millertime335

millertime335

Joined Member # 2591429
8 Posts 333 Replies 269 Reputation

Seeing as this is a GalCiv forum, it should go without saying that we all like GalCiv2. Not in any particular order: Elder Scrolls: Morriwind & Oblivion, Halo 1-3, Starcraft, Warcraft 3, Homeworld (particularly the expansion, Cataclysm), TIE Fighter (I'm re-installing that right now actually), KOTOR, and...many others that I can't remember.

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Generally I just design a hull with a few parts, like wings or whatever, and then use that design as the template for all hulls of that size. That's about it for me.

40 Replies 15,841 Views

The simple answer: I don't bother to keep up with their military. I usually play with high diplomacy bonuses and I will align with neutral to keep everyone mildly happy. One thing you can consider doing to stave off war is to trade economic and/or research treaties with the biggest threats. When they have a treaty with you, they will not be very willing to attack you because of the penalties of breaking a treaty; the AI, however, seems to forget that they plan to attack you when you propose t

17 Replies 11,602 Views

I have actually been looking forwards to playing an immense sized galaxy on TA (don't have the beta) with similar settings, to mimic "reality" in that the Milky Way galaxy is really pretty barren (though I'm only going to have two or three races against me). In DA I usually play gigantic galaxies with loose clusters, and occasional stars/planets.

31 Replies 17,047 Views

I usually have only a handful of manufacturing worlds, and I try to keep them in close proximity to one another so that I may maximize the effects of an economy starbase; As DRUNKANDARMED said, they increase the productivity of manufacturing and research on a planet. Later in the game after my empire is thoroughly developed I may try to go for an influence victory, this simply requires putting influence starbases around clusters of planets. Pretty straightforwards. I rarely u

9 Replies 7,467 Views

Well, I like the idea of more serious descriptions, but there was actually a thread about this some time ago and the majority of people seemed to indicate that they preferred the silly sometimes-funny descriptions rather than 'technobabble'. That being said, these particular descriptions seem rather long; I would suggest condensing them.

15 Replies 4,007 Views

Note that the non-green tiles don't appear until you have researched the right terraforming techs. If you see a planet that only has one yellow tile, it will almost always have an orange tile and a red tile, but they won't appear until you are at least capable of terraforming the yellow tile. Most planets have one tile of each, meaning you can increase the class by 3 in most cases.

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Something I forgot to mention. While the tv shows have good and bad episodes, all of the Star Trek movies I've seen were excellent. Wrath of Khan? Definitely one of the best sci-fi movies I've seen, ever.

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[quote]I didn't ask the key question...do you typically go for these in your games? Are they worth pursuing?[/quote] Absolutely. These trade goods are enhancements to your racial bonuses, which can be viewed in the Civilization Manager under Stats and Graphs. The bonuses you picked in the beginning, bonuses conferred by your political party, the trade goods, any techs that mention a % increase in some area, any bonuses given by anomalies, and the bonuses on any mining resources are al

7 Replies 5,812 Views

The only series I actually completely watched in chronological order was Enterprise; because of this, I'm afraid I'm a bit biased towards it simply because I know the whole story. However, as noctilus said, any episode with Q was good (I love when everything goes to hell because of time paradoxes), especially the final episode of TNG. Other than that though, I can't think of any episodes in particular.

46 Replies 47,470 Views

I have noticed this myself. It seems any new minor races acquire all the techs of the most advanced civ (aka ME). To this end, I routinely park a few troop transports around the galaxy with 30+ speed to quickly conquer any emerging civ.

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I still have 7 1/2 hours to go! But I'll get there eventually. Happy New Year to all!

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As the others have said, there is no end all formula to answer all situations. And in the long run, these numbers will be overshadowed by the resources and anomalies you have acquired. I would, however, suggest that you shift some of your soldiering into research. A/ The soldiering techs, with the exception of planetary invasion, are completed relatively fast. Being able to quickly research that line in a time of need will be more beneficial than the immediate 30% bonus. B/ Part of

3 Replies 4,883 Views

I for one find Stellar Cartography wholly useful. It saves precious time and money if you know in advance where the planets are clustered. I could see how it may not be useful in games where the planets are abundant and assumed to be around every star, but I play with the planets more dispersed.

20 Replies 12,217 Views

[quote]I can appreciate that you enjoy pokemon, but I first started playing with red and blue version. Although a limit of 4 moves might be interesting for the first couple of games, it doesn't leave much strategic or tactical options for those who have played since day one.[/quote] I would say limiting the attacks makes it [B]more[/B] strategic. If each pokemon had 6-8 attacks, they could all easily be made to handle whatever was thrown at them. Limiting the attacks means that you ha

11 Replies 19,510 Views

Well, today I went to Best Buy and got The Orange Box (for xbox360). However, I didn't think to get an xbox live card to renew my subscription, so I won't be able to play Team Fortress 2, but until then there's Half-Life 2 and Portal, both of which are very good games. Other than that...I haven't really thought of anything. I'll need textbooks for the new quarter (ugh). I haven't ordered TA yet... Does Stardock accept Best Buy cards? :LOL:

10 Replies 19,633 Views

The only way to alter production by planet is to use the "focus". When looking at a planet look at the top where it shows military, social, and research. Somewhere in the boxes (I think the top-right corner) is a little icon. Clicking it will slightly increase production in that area while slightly decreasing production in the other areas. Personally, I rarely use this feature; only if I am racing another civ for a trade good or something that I can't buy outright will I focus the social pro

9 Replies 8,020 Views

I have found that I need very few research labs to remain technologically competitive, and a mere 2-4 planets devoted to research will eventually push me to the top (gigantic galaxy, average amount of habitable planets, normal research rate, tough AI, neutral alignment). I do trade a lot of technology though; if you have that turned off you will likely need more labs. For the initial colony rush, I pretty much operate from my homeworld alone. I build four factories, and fill the rest

9 Replies 8,020 Views

I'm pretty sure it works like this. The amount of labs you possess, in all your colonies, is your research production full capacity; your "roof". Lets say you have 20 labs, and these labs are all rated at producing 5 RP, therefore your total is 100 RP possible. However, you may not want to give your labs enough funding to operate at full capacity. This is where the sliders come in. If your sliders are set at 100% total, and 90% research, then you will produce 100 RP x 100% x 90%, or 90 RP.

16 Replies 10,791 Views

It depends on how many planets total there are. If there are an average of, say, 5 planets per civ, you aren't going to be at too much of a disadvantage. If they had an average of 10+, you are definitely looking bad, but still not impossible. Especially since they are on regular AI, they won't handle their planets very well; proper development of your own could put you past them. [quote]Buying stuff is a lot more expensive than building things normally, and is ussaully a wasteful tac

15 Replies 18,033 Views

Just playing the devil's advocate here, but what makes a job "American"? You say that outsourcing is not good for Americans, but isn't outsourcing good for the people in other countries? Is it the business' fault that Americans (among other nations) has decided, via legislation concerning minimum wage, that they are unwilling and don't want jobs that pay less than $7.50? The most basic element of economics is trade; I have something you want, you have something I want, and we agree to exchang

44 Replies 48,751 Views

The target area is only two meters wide. It's a small thermal exhaust port, right below the main port. The shaft leads directly to the reactor system. A proton torpedo will start a chain reaction. May the Force be with you.

21 Replies 14,472 Views