[quote who="Zarnick" reply="5" id="3101458"]I believed this megaevent was only in TA because I didn't have it (over 200 DA games) since I played GalCivII...until now.[/quote] I got them again today! (DA metaverse). This time (from what is visible to me) they are not attacking me anywhere but they are attacking everything else. Consistent with the megaevent message, they are attacking ships outside their own combat zone (about 50% of the other race
Zarnick
[quote who="talonschild" reply="7" id="3112044"]There should be an impetus to research for it, rather than just handing one out to everyone[/quote] Only on tiny galaxies is one survey ship (just) enough. I use my starting survey ship with its range and sensors to manually explore (with some small detours for anomalies); no way do I rely on it for surveying. I had played many GalCivII games before I noticed it could be medium upgraded later.
Giving away planets (or the equivalent such as cities in other PC games) in isolated/weak positions so that the new owner causes close-border tensions and therefore keeps all parties busy. Great! [e digicons]:thumbsup:[/e]
I believed this megaevent was only in TA because I didn't have it (over 200 DA games) since I played GalCivII...until now. The message said they would only attack ships which were outside their own territory but they are attacking my ships on my planets in my own space. The Peacekeeper fleets have 35 movement points and 2500 shield (I didn't bother remembering any other details [e digicons]x_x[/e] ); so much for my stealing the Doom Ray tech on one o
It is the debug.err file in the same folder as the savegames (My Documents\My Games\GC2DarkAvatar ?).
[quote who="roaky" reply="6" id="3098374"]the longer races remain similar in strength they wouldn't be over-eager to start wars.[/quote] ...that is another good reason for helping the weaker races and minor races, besides that they would wear down the stronger races and be more friendly towards you. [quote who="roaky" reply="6" id="3098374"] like spaced out star systems [/quote] Setting stars to "tight clusters" in a larger galaxy size avoids so
My current DA metaverse game; can't win through peaceful (except after war [e digicons]}:)[/e] ) means... Gigantic galaxy; few stars and average habitable planets; Altarian Resistance (Super Diplomat, pacifists party); 9 races and 8 minor races; crippling difficulty. The Jagged Knife took over some planets, including one of mine with my tech capital. I conquered most of their nearby
My military starbases reach levels in the teens in the DL campaign.
This is a class 55 planet I culturally conquered from the Terrans in a DA metaverse game. It was almost full with invention matrices when it rebelled (I demolished them all because I had already reached the end of many tech trees with my neutrality learning centers): There was at least one earlier megaevent which increased the base quality of planets,
[quote] realy impossible pace, I played civ...and 3[/quote] The seemingly impossible rate the AI builds happened to me in both Civ3 and GalCiv2 when I was new to them. After a while I discovered new tricks or parts of the game which I didn't know much about, much more so in GalCiv2.
[quote] I just want a tactics game that produces new ships now and then, so that success is defined by kill/death ratio and how well resources are defended. [/quote] Rare planets, rare habitable, rare stars and 9 AI opponents could give you the sort of setup where each player can only get 2 or 3 planets each; similar to the campaign scenarios. There is still some economy/research to do but only on 2 or 3 planets. For me, late into ga
[quote]There should be a mode where you can take any ship you want and make them fight other ships that you choose[/quote] I believe that the most powerful ship of a fleet gets targeted first, and in TOA there seems to be (from what I have read in forum posts) some kind of modules which makes that ship be the first target. It's not too bad, the AI also can't choose...
[quote who="Neilo" reply="2" id="3076135"]the planet will be useless till you get the necessary extreme tech.[/quote] You can still rush-buy improvements; useful after you have invaded a planet and it costs only a few BC to finish a part-built tile (often research buildings in my metaverse games) , and for rush-buying farming (xeno-farming is only about 500BC from new) if you want the planet's population to continue growing.
[quote who="Neilo" reply="16" id="3073699"]@ the OP, please read all our replies before jumping on me![/quote] LOL. I saw the post which has now been removed.
[quote who="Neilo" reply="9" id="3073677"]what in the hell is up with the quotes today??? [/quote] I thought I was the only one that got the quotes problem [e digicons]*_*[/e] .
[quote who="Tolmekian" reply="23" id="3070102"] making the part about taking your planets back just one epic slog rather than an actual challenge.[/quote] Yes I've had 1 or 2 such slogs, but now at "crippling" difficulty it's usually another colony rush (plus a new tech and ready-built planet) with most of the major races also declaring war against them. Korath with their spore ships are able to snatch those planets easily.
About the Jagged Knife again, I think I found a clue in their profile as to whose planets they take over: Good civilizations are affected more? In this recent megaevent for me, I was "leaning good" (the pointer was about a quarter of the way from neutral to the evil end, in "government an
...then you have to uninstall Impulse or Steam [e digicons]:annoyed:[/e] ? (Flash back to the days where you only needed to download the latest DirectX for game playing).
The "tactical zoom level" is the setting for when only icons are displayed. You have to zoom in and out and change the slider until it is where you want this zoom level change; you don't need to restart the current game, just go into the options, change the zoom level setting, then "continue" back to the game. [quote who="Mumblefratz" reply="3" id="2772558"]No such thing as a dumb question. [/quote] Has anyone else out there
[quote]I keep getting a pop up that says "we cant travel that far etc[/quote] I get that sometimes... [quote]And where the heck is my debugger?[/quote] That is in the debug.err file in the same folder as the savegames and custom races.
Gigantic galaxy; difficulty: crippling; Altarian Resistance (light blue, screenshot minimap), pacifists party, Super Organizer; 9 races; 8 minor races; planets: occaisional, many inhabited (I think). Strategy which developed: destroying enemy mining starbases, spy-sabotaging non-factory buildings,
[quote]Debug Message: Can't find serial number.[/quote] I've seen this discussed in other threads.
I don't believe this will help you much, but... [quote]crashes leading into freezes, which can be temporarily fixed by putting my computer to sleep and waking it back up[/quote] I fix some freezes by putting my computer into "Standby" then waking it up, but that is usually only to get into task manager to terminate the still frozen GalCivII program. Most freezes for me occur when I am trying to quit the game. [quote]Debug Me
[DA Metaverse] I recently worked this out. "Habitable planets" is a subset of "Number of planets", so is the proportion of "number of Planets"; and the "Number of planets" seems to be a subset of "Number of stars", i.e. the number of planets per star. Extreme planets - I've noticed that there are many more of these when "Habitable planets" is set high (all galaxy sizes), so I guess it is another proportion.