Bump Is it a bug? I just noticed that I do not seem to get trade route tribute either. At least it is not listed separetely. (Supposedly, you receive 1bc per foreign minifreighter per turn, while the minifreighter is within your area of influence)
Cruelsader
How does it work? I am playing an evil race for the first time but as far as I can tell I still have to pay for upgrading my starbases: for instance, I had to pay 500 to install a module to influence starbase and 200 to install battlestations to a militray starbase. Thank you for your time and answers! P.S. I have Xeno Ethics and I have chosen evil. PPS: I am playing Krox in DA
The same thing happened to me: I got 7 lucky rangers. It cant be a megaevent because I played DL. This happend right after I upgraded to v1.5.
Sure, the stories of early version of EG were not that bad but I seriously doubt the long term value of such prewritten passages; others may disagree, naturally. I did enjoy stories of KoDP, I must admit. However, I am not sure whether it is a good comparison. The entire game is built on text and story and it is based on very rich RPG world.
I am actually GLAD that EG is gone, i.e. that no more effort is invested in this black hole. I appreciate the idea but I did not think from the beginning that it is viable feature. It is a huge task: writing all those passages (and they better be well written!) and then writing a code that creates an enjoyable story. Unless a huge time investment is made the EG would be rather repetitive and not particularly engaging - in short, it would be lame and not worth the effort. I am sorry to say this b
Thanks kryo! 1) Apparently there is a bug: "max value" is always the same as "current value". 2) I made some "research". There appears to be error in documentation. The value of the route is not based on the distance from the home planet but on the distance travelled. Minifreighters go back and forth, which means that the value of the route is greatest one turn before the freighter reaches back home. But what you said is correct: the bonus depends on the curremt value of the ro
I am confused, can you help me out? Thanks! 1) What do the "current value" and "max value" represent? (Why "current value" appears to be always the same as "max value"?) 2) Is it more beneficial to place an economic starbase with trade modules near destination planet rather than home planet? The reasoning: the module increases the value of route when minifreighter is in its area of influence, however, the route yields more income when the minifreighter is further away from the
Stardock Central has updated my game to v1.5. However, I could not find documentation on what has been changed compared to 1.4. Are there any significant changes?
Handicaps/Bonus's are not cheats IMO. I do not want to split hair over this but knowing more/less than a player can be considered bonus/penalty. Ok, I guess you mean that bonuses tied to higher difficulty level than "default" are not cheating. I would not agree to such definition but I do believe that bonuses are necessary for higher difficulty
t is not a bug, it's intentional. During the beta there was a time when survey ships could only autosurvey known anomalies... which made the function pretty much completely useless. In a perfect world the autosurvey should, besides exploring known anaomalies, move the survey ships in an efficient manner to the great unknown in order to discover
However I did win the colony rush phase in the game I'm playing: I got 77 planets out of about 480, the best AI got about 65. The game is 1.31, suicidal, gigantic, scattered, 9 opponents, all abundant except anomalies which are common...The AIs do buy colony ships aggressively and probably have some interesting expansion techniques -- So do I. <
Try playing a game on 'number of stars: rare', 'number of planets:occasional', 'number of habitable planets: occasional', map size to gigantic, 9 races, tough difficulty setting. Then modify the tech-tree file to not allow any hulls besides cargo to start. Then tell me the code is even-up. If you do not do this, you do not have anything to base your statements on if you at
should clarify, I don't consider this behavior cheating because it intrinsic to programming. Games do not really 'provide' information to AIs, AIs are created by processing the available information and choosing a response. Because of this, there are always a huge number of things that the AI knows better than the player, and cheating is a grey area based on how aggressiv
couldn't really call this cheating. It's a real trick that the AI is even capable of not knowing everything about the map, almost every 4x or RTS game ever made does this. I'd much rather have other races colonizing planets it can't see than failing to make obvious moves because of a random glitch. I do not quite get your line of argument. In my
I noticed it too that AI is very good at finding habitable planets. My first reaction was that, hey, AI is cheating! Then I thought that maybe it is just sending out colony ships to every star system (the AI has a lot of colony ships in higher difficulty levels) and I did not bother to test whether the AI actually does it. They don't 'cheat'! However the location
Am I correct in assuming that the SB bonus increases the current value of the route, not the avaerage value? (If so, it seems like a good idea to build SBs close to detsination planet) Related questions: 1)on the trade screen you can see two numbers next to each route labelled as current value/max value (or something similar) However, in my games the numbers never differ, i.e. current value is always the same as the max value. Is it a bug? 2) Besides occasional quarterly r
OK, maybe the "rant" was not a good word to use (I am not a native speaker of English) The point is that I made the post mainly to show my (mild) frustration with the poll question and I was not expecting discussion. The fact that discussion actually took place is a pleasant surprise.
Thanks for the clarification and the comment! My purpose, besides ranting, was to draw attention to the ambiguity of the poll question. The first time, I read the question I thought that I should answer "online", i.e. I thought that the aim of the question is to find out whether I prefer to buy the games "physically" or do I use internet to order games. Reading the question again I got doubts because I recalled various journal entries about digital distribution. BTW, the company from w
Another ambiguous poll question. I bought my copy from an on-line store. It was not a downloadable version but the regular game that was sent by snailmail. So what should I answer? Besides, whatever my answer is, I can't see how it would reveal my real preferences in regard to buying online. I could not buy GalCiv II from local stores, even if I wanted to, because local stores do not stock it.
It is definitely possible to form alliances in 1.31 but the attitude of other races seems to have an element of randomness, which is not explained in the "report" screen. I've seen races becoming "close" for no apparent reason. Maybe the reason is there but it is not visible. Frankly, I do not like it. I might like it if the report screen explained the reasons, then I could at least try to accept it as the personality of the race. <table cellpadding=8 width="95%" align=center bgc
I know that there are four categories of AI. Does the category affect "startegic" actions only or also "tactical" ship movment, i.e. are some AIs smarter than others in moving/positioning their ships? (e.g. not leaving undefended transports within striking distances, not chasing weak ships into ambushes etc) Thank you!
know that one can do this for planets once you've colonised them, but is there anyway to rename stars? Actually you can also rename a planet that has not been colonized. (Maybe it also is possible to rename inhabitable planets and planets belonging to other civs, haven't tried)
Thalans have always been a power to be reckoned with (admittedly I have played few games). Twice they have been on the second position. Do not know much about Terrans because I played terrans until recently. They are doing OK (5th out of 9) in my current game. and the AI is always ahead of me in research.. no matter what. I turn off tech trading and now it's a wh
OK, my bad. I did not know about it (so yes, my ships did not have defense rating) I really would like to have ingame help. The manual is not up to date and, in any case, omits many details.
In the first scenario of the dreadlords campaign military starbase ship defense modules (e.g. shields +2, armor +2) are not providing any bonus to ships. The attack assist modules work fine. I do not know whether the bonuses work in the other scenarios- haven't played them yet. I have v1.31