[quote]That is riciculous, of course there is a best, there is always a best![/quote] Sure, theoretically. Is there a best strategy for chess? Probably, but the complexity of chess is something like 10^120. We aren't anywhere near finding the "best" for chess. Now take a game like GalCiv2, I have no idea how complex it is, but it is quite simply beyond the scope of the human brain to analyze it and find anything remotely like the "best".
millertime335
I think the Altarians' ability is to force all civs of good alignment to go to war against any civ that attacks the Altarians.
scorpion, just to let you know you can type [quote] and [/quote ] around any text to get it in the nice little gray box indicating someone else's words........................A (Note: I deliberately put an extra space ..........................here |; leave that out to trigger the quote)
GalCiv Chronicles, chapter two, verses 8-10: "And the people offered up their prayers to the heavenly gates of Stardock, from where their loving gods so generously bless the lands with their divine grace. But lo, when the people demanded multiplayer, the hearts of the gods were hardened, and their retribution was swift. And so spake the lord Kyro, "No."
In case you haven't gathered it yet, resources are definitely a priority. Same for me. On a side note, I can't remember the last time I even saw a military starbase (not the resource). Do many of you fight opponents who use several military starbases?
Something that I think would be interesting would be if the UP voted for or appointed a chairman. It could be just a UP proposal that is voted on, or an appointment based upon popularity, relations with other civs, etc (or some combination). The chairman could receive some or all of the following features: a) Boosted diplomacy (Note: this diplomacy bonus wouldn't apply when choosing a new chairman; otherwise whoever got in first would get a snowball effect where everyone liked you and
[quote]I don't know about you but I would not want to wear glasses all the time and I have to wear glasses all the time.[/quote] What about contacts then? I'm sure there would be comfortable or otherwise unnoticeable eyepieces that people could wear in this future. But yeah, I could see how that might get slightly annoying. Anyways, the only problem a fully integrated computer system poses is sheer logistics. If everyone is was on the internet requiring high-resolution data
Just a small idea; perhaps this system would include simple integrated GPS. Then, there would be no need for any sort of physical signposts or anything. Imagine driving down a blank highway, but with the glasses on all the road signs whizz by you virtually. A whole city could be composed of featureless white buildings, but with the glasses on it would appear to be Las Vegas. Store owners would have to communicate with a central "city planning" computer, where they would upload schematics for
[quote]As a micro-manager, I resist clicking on 'TURN' until I check everything. I read the above mentioned 'starter guide' and it makes sense, but I'm not finding anything.[/quote] In the very beginning you will have to check everything, but after that I just click turn repeatedly and watch the GNN; if anything noteworthy pops up I can do whatever I need to do, otherwise I just click turn again.
The spending sliders don't allocate a certain amount of bc's amongst your three types of production. The sliders are solely a game mechanic that forces you to make choices about what you need an when. The sliders determine how much capacity your labs/factories operate at. You will notice a major shift in your spending if either your labs or factories outnumber the other. If you had 100 factories and one lab (lets assume each building produces 10 hammers/flasks), and the sliders set a
[quote]Drengin looooove to go to Chuck E. Cheese![/quote] Ugh, what [I]would[/I] be the Drengin equivalent of a Chuck E. Cheese? A torture chamber? (not that that isn't entirely unlike Chuck E Cheese :LOL: )
My country would be a small archipelago nation that draws most of its energy from geothermal sources; specifically Mount Doom, the central volcano, and the rest from solar and other renewables. The city would have all of its utilities fully integrated into each home, we would grow most of our own vegetables on the surrounding small islands, and eat mostly seafood. I would be the dictator, though I wouldn't really interfere with people's lives that much anyways; just police them and make sure t
I have one question: what are those "star lanes"? Is movement restricted to close range of the planetoids, and interstellar travel forces you down one of the lanes?
[quote]an adult human mind can't gain new senses, but a child's mind could.[/quote] A team of scientists experimenting with remote manipulation technology found that a chimp could understand and utilize an extra prosthetic arm relatively quickly. They placed the chimp in one room that had a window looking into another, and in the second room was the arm attached to the wall and a piece of fruit. The arm was attached via electrodes to the chimp's brain, and the chimp seemed to realize
I understand that we are far, far from achieving anything like this, and that it probably wouldn't suit the sort of sci-fi dystopic is aiming for, but I was just thinking what the implications would be if it were possible. Would some people outright choose to live in a virtual world? Would it be easier/more beneficial to "store" people in computers, and then possibly regrow their bodies on whatever colony world and download the consciousness back into them, or perhaps put them in humanoid robo
I would gladly pass up any planet below PQ 10 for a resource of any kind. Only if planets were fairly rare might I reconsider; a resource multiplies across all your planets, but if there are only a couple planets then that bonus may not be very much. However, I tend to play Gigantic games with Rare/Abundant planets to habitable planets respectively, and I still would consider the value of a resource vast in this case.
The show must go on! First off, dystopic, any noteworthy updates on the book? Secondly, did anyone see the meteor that passed within a couple lunar distances of Earth? It was on Tuesday, and supposedly it could be easily seen with a telescope, but I don't have one. Thirdly, to actually reboot the thread: I read an article in Wired magazine about a couple of computer programmers who were focused on creating true AI. One of them wasn't totally stable in the head, and u
How could I forget: Minesweeper. :LOL:
Efficiency never hurts Uranium, though I don't see why he wants to go biking when he has a game like GalCiv 2 on his computer. Remember to wear a helmet, Zyxpsilon.
I saw it tonight. I hadn't yet looked at Sins; but it looks pretty sweet. I love how instead of switching from battle view to an overview or whatever its just a straight zoom in/out. Nifty stuff. Good thing I just got a job, I think there are a few expenses in my future...
Amusing observation: Conservative people seem to be inclined that parents should have ultimate responsibility for their children's education, particularly religious, and yet when 'smut' is released in the media, they seem to prefer government regulation rather than parental responsibility.
First rule: Don't trade away diplomatic techs. Obviously, you want to maximize the diplomacy gap between you and the other civs to increase the value of your trades; why would you damage this advantage? Second: Try to acquire at least one trade and/or economic treaty early on from each civ. Not only will the long run benefits of these treaties greatly outweigh whatever you traded to get them, but establishing the treaty itself will make those civs less inclined to attack you, as they
Nice shop; I approve of this idea.
I don't like the hard cap on sensors either. However, I can remember from DL when there was no cap, and I had these uber cargo hulls with nothing but a few engines and sensors. Two or three well placed ships revealed an entire gigantic galaxy, albeit at the cost of my cheap graphics card which struggled to render even the mere symbols; there were simply too many to handle well. That's my guess as to why they put a cap on it. In any case, I don't think it was a good decision, from a
Perhaps there should be some sort of notice saying that you have reached the limit and then give you one turn to find something to do with it before it is taken away. "Civilian economists have noticed that a large portion of the tax budget is being unused and have accused top government officials of embezzlement and fraud. Via referendum, the people have demanded that these funds be immediately used for social development or they will appropriate the funds for their own needs." <br