[quote]I've never found trade income to be at all significant when compared to income from taxes, so I'm not sure why it seems to be a game-breaker for you. Only early on in the game is it a useful source of income. I really only use trade for the diplomatic boost, so I can always go to war at a time of my choosing.[/quote] Up until this weird nerf, I found trade income to be extremely lucrative. Pile on some starbases, and make it so all your routes go through the same blob of
Uranium - 235
[quote]it would probably eat a huge amount of comp resources.[/quote] You can't be serious. Do you have any idea how hardware works? Or are you one of those guys who just complains whenever the developers add something because you think even the most minute change is going to have a noticeable impact? "OMG THEY CHANGED THE COLOR OF THE STARS MY FPS IS GOING TO SUCK NOW WTFFFFFFFFF"
Yes, but it's going to be a long-ass wait.
Out of curiosity, what part is that that makes up the main body of the first and last ones?
[quote]Each race now has techs they "must" trade for if they want to get. Iconians have no advanced government techs. The Thalans have no farms. The Arceans have no engine techs. The list goes on. On the whole, it makes tech trading a much stronger part of the game now. When you're in the trade window, any techs with an "*" next to them are race specific.[/quote] No, this completely breaks, ruins, and destroys the game, ****s balance up the ass, and removes the entire point of
My favorite idea was mine own for draconian tech-trading limitations: If the tech isn't in your tech tree, you can't have it. End of story. Maybe a little heavy-handed for some people's tastes, but frankly it eliminates 100% of the problems. The thing is, unique tech trading isn't the ONLY problem. Trading mundane technologies can utterly break the game. For example - Torians don't get research labs, and instead rely on +% Research to advance. To that end, Discovery Sp
Hello? Can someone at least tell me if this is just me?
Note that the tech ID can be the SAME as the name, but whatever you use for it has no bearing in-game (as long as you have them assigned right).
Oh and the whole 'acquire everything, make a huge monopoly, and fuck everyone else'... they basically want to become Capital Records - any bit of new talent, they're going to lure in, steal all their work and their IP, and then throw them to the hounds.
EA doesn't make bad games (Ubisoft is the worst, to be honest), EA just makes bad business decisions. They work for them, but they're just the epitome of corporate greed. - Every title must be dumbed-down to appeal to the 'widest market' (meaning console retards) to maximize profits. - If you're trying a new franchise, it must use old concepts. If you're trying new concepts, it must be in an established franchise. - Anything for the almighty dollar - in-game advertising, nasty D
The tech ID is just the name the game engine uses. It's different from the display name. You can call it whatever the hell you want (as long as it's not using illegal characters for XML).
XML is the easiest, crappiest, most readable, easy-to-understand plain english format outside of .lua. If someone is seriously confused by this they should go back to their Xbox. I think a certain amount of baseline intelligence is expected for an EDITOR. Not every retard can just open Hammer and make an HL2 map either.
I think it's ironic that people worry about 'cheating' in the Metaverse, when the entire [B]point [/B]of the metaverse is to exploit, abuse, and cheat as much as you can get away with. No, you can't use a custom tech tree with the metaverse. Unsure why people care about the Metaverse in the first place though....
I think it's funny how minor races are always the #1-X civilization for the first fifty turns or so.
[quote]Simply said, NOBODY can cheat in the Metaverse context - and, i believe, there are mutiple code gizmos to thoroughly monitor these issues. Which makes a whole bunch of sense. SandBox mode is a lot different, anything is possible IF these corrections are made in the perspective of a local human player needs; hard-coding this or that and what else right into a compiled version should take anyone and/or everyone many things; a hammer, a fully loaded plasma rifle, a solid academic degree
If you want my honest feedback, Twilight should've been pushed back two months. Numerous bugs that were never fixed from the beta that have been around for months, brand new game-stopping ones that showed up in the last couple weeks in that 'big crunch'...
Good luck, I've been barking up this tree for about five months now. Frogboy told me to get bent.
He meant Creativity. I don't know why they didn't just make Creativity based on the % you have going into Research at the very least. With 100% funding and 100% research, you get your full Creativity bonus, since you're employing more scientists. *Shrug*
They threw in the Altarian and Thalan tech trees, and neither of them felt like they were close to even remotely finished. The Altarian tech tree is just the Drath one copy-pasted, and the Thalans are missing stuff and are fairly broken balance and AI-wise. And neither one was touched at all (actually a patch fixed one part of the Thalan tree, but not the 50 other broken parts).
It doesn't 'remove' them, but by adding those lines, the racial techs can't read the master anymore so the only information they have is that within the racial tech tree. Does this carry over in-game or is it just the fault of the editor?
[quote]nice! it works! thanks, but why does editing it make all the default techs lose their values? that could be a pain if i decide to keep any of them.-Dave[/quote] Can you explain a little more? Not sure I understand. Honestly, I just played with it for a few minutes. I have no intention of going knee-deep in my project until my AEF deployment (better spent time over there). I'm sure you figured it out, but make sure you also don't accidentally save the 'first' tech, as due
Reminds me of my own online headache: Newegg implemented 'Securecodes' for Mastercards. I set one up but somehow their end glitched and my new password refused to work. I attempted a few purchases, but after it rejects it, it says it shitcans your order. After trying all night, frustrated, I gave up, intending to call them in the morning. Before I did, I went onto Newegg and checked, and I turned out I managed to buy that order about 8 times. Despite the fact I had my code wrong, they p
[quote]it is perfectly normal NOT to be able to alter (adequately, i must say) an 'old' DA tree version with that tool.[/quote] My intention is to increase the research costs for everything dramatically - I tire of how rapid and obsolete technology is even at Very Slow (current bugs aside). Doing this for every damn tech tree would be utterly beyond time-consuming (technically speaking... it'd take exactly 14 times longer). Editing the master, where the values for 99% of the te
I think everyone gets a little squirrelly when you have a Terror Star.
Pretty obvious I would think. This is pretty much game-breaking to me, personally.