Distance from homeworld effects

I'm new to this game, and couldn't find any info relating to this in the manual. So, here are my questions.

1. Does a colony's distance from the home world affect its production ability? On Civ III, which I have played a bit, distance from the capital means more corruption on the distant city, which means lower production and tax revenues from that distant city. Do distant colonies in Gal Civ 2 suffer from the same or similar limitations?

2. What is the effect/purpose of borders? I set up a colony which was quite some distance from the rest of my colonies, and which was separated from my colonies by another civilization. Are there any production/income penalties for outlying/isolated colonies whose borders are outside of the main empire borders?

3. Is production of social structures or military projects related at all to a planet's population? Will a planet with 6 billion people and 2 factories produce the same number of manufacturing points per turn as a planet with 0.5 billion people and 2 factories, all other factors being equal?

4. What advantages does the homeworld/capital receive? Is the only difference between it and other worlds the fact that there is a crown icon next to it, or are there more substantial differences?

That's all for now. If I can think of anything else, and if the responses here seem helpful. I'll post some more. Thanks!
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Reply #1 Top
1) No. The only things to consider with distant colonies is military defence or if influence is going to be troublesome. Influence of a distant colony can anger Alien races or that distant colony can be taken over by an Alien race via high enough influence.

2) see above.

3) I'm not sure at what point a low population reduces production? However, high populations do not affect production at all as far as i know. High populations only increase income as far as i know? High populations also increase defence but only if you end up being invaded by a troop transport (mostly you would be preventing troop transports from invading your worlds).

4) Population cap bonus and influence (i think?) bonus.
Reply #2 Top
1. Does a colony's distance from the home world affect its production ability? On Civ III, which I have played a bit, distance from the capital means more corruption on the distant city, which means lower production and tax revenues from that distant city. Do distant colonies in Gal Civ 2 suffer from the same or similar limitations?


No, there is no inefficiency/corruption ala Civ.

2. What is the effect/purpose of borders? I set up a colony which was quite some distance from the rest of my colonies, and which was separated from my colonies by another civilization. Are there any production/income penalties for outlying/isolated colonies whose borders are outside of the main empire borders?


The borders you see on the map are simply to delimit the areas of space in which each civ has the dominant cultural influence. If a planet is completely submerged in another civ's influence to the point that they have 4x or more influence than the planet's owner does in that location, the planet will begin making rolls each turn to see if it will defect. There is no actual political border, aside from the planets themselves. The AI will take it unkindly though if you position invasion forces or offesnive starbases near their worlds.

3. Is production of social structures or military projects related at all to a planet's population? Will a planet with 6 billion people and 2 factories produce the same number of manufacturing points per turn as a planet with 0.5 billion people and 2 factories, all other factors being equal?


Not directly, no. Production is based solely on the number and quality of manufacturing structures you have (and the amount of that production you utilize with your economy sliders), and your ability to fund their activity. Population gives you that tax money you need to fund them, but there is no direct correlation.

4. What advantages does the homeworld/capital receive? Is the only difference between it and other worlds the fact that there is a crown icon next to it, or are there more substantial differences?


The initial colony structure on your homeworld is considerably beefier bonus-wise than that created on any subsequent worlds you colonize.