So I had a couple enemy spies camping on my tech planet. I built a counter espionage center on the planet. That is supposed to nullify spies, correct? Or will it only prevent them from setting up spies there, not remove them if they are already in place? Because it didn't remove them. I had to remove them manually by using up agents, several turns after the counter espionage building had been set up. Is this intentional? Is there any way to remove
Falcrack
Unless they patched it without my noticing, some of the changes that come with the Ultimate edition (such as ships with multiple weapons being able to fire upon more than one ship per combat round if the have multiple weapons and destroy the first ship) have made some of the Dread Lords campaigns very much harder than they were originally. Before, the way the destroy a Dread Lords ship was to have huge fleets of tiny ships, and the Dread Lord ship could only destroy one per combat round
Sorry for the double post (or parts of it). I posted by accident before I had finished my statement. Here is the full reply. I believe there is a God. Look at the balance of evidence between the existence and the non-existence of God. On the one hand, there are many people throughout history that claim to have seen angels, even talk with God. There are people who claim to have come back from the dead and give detailed descriptions of the afterlife. There have been miracle
I believe there is a God. Look at the balance of evidence between the existence and the non-existence of God. On the one hand, there are many people throughout history that claim to have seen angels, even talk with God. There are people who claim to have come back from the dead and give detailed descriptions of the afterlife. There have been miracles in countless people's lives which are beyond modern science's ability to explain, and which are best explained by the intervention of deity.
avmf8, your first post was innocent enough. A simple misunderstanding. An appropriate reply might have been "oh, I'm sorry, I wasn't aware it was a holiday. My mistake." Nobody would have been offended or angry at such a response, and if they were, they would be a fool. From your second post onward, however, you display a considerable amount of selfishness and arrogance. You don't seem to care that people in other countries may have holidays you don't know about, because you and your probl
By the way, you can't upgrade ALL types of fighters to a single type at once, just all fighters of a single class to another class.
You can upgarde ships. Any ship of a certain hull size can be upgraded (or downgraded) to any other ship currently possible to build. Small ships can be upgraded to any other small ships. However, you need to design the ships, there is no automatic upgrade. Go to the shipyard, click on the ship you wish to upgrade, press "upgrade", remove obsolete components and add the newer ones of your pleasure, and save the ship under a new name. Then, in the game, double click on the ship you wish to u
I think he was asking about the original Gal civ 2: Dread Lords. Your answer appears to be more Dark Avatar specific. I have managed to steal techs from other civs in my games, and in games where I had huge tech leads I wondered if the AI was stealing my hard won techs from me.
I do, let us know how it went!
Farms are only necessary if you have reached the population limit, based on the current amount of food produced on the planet. Don't build farms right away, as it will not be needed until much later after colonizing the planet. Also, be aware that if you build too many farms, and let the population grow to levels that are too high, eventually the approval rating will start to become very low for that planet due to the high population. For the dictatorship government (which you start with), th
I go for impulse drives and survey modules as soon as possible, and build several survey ships based on cargo hulls that are heavy on engines with decent range. That's on a gigantic map with abundant anomalies. It usually pays off quite well, and helps to also find many resources earlier than I would otherwise have.
I had the same sort of issue with a wireless mouse as well, but from logitech. The software that came with the wireless mouse and keyboard ran a little application in the background for controlling certain aspects of it. But, it could be used without installing that software at all. Furthermore, when I disabled that little program by preventing it from starting up (run the program "msconfig", or uninstalling it), I was able to rotate the screen once again. That little mouse control program
Little update. After wondering why the AI was behaving like such a fool, even when I had the game set on "tough" level, I checked the intelligence of the Thalans and the other major races. Turns out they were set to fool. I started a new game, and saw that the default difficulty was set on tough, but when I checked the intelligence of each of the races, they were all set to "fool" intelligence level. So much for my great start! I started a new game after that, setting each AI
I just started a new game, gigantic map, 9 AI, tough level, abudant everything. I am at the far southwest corner of the map. The bulk of star systems are situated in a belt across the middle of the map, with some stars in the north and my star cluster in the south. My star cluster is utterly isolated by several sectors of space from any other star system, and I am at the southern tip of this southern cluster. I thought when I started out that I would have a nice, juicy star cluster entirely
The Drengin, didn't play their top game this time. They were situated on the west side of the map, but in the far left (west) corner there were about 8 or more high quality planets right on their border. They sat, unoccupied by any AI player for the entire game (7 years). The Drengin were easily within striking distance of colonizing them at any time, but failed to do so, prefering to colonize a couple of worlds in my sector instead. The Thalan were somewhat agressive. When I crit
I got this game for Christmas, but haven't played through to the end, until now. I started a game with the following setup Terrans Tough 9 AI Gigantic galaxy Everything abundant Tight clusters Conquest victory only I started off with the usual colony rush, focusing on improving Earth with several factories instead of rush buying colony ships directly. In such a huge galaxy, I wanted to make sure I could churn out colony ships at a steady pace. The fir
Tell your brother to get a small piece of paper and some tape out when a ground battle begins. Tape the paper over the advantage factor, then attack! If the paper is too see-through, try whiteout. However, the way it sounds, your brother would simply want to reload any ground battle he loses until he wins. No amount of hiding the advantage factor will change that compulsion.
Ah, I didn't know that the game ends when the Dread Lords are defeated. I thought someone (I was planning to be that someone) would defeat the Dread Lords, then proceed to defeat everyone else. Such is not the case, though, huh? I repelled an attempted invasions by destroying their troop transport before it landed, and was planning a little invasion of my own. This bit of news makes me a lot less interested in finishing this scenario, however.
So, I started playing Dread Lords on Parade, and I had a question about the Dread Lords. Do the Dread Lords only conquer planets, or can they send out colony ships and colonize? That is all...
I am playing a gigantic map as the Terrans. I haven't fired a shot the entire game. The Drengins were losing the war to the Torians, so they surrendured to me, giving me about 12 high quality planets. Later, the Yor were losing badly to the Torians, and surrendured to me as well, giving me about the same number of high quality planets (included one with a precursor mine and a precursor library). However, by the time they gave me the planet with the precursor library, it didn't matter, since
I was wondering if some kind people could help answer a few questions I have. I'm playing Galactic Civilizations: Dread Lords version 1.4. By the way, in other forum posts people make comments about the game and I often have a hard time telling if they are referring to Dark Avatar or Dread Lords, so its hard to figure out from forum posts whether they are talking about my version of the game or not. 1. I notice several other civilizations have established trade routes to my planets,
I'm new to this game, and couldn't find any info relating to this in the manual. So, here are my questions. 1. Does a colony's distance from the home world affect its production ability? On Civ III, which I have played a bit, distance from the capital means more corruption on the distant city, which means lower production and tax revenues from that distant city. Do distant colonies in Gal Civ 2 suffer from the same or similar limitations? 2. What is the effect/purpose of b