[quote] Does anyone run antispyware on his/her computer? Ever notice IAMBIGBROTHER come up on your spyware hitlist? WELL, after a full investigation... it comes from none other than my purchased copy of Galactic Civilizations Ultimate Edition. Guess what. Description of DartSock.dll This is a component of IamBigBrother. IamBigBrother is a monitoring program that runs undetected by the user of the computer. It captures everything from chats and instant
Uranium - 235
I honestly can't wait for Stardock to break out of just their 'strategy' type games and apply their vision and quality to some other genres. I have an absolutely phenomenal design in my head for a multiplayer-style FPS game that would mesh beautifully with Stardock's devotion to overarching strategy (thus far at least). The theory behind the game is that both (or more) teams are placed on a map of enormous proportions. Each team is given an irreplaceable, portable spawnpoint that, if de
[quote] Think about it...it's not just you winning when a diplomatic victory is achieved, it's EVERYONE winning. [/quote] I think you need to do the thinking. Here's a visual aid. Here's a diplomatic victory: <br
[quote] Technically every time you win by diplomatic victory, so does the AI...at least the ones you ally with [/quote] No they don't. The first player to have an alliance with everyone wins. Granted it's possible that you're allied with everyone, and the only AI you're not allied with is allied with ev
[quote] from the previews i've seen of SC2, i'm more than satisfied with its graphics. RTS and TBS games are more cerebral than FPS and other games that are more about reflexes. the more info you can clearly and quickly pass on to the human player, the easier it'll be for the player to enjoy the game. [/quote] RTS games are 'cerebral' and not about 'reflexes'? Have you ever PLAYED an RTS? 1) Just about every RTS game is about build orders, speed, and spam. No
Starcraft wasn't balanced until over 3 years of patches later. It's amazing how short some people's memories are. [b]3 years +[/b] Any damn game eventually reaches a modicum of balance after that long. Starcraft is overrated. Just because it's popular doesn't mean it's good - World of Warcraft? Oblivion? Counter-Strike? All of these are popular for less-than-popular reasons. The campaign wasn't really that great - the story was uninspired, contrived, poorly-pr
So I set my Spending to 100%. It said I was -48bc in the hole, but the totals didn't add up. So I clicked back to 99%. My spending dropped to -26bc but all the totals increased. I fiddled around, and found that, at least on the economy screen, the data displayed is for the PREVIOUS level you chose. So if you click from 98% to 99%, it'll show funding data for 98%. If you click forward to 100%, it'll show data for 99%, but if you click back again, it'll show data for 100%. <b
[quote] The Games Division of Stardock isn't their primary money-maker I think- Stardock is more of an apps company. [/quote] Frogboy can correct me if I'm wrong, but I believe they said that their applications (ObjectDesktop / Windowblinds (Windowblinds BLEW UP my computer when I used it like 5 years ago)) are used to provide funding for their games, little side-projects. Hopefully that, given the success of GC2 and the fact that th
[quote] So no, given that you accused me of being retarded, of being a moron, of having suffered brain damage, of arguing against changes just so I could point whore on the Metaverse just because I didn't agree with your pet changes to tech trading, I don't think I owe you the time of day, let alone an apology. Hell, I'm not even sure why I'm explaining any of this to you. [/quote] It's not an accusation if it's true. I mean, hell, you insisted, [
I play on Rare anomalies, and they're EVERYWHERE. I really don't see a difference between Rare and Common, I think the 'regrowth' has nothing to do with how common they are, so it just ends up saturating them.
Thank god, this has been annoying me for awhile. I've been using the thumbnails but people STILL insist on having their huge 1920x1200 picture straight on the forum. Another advantage of the thumbnails is that less bandwidth to download the thumbnail, which means your picture will stay on Imageshack for longer, as every time someone just opens the thread, it doesn't download the whole image (just a tiny 3kb one). The pages will also load faster too.
Do what I do - create a new game, save it, and then use the Shift-U all-map cheat to see what spread you got. I like playing with a somewhat limited spread of planets (about 10-15), but it's pretty game-ruining when, as in one game, the nearest habitable planet is 25 turns away, while the AI is sitting with 2 class 20+ planets right next to their capital.
[quote] Its not the card because its not the heat artifacts that you get when the card is trying to cook itself. [/quote] 2 minute education: Heat doesn't cause the artifacts. Heat damages your VRAM. VRAM gets corrupted. Game tries to write to faulty VRAM. Faulty VRAM spits back corrupted data. Artifacts! If your card was damaged, you probably wouldn't know it right away, but it most likely is permanently damaged, no matter how c
[quote] I guess they already used the 'weapons of mass destruction' line on the last race they conquered. [/quote] Winner.
If you're getting artifacts, that'd be a bad card, not the game.
[quote] The reason being, i guess, that CODING the Ai functions as to aim for a Diplo victory would feel more like a very unfair cheating attempt caused by a tricky algorithm. What would stop the whole group (when playing against more than two AI) from outwitting the human player and stack the "virtual" numbers at the right moment? Nothing, but (calculated) logic i say! - Zyxpsilon. [/quote] Because the AI should nev
Look at the Battlefield franchise - 4 games on the same horrendously inept, buggy engine, with zero optimization, lousy netcode, and they're all still clogged with bugs and bad design.
I won't insult your intelligence and ask if you have the Diplomatic Victory condition enabled, but IIRC the AI cannot win with a Diplomatic Victory for whatever reason. As in, they aren't allowed to. Not sure why.
[quote] That doesn't make sense. Something that amplifies gravity wold makes more sense. Or something that temporarily stops fusion reactions in the sun: a star goes super nova naturally because the nuke energy in the star becomes stronger than what the gravity of same star can hold it in. IE the star matter reaches escape Felicity for that star. result BOOM thus the best way to cause an unnatural super nova i
[quote] Ouch. I knew that the various tech trees differed to some degree, but I have only played Korath and Altarian, and never Drengin or Drath. I just looked at their tech trees. I really do think that the Altarians could use more "difference" in their tree. [/quote] Is this where I demand an apology for you constantly arguing that I was wrong when I mentioned that the Drath and Altarian tech trees were nearly identical, when y
https://forums.galciv2.com/?forumid=421&aid=173036 :( I have no use for that part so far, but I noticed it too :D
PSUs without a power switch on them are pretty pathetic TBH. They disappeared for a few years but appears that they're coming back since people missed them.
[quote] Why still no research speed adjustment? The current 'very slow' is about 200% faster than 'very slow' should be. In fact, I recall that 'starting' techs at 'very slow' used to take 32 weeks right off the bat. Now they seem to take 16 weeks. I started two games - both Terran, neither with any spent points, TA on Immense/Abundant/Abundant/Abundant and DA on Gigantic/Abundant/Abundant/Abundant, with "Very Slow"
[quote] OK you did it map editor is finally here. Thank you! However I have to point 2 things there is no shortcut to map editor only through TALaunch.exe where I use on my shortcut instead GC2TwilightOfTheArnor.exe for me its ok but most users dont know that.. And what about custom maps in game? Is it deactivated? On first betas it was active but not anymore so I cant load a map I will create in map editor. I hope I will find the right xml to edit and loa
Why still no research speed adjustment? The current 'very slow' is about 200% faster than 'very slow' should be. In fact, I recall that 'starting' techs at 'very slow' used to take 32 weeks right off the bat. Now they seem to take 16 weeks.