps and they don't have 32 resources.
Yep, still playing and submitting my game results to the server.
Maybe their miniaturization rate is something like 40.4% (rounded down in the stats) and yours is 39.6% (rounded up in the stats).
It remembers extras and the hull (but nothing else) when saved as a user template. In later games, click on the template and "use" to build on it.
I've had this too; I didn't think much of it (perhaps some of your loyal population still sending sensor reports?). It's an incentive to give away planets rather than destroy them (using the "destroy colony" option). (EDIT 13 June 2014) Similar: ships and starbases don't always reveal their sensor range's FOW every turn until they are clicked on in that turn.
The nearest to jumpgates is stacking military starbases. So a ship near 16 starbases with ship-speed upgrades to +3 gets (16 x 3) = 48 speed bonus. With a max of 4 starbases per sector, you can pack 16 near one corner of 4 sectors. I guess you don't like putting engines on your ships. 3 hyperwarp drives on a massive hull gives them a ship speed around 17 with enough space for weapons and defenses (assuming you
[quote who="Roenie82" reply="3" id="3460425"]Is it a problem in a star federation if one planet has Problem with any government: unhappy planets easily join/create breakaway races such as The Jagged Knife (which none of my planets do since I noticed that). I agree with Vatsal93's post; I aim for 16bill pops (home colony or 2 x Xeno farms) unless a planet has a moral bonus tile. Good moral bui
Not that simple; hull-only ships still cost. [e digicons]:borg:[/e]
Play the campaign scenarios; you don't need to know everything to play them, but you learn enough about GalCiv2.
At the screenshot, I (Altarians, light blue) am allied with Thalan, our enemies are Drath and Krynn. (DA metaverse, started with 9 races. Gigantic galaxy). The military graphs shows that they are strong but Krynn's (grey) large empire means much of it is elsewhere (from the area shown by the red oval). My economy is very good so I could rush-buy many ships in this area while taking and holding some Krynn
Congrats [e digicons]:digichet:[/e] . I still haven't made a 10-way political victory at crippling (DA metaverse) so I don't think diplomatic skill and tech trading are a loophole (at masochistic+). What size galaxy are you playing?
What do you mean by "automatic ship designs not upgrading" ?
[quote]... my bonus research and production is part of my expenses. What good do these do me if I have to spend money on them anyway?[/quote] I've wondered this too. They increase your maximum production; the proportion is set in the spending slider bars but I don't know how the total spending amount is calculated (maybe its based on the maximum production). It seems 100% production simultaneously in all 3 categories is n
Mystery solved. I was going to suggest that they had "advanced toxic atmosphere reductor" without the "toxic atmosphere reductor". Both give the 50% colonization increase.
No-one else has replied so I'll have a guess: I think it means out of memory. [e digicons]:borg:[/e]
Sounds like you are in "tactical" mode. Zoom in (on the main galaxy map screen) to restore the objects. This zoom level can be set in the options.
[quote who="jecy99" reply="39" id="3422346"]Have either of you played with slowing the rush down?[/quote] I suggest you only slow it down at lower difficulty levels. I agree it is fine as it is; it is possible to "win" this rush.
Just yesterday I played Yor on a tiny galaxy (2 major races: Thalan, Altarians): Their space doesn't limit their own ships' speed. They are difficult to subvert culturally (influence rebellions), though the Yor-space speed limit is a good reason to keep foreign influence back. They start with the Barren World Colonization tech. I believe they also have a massive range bonus (little use in a tiny galaxy).
Ships repair faster in your own territory; and of course enemy ships repair more slowly in your territory.
TA or DA? Drengin? Drengin are usually one of the most powerful races (DA metaverse games, 9 AI races) against my Altarian Resistance.
Sometimes an AI player will send a message about "military build-up on their border" and "we don't like it" or "remove them or we will do it for you". I get more of this at crippling difficulty than lower difficulty settings. I guess from this that they also dislike military ships inside their borders.
I haven't played as Yor, but the ship speed limit of 3 in their space makes them difficult for hit-and-run tactics or having fast transports snatch planets under attack by other races. Good for escaping from fast enemy ships.
I just got this too (metaverse DA)....there were only 3 races in the UP and the vote was to share 3 unique techs. I voted for the max believing that we would be an elite trio (there were 9 AI major races, 7 not yet made first contact). It seems to have made this share with all the races because the next first contact showed we had the same technologies. I received more than a page-full (on the "events" tab screen) of techs; should
[quote who="Gaunathor" reply="6" id="3403737"]Parking a lot of ships in orbit of your planets, in order to defend them, is a waste of money[/quote] You only need 1 ship on each planet, and you get more respect ("our military strength+") in your diplomatic relations, more so with civ-wide attack and defence bonuses for orbiting ships. I play at crippling difficulty, where AI transports have engines and weapons (up to 14 speed and a few hundr