Civilization-wide colony improvements?:

Is it true that some of the improvments you can build on tiles within a colony have effect on all of your colonies, in effect throughout your civilization? I'm asking about things like Tir Qan training, Xinathium hull plating, and Hyperion Drive (not sure of spelling). Do these apply to all of your soldiers and ships, or do they only apply to the ships and soldiers produced within the same colony?

If some improvements apply to all of your soldiers, ships and colonies, not just the one where the improvemnt was built, and others, such as Basic Farming and Factory, do not, is there a way to find out which ones are universal improvements?

Also, are these things only allowed to be produced once, by one civilization, in the game? I notice that when some civilization built the Restaurant of Eternal Something, the new flash said no other one could be built.

Thanks for your your replies.
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Reply #1 Top
Special buildings like these come in several varieties. Trade Goods, such as Tir Quan Training, Diplomatic Translators, etc., are always empire-wide and can be sold to other civs. They gain the bonus from the trade good, but do not own the trade good so they can't trade it to others.

Galactic Wonders, like the Mind Control Center, Temples of Good/Evil, Restaraunt of Eternity, Omega Research, etc., are one-time-only buildings - once someone builds one, no one else can. Their bonuses can be either planet-specific or empire-wide. You have to depend on the description to tell you which is which (most are empire-wide, Omega Research is the only one I can think of right now that isn't).

Galactic Achievements (manufacturing/research/economic/political capitols, Hyperion fleet defense/shipyard/logistics/shrinkers, etc., are one-per-civ and are almost exclusively planet-specific. The only ones I can think of that are not is the Hyperion logistics and shrinker. The rest affect that planet only.

If you can build more than one of something, it is planet-specific.

--Disclaimer: this is all for DL/DA. TA buildings may vary, so check the text description or ask others here on a building-by-building basis--
Reply #2 Top
Thanks very much for your reply.
Reply #3 Top
Trade Goods, such as Tir Quan Training,
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Tir Quan is a Trade Good? I thought that was a Galactic Wonder
Reply #4 Top
Trade Goods, such as Tir Quan Training,



Tir Quan is a Trade Good? I thought that was a Galactic Wonder
End of quote


My bad  :p 

I was thinking of the Hull Plating trade good. That will teach me to post at two in the morning.
Reply #5 Top
I didn't ask the key question...do you typically go for these in your games? Are they worth pursuing?
Reply #6 Top
Yes, many of them are definitely worth pursuing. Eyes of the Universe gives all your ships, planets, and starbases a sensor radius of 15 parsecs, for example. Hyperion Shrinker gives a miniaturization boost. Mind Control Center gives an empire-wide 100% economy boost. Trade goods are great both for providing empire-wide bonuses and for giving you an easy way to make some cash selling to minors or friendly races.

Here's a list of galactic achievements and their affects. Here's a list of super projects. And, here's a list of trade goods.

Galactic achievements in GalCiv II are what galactic wonders were in GalCiv I. Super projects used to be galactic achievements. I mean, name only. They functioned the same.
Reply #7 Top
I didn't ask the key question...do you typically go for these in your games? Are they worth pursuing?
End of quote


Absolutely. These trade goods are enhancements to your racial bonuses, which can be viewed in the Civilization Manager under Stats and Graphs. The bonuses you picked in the beginning, bonuses conferred by your political party, the trade goods, any techs that mention a % increase in some area, any bonuses given by anomalies, and the bonuses on any mining resources are all tallied here. Trade goods give around 20% bonuses to an ability; by comparison, a mining starbase gives a 39% increase once fully equipped, and the political parties usually give around 20% bonuses for two areas.