Any results with the "bug" test?
Cruelsader
leaving the remaining 21% as pure discretionary income. That's how I'd run an empire. This is off-topic but I could not resist: in many socialist countries you will have difficulties in spending this 21%: most things you would want to spend money on are not simply available for money (alone). Or your 21% is too small sum to buy things you'd like to buy. Plenty of reason to be unhappy regardless of having the basic (material) needs covered. <img src="htt
Bravo Mumble and Wyndstar! You should get Noble price for unlocking the Mysteries of Moral.
Yes, I tested with Thalans. And when testing with Thalans may I suggest that a) Do the same test as with Korath; if that gives no abnormal behaviour b) Just observe Thalan intial colony ship (do not destroy any other ship); if still no abnormal behaviour c) Try the test as lined out by Wyndstar
I think it should certainly be fixed at lower difficulty levels. For instance, this thread was started by a player who apparently had problems with AI colony rush. As regards higher levels then it depends on how it affects the overall efectiveness of AI. If the AI can scout effectively then it should be certainly fixed. As Tetrasodium pointed out it would allow more varied strategies in the beginning of the game. Also, it is lame that AI builds hordes of scout ships just to create the i
Mine was grey too initially. I somehow got around it. I guess it had something to do with creating another chracter.
I do not believe that is the case--AFAIK, the AI will build scouts and "manually" send them to stars it sees on its mini-map. It is simply unable to colonize a planet unless it has "seen" it, by whatever means (this may be a less hard rule above intelligent level). How does it work on lower difficulty levels ("tough" and below)? Does it mean that AI does not know the location of habitable planets before "seeing" them? Or does it mean that AI knows the lo
Just a clarification: the test result cannot be explained by access to stellar cartography or revealing the map by cheat code. The point is that Thalan ship accurately pinpoints the nearest habitable planet out of dozens of unhabitable planets and starts to move towards it before the map is revealed.
Apparently the megaevent is still bugged. The peacemakers do not attack only combat ships outside their "native" territory like the event description says. They attack everything including, for instance, unarmed minifreighters, combat ships in orbit and unarmed consturctors. This is gamebreaking. Please fix ASAP.
Yes, it sucks. I got the event and was pretty happy at first because I had virtually no combat ships outside my area of influence while AI had plenty of fleets roaming in my territory. But then the "peacemakers" started to attack everthing regardless of territory or combat ability. Peacemakers my ass. Is it some kind of irony? I guess not, just a bug. I have the latest version of the game.
All AI's start with Stellar Cartography so they "know" that there's a star with planets. As I mentioned I send my colonies to explore based on the mini-map. I see no reason the AI can't do the same. I should have been more specific. In the test, I set habitable planets "rare", stars "abundant" and quadrant size "medium". As a result there were very few planets (about 5) that could be colonized without specific environmental technology. The total number
Actually, there is definite proof that if you use ctrl-u to remove the fog of war that the AI's can 'see' this as well. The proof is that the same turn that you use ctrl-u you will instantly be contacted by and greeted by all AI's (usually this is before you have universal translator). Clearly ctrl-u allows them to see you long before one of their ships stumbles on one of your ships or planets (or vice versa). Maybe you are right that AIs can see the ma
Brad posted on the forums the code used by the AI for colonization. The AI is not told to figure out where the planets are automatically. They have to go there to see the class and whether or not they're habitable or not. OK. This is much more convincing than simply: "I've seen the code". And yes, they do make a beeline straight for planets. So does every player who knows how to read the map. Care to
How about the possibility that revealing the map in cheat mode also reveals it to the AI? I had the same doubt. That is why I asked the question in a separate thread. A dev responded that he does not believe that the map would be revealed to AIs. So it is possible but unlikely. At suicidal (where the AIs get huge bonuses to sensors) I regularly see colony ships arrive at a planet I took a few turns earlier, not re
Got source? I've seen the code that shows that it doesn't know that. Yeah, I've seen the code that shows it knows that. Seriously, you should be more specific with your arguments. I thought I was quite clear why I think that AI has access to information on the location and status of habitable planets. Please run the little test and see yourself. Or give a better explanation.
The AI at tough or lower gets no bonuses over the player whatsoever. They're spending their money on buying colony ships. Well, AI knows the location of resources without exploring. It also appears to know the location of nearest habitable planet and goes straight for it. It also knows immediately when such planet gets colonized. AFAIK difficulty level does not matter - I got he results in the "cakewalk" No wonder AI is so good at colony rush.
Ctrl+u reveals map in the cheat mode. Does it reaveal the map for AIs as well? Or only to the human player? Thank you for your answers!
I've never seen the AI get extra ships to start, but beyond "Tough", they do get production bonuses. Maybe they dont get extra ships but extra cash to rush build. In the end it works out the same. On higher difficulty levels (tough included?) they also get significant sensor bonus which apparently helps a lot in colonization.
First, AI is pretty good at colony rush. Second, what do you consider "normal" difficulty level? AI gets several bonus ships on higher diffculty levels. Although AI does not get bonuses to economy under "tough" (a difficulty level that some conisder "normal") it seems to get bonus ships (vets, correct me if I am wrong). I personally dislike the way the colony rush currently works. With blind exploration on, there is little strategy besides making wild dashes with rush built colony s
I was not at war. My intelligence level was non-existant, ie. I had not reached low level.
I am almost finished my first DA game as Krox: difficulty painful and tech rate slow. The expansion is a definite improvement and I enjoy the new features a lot! Thanx guys! However, I have experienced a number of issues (I am playing with the latest DA update whatever it is): Major issue 1) CTD's: maybe every other session the game crashes once. It appears to be random: once it happened when I tried to save the game; in another occasion it happened when I tried to look at
Strange. I just checked my alignment and it appears that I do have an alignment. However, I reserached xeno ethics long time ago and I remember that I chose evil. Weird, maybe I took a save and forgot to choose? But isn't it automatic: as soon as you get xeno ethics you have to choose?
The cost is deducted. Apparently a bug then.
Maybe you are right. However, in such case it no longer holds true that "every square on the map has a ratio of influence for all the civs". I got the impression that Todd was replying to this paragraph: Perhaps I am thinking about it wrong. Perhaps every square on the map has a ratio of influence for all the civs, based on its distance (?) to planets creating influence plus bonuses
You hit the nail on the head here. The colors just show who has the most influence at a given position. Influence starbases only *amplify* that influence within their radius (that's where the percentage comes into play... your influence at that position is increased by the percentage. And if it is highest afterwards, the color of the area changes). So build them close to enemy planets you want to flip and close to your own planets if you want to defend them from f