Uranium - 235

Uranium - 235

Joined Member # 2586033
49 Posts 473 Replies 703 Reputation

[quote]The response is always "if it offends you just don't look at it". The problem with that argument is that on one hand there are all these people trying to stick their (unwanted) beliefs in my face and then on the other hand saying "If you don't like these threads, don't read them" as if that's a defense.[/quote] How does locking threads based on your whiny religious ethical superiority differ from that in any way? You said in your first post you find it as "offensive as p

61 Replies 37,081 Views

[quote]Why the hell *should* there be a free component? How many other aspects of your life do you expect goods and services to be provided to you gratis? If you think it's overpriced, don't buy it! It's that simple.[/quote] Once again, Xbox Live. Horse Armor was worthless too but the sheep bought it up, and now EA is charging for better guns. If you can charge for mods, prepare to find every ridiculous little mod with a pricetag on it. Prepare to watch my utorrent.exe become my most us

63 Replies 43,221 Views

[quote]"I for one would never pay for a mod. That's shady, and lazy."You said that already. *Please* explain why. I'm interested! Especially "lazy"...how does that come into it?! Edit: actually, the shady part doesn't make much sense either!Something that provides you with another, say, 20 hours of entertainment isn't even worth 25 cents?[/quote] Two words: "Horse Armor." Mods are free. That is an axiom of PC gaming. That is one of the major incentives to BE a PC ga

63 Replies 43,221 Views

[quote]Well, feel free to make your own game.[/quote] I already [I]said [/I]I was going to mod it over my upcoming deployment so... um... okay? Is that what you wanted? [quote]Thanks Zarth. The hours putting into the AI have been pretty long this week so I apologize if I'm coming across as too harsh.[/quote] Would you like a thanks? I've already posted one around here. Would you like money? You already have a lot of it, and [I]despite[/I] the treatment I got at the hands of

48 Replies 28,362 Views

[quote]"Ha ha you wish." I look forward to your spread sheet based space strategy game, Uranium.[/quote] Maybe I'm just a simple, dense end-user, but what the hell is THAT supposed to mean? What does combining a plethora of similar-looking popups into one box have to do with... formulaic number-crunching? You lost me on this one.

69 Replies 44,643 Views

[quote]This is a bit off-topic, but I'd like to ask.Is something bothering you lately Brad? You seem a bit shorter than usual with the riffraff around here. Not that I don't think most of them deserve it.[/quote] I'm glad I'm seen as 'riffraff'. Everyone has a bad day, and frankly, I think everyone reserves the right to NOT be all happy-slappy let's-hold-hands on the internet all the time. Nothing he said offended me any more than if someone else said it (that isn't to say I

35 Replies 33,110 Views

[quote]I don't mean to be cranky but you could just load up a game, look at how much research you're doing, see how many turns it takes and then recognize that the cost of a given tech fluxuates greatly based on a large number of criteria. There is exponential relationships in the cost of techs based on many different factors. Example, I am playing on a large map. with the rate set at normal with the number of habitable planets set to common, the number of stars set to occasional and th

35 Replies 33,110 Views

The best analogy with 'console vs. pc' is comparing someone who likes racing to someone who doesn't. I have a Hyundai Sonata. It doesn't go very fast. It's reliable, but I also don't drive around at 180mph, revving my engine at red lights, or tell people that I do. Consoles are basically people who go buy a Honda Civic with a big spoiler on the back, drive around letting off the gas and then flooring it so it seems like they have a manual, and then tell people how fast they dri

500 Replies 1,120,230 Views

[quote]People who can't program their VCRs aren't stupid; they simply cannot be bothered to learn how. They have more important things going on than reading a manual and poking at some vaguely clear instructions until they riddle everything out. People who don't know much about their computers aren't stupid; they simply don't care. They know enough to do the things they need to, and that's sufficient. They have more important things to do than to explore the capabilities of a box. The p

500 Replies 1,120,230 Views

[quote]That logic fails: see Crysis's (and for that matter UT3's) abysmal sales.[/quote] I'd love to see a single fact to back up this idiotic statement. Everything I've seen suggests that while Crysis's initial sales weren't that high, they [b]exceeded sales expectations[/b]. Neither the publisher, NOR the developer expected it to fly off store shelves. They expect it to sale continuously as people upgrade their computers eventually, ie: "Well I finally got a 9800, guess I'll

500 Replies 1,120,230 Views

[quote]The problem with this scheme is exploitability. If all techs take 15-20 turns (just to have numbers to argue with), this throws research entirely in the player's favor.[/quote] Read: the tie 'feature'. The game is already clogged with player number-stacking exploits that aren't ever fixed.

