Will you add an Evacuation option?

Now that entire star systems can be destroyed it doesn't make sense not to be able to remove the last person from a planet in case of imminent destruction.
14,473 views 21 replies
Reply #1 Top
There is one.

Build Transports and move the people off.
Reply #2 Top
or...(builds fighter)
PEW PEW PEW TS go BOOM?

hehehehe
GalenEvil
Reply #3 Top
or...(builds fighter)
PEW PEW PEW TS go BOOM?

hehehehe
GalenEvil
End of quote


Aye, make a ship with 1 attack point and super fast (to out flank any TS escort that the AI seems unable to concoct) and then send in your lonely xwing to take out the Deat...er, Terror Star. Any planet with a starbase will be able to repel a TS with ease since it moves at a teeth-grinding 1 parsec a week.
Reply #4 Top
If it is possible to fleet the TS then it might be able to survive. But in the explosion of the star the escorts in Fleet would have to be destroyed I think...

GalenEvil
Reply #5 Top
If it is possible to fleet the TS
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It's not.
Reply #6 Top
The target area is only two meters wide. It's a small thermal exhaust port, right below the main port. The shaft leads directly to the reactor system. A proton torpedo will start a chain reaction.

May the Force be with you.
Reply #7 Top
Most people will probably build one or two for fun but it's apparent that with all the research that goes into one of these things all the constructors you need to build and the fact that it moves slower than a Buick on Sunday that they're not a viable strategic option.

But hey who doesn't love a big explosion?  :D 
Reply #8 Top
I've actually thought about using them to blow up empty star systems within my influence, just so I could build asteroid mines in the debris. heh
Reply #9 Top
It doesn't have to move very fast if you send in an escort fleet or three along with all the constructors to build it into enemy territory, then wait for the 10 weeks it takes to come online. That is what I did in my test of TS's. I had made one deep in my empire and tested it out on an empty system, then sent it floating towards the front line. However, I sent 2 wings of the before mentioned squads out and they got the the destination, built it and waited to come online before that damned first one made it into the enemy influence area.

Things blew up though. Oh yes...they did. Yes they are quite powerful...but man the cost associated to them (time more than money) and the headache of a protection fleet makes them a novelty item more than a viable option for war. Due to it being classified as a starbase, any sort of speed enhancements (from techs or starbases) don't affect it one bit. 1 parsec....1 parsec....1 parsec.....zzzzzzzz
Reply #10 Top
1 parsec....1 parsec....1 parsec.....zzzzzzzz
End of quote

Actually, moving 1 parsec a week is an integral part of the Terror Stars defense strategy. The crawling into attack-range tactic distracts defenders into misjudging the actual threat of the Terror Star:

Gilandar Military Sensor Station:
Sensor operator: 'Lieutenant! unidentified object approaching from sector Alpha-Z, it seems large, possibly an enemy fleet or a large battle station.'
*Lieutenant looks at the sensor screen*
Lieutenant: 'Ok, I see a large blip.. but it isn't doing anything... It isn't even moving.'
Sensor operator: 'It's moving sir, I'm sure! ... I'm sure it was moving just a minute ago..'
*Lieutenant looks very close at the sensor screen*
Lieutenant: 'Well I'm not seeing anything moving... Son, I understand you're new here, want to do a good job, but enemy fleets aren't just popping by every week, so relax.'
Sensor operator: 'But sir!..'
*Lieutenant wipes the screen with his sleeve*
Lieutenant: 'It's probably just a smudge on your screen or something, go get a rag and clean your screen!'
Sensor operator: 'Yes sir! At once!'
*Sensor operator sprints away*
Lieutenant: 'Hmm, it does look a bit suspicious though, I think I just saw it moving but I'm not sure... I should probably keep an eye on it.'
*Lieutenant sighs and stares at the screen for a while*
Lieutenant: 'Well f* it, I'm bored..'
*Lieutenant leaves.*

Terror Star C1 Battle Control:
Weapons Systems Senior Operator: 'Sir, Gilandar Star system within attack range'
Terror Star C1 Commander: 'Exellent, reduce speed by .1 to 0.0.'
'You may fire when ready..'

:-)
Reply #11 Top
I've actually thought about using them to blow up empty star systems within my influence, just so I could build asteroid mines in the debris. heh
End of quote


I call that "terrorforming".
Reply #12 Top

The target area is only two meters wide.
End of quote

Why, that's no bigger than a womp rat!

Reply #13 Top
But this womp rat'll be shooting back!
Reply #14 Top
You can park ships and fleets on top of Terror Stars to defend them.
Reply #15 Top
You can park ships and fleets on top of Terror Stars to defend them.
End of quote


Would it be possible at this stage to make a terrorstar a waypoint? What I mean is, the waypoint is located on whatever spot the TS happens to be occupying, and moves when it does? Of course, this would also require that the TS moves first of all a player's fleets, so that any ship assigned to pace the TS would immediately move the one space necessary to keep up when the TS is moving. Otherwise having a fleet cover the TS means manually moving said fleet one space a turn. I'm a fan of micromanagement, but that's kinda pointless micro, if you ask me.

If this is already possible, please feel free to mock me as much as deemed fit. I preordered but haven't had time to play enough to matter  (:( 
Reply #16 Top
In a beta game, I managed to take out 4 or 5 systems with a TS. You do not lose the escorting fleet, either. Keep the fleet with the TS as you move it to the star, and on the turn you are adjacent, first order the fleet to "move out at top speed," far enough away (cannot remember exatly how far, but out of the star system). Then, detonate the star with the TS, and say bye-bye to the enemy worlds, and any of their fleets that were foolish enough to be in the star system at the time. On the next turn, move the escorting fleet back, and proceed to the next unfortunate star system.
Reply #17 Top
Can ships be designed to move at only 1 parsec per turn? If so, you could design a specific ship, call it the TS Defender, that would move with the TS to a common destination point. In fact, just one of these in a fleet of other faster ships would keep the fleet from moving too fast.
Reply #18 Top
I've got to wonder why the decision was made to not allow Terror Stars to join fleets.
Reply #19 Top
I've got to wonder why the decision was made to not allow Terror Stars to join fleets.
End of quote


The same reason why you can't protect starbases with a fleet. Too overpowering. For logic, of course it should be possible but for game mechanics, not so much.
Reply #20 Top
Can ships be designed to move at only 1 parsec per turn? If so, you could design a specific ship, call it the TS Defender, that would move with the TS to a common destination point. In fact, just one of these in a fleet of other faster ships would keep the fleet from moving too fast.
End of quote


The Arceans might be able to pull this off, but not anyone else. The passive bonuses on engine techs would mean you's have to forego all engines to pull it off, and that would cripple your empire.
Reply #21 Top
Do i assume correctly that the speed increasing modulkes for military starbases will have no effect?

Also, i never saw these as a tachtical weapon really. But more of a way to kinda bring about the end of a game thats already in the bag. That is no big need for defnses once the enemy has all his ships defending planets. Bt instead of sending al those transports... just blow up the system.


love the Star Wars references btw,,, bigger than a womp rat..