35 Replies 33,110 Views

Microtransactions could work, but the last thing I want to see is for this to turn into Xbox Live. Horse armor and all that. They tried to sell it on the PC, and it was quite the failure. The customer-gouging that is EA's stance on microtransactions doesn't quite work on the PC. Perhaps I'd pay if it were a justifiable value, but if you expect us to pay for a reskin, you can forget it.

63 Replies 43,221 Views

A developer saying 'haha you wish' would be even better than the stony silence thus far :( Though it'd be rather inferior to 'holy crap you're awesome. Even though you have no employable skills, here's a paycheck to sit around and yell at us to do things that would totally kick ass!' [quote]I don't like the idea of making the info expandable. It still involves too many clicks if you ask me.[/quote] The idea to me is user-friendliness. If you don't give a flip about what your su

69 Replies 44,643 Views

[quote]The problem here is that research (and many other aspects of the game) is optimised for small maps and larger maps are just an add on.[/quote] Obvious design flaw aside, what do you base this on? Any quote from a developer saying 'Well we don't care how you play the game, we only want it to be fun for tiny maps'? I've actually heard you toss that line around in a thread long-since forgotten (except by me, Mr. Fottergrafix Memereez), but I never asked exactly what you bas

48 Replies 28,362 Views

[quote]So the rate with which it scales should be exponential, not linear,[/quote] This is the flaw with the tech tree in the first place. Looking through some of the values, simply, very few techs exponentially scale. Most of them are simply X, X+1, X+2, X+3, etc. With growing populations and advanced research, you can snowball and utterly overcome this negligible increase.

35 Replies 33,110 Views

Horray I'm awesome! [quote]I'd like to play the game, not just keep pressing End turn while waiting 20 turns for each tech to arrive.[/quote] That's a flaw in your reliance on the absurd hyper-tech that is in GC2 already. Apply that to a real example. "Guys we should really bomb Germany, but these planes are kinda old." "Well let's just wait for the new Mitchells to be finished and we can use those." ... "Okay the Mitchells are ready, but their Mk42 bombs a

35 Replies 33,110 Views

During my deployment, I'm going to work on a tech tree mod that will simply make the 'costs' of them astronomical. I despise the current tech speeds - on Very Slow, even on a very average (immense) galaxy, by the halfway point I'm getting new techs in two or three turns - I'd like to be forced to use a tech BEFORE it's obsolete. As it is right now, I build a fleet of little crappy ships to protect myself, and then I'm building Dreadnoughts with Doom Rays and BHEs on them. As it is, weap

48 Replies 28,362 Views

I've never seen the AI treat trading with any intelligence at all. While the game AI is dynamic and extremely smart (mostly, it still works pretty poorly during war sometimes), the trading AI is extremely simplistic. It doesn't evaluate its position, the value of what it's getting, and how much it can benefit. I should be able to sell a planet to a planet-strapped civilization (ie: one of those suckers who gets trapped in a corner of space) for a LOT more than I could to someone who own

48 Replies 28,362 Views

[quote]I turn off tech trading particularily in TA as I like to keep the flavor of the seperate tech trees.I think it makes for a more interesting game that way.[/quote] Aye, I've always thought the biggest limiter for tech trading should be that if you don't have the tech in your tech tree, you don't get to have it! Maybe there could be a couple exceptions, like Weather Control, but the price should be astronomical.

48 Replies 28,362 Views

[quote]If you can reproduce it then, zip up before and after saves and send them in with instructions to reproduce and a link back to this thread to [email protected].[/quote] This would require the contents of my ships and shiptemplates folders too, I assume....

9 Replies 13,133 Views