MabusAltarn

MabusAltarn

Joined Member # 2490498
8 Posts 577 Replies 1,093 Reputation

[quote who="leiavoia" reply="1362" id="3593627"] I don't think there is any progress on integrating the CU into the core product. We have the installation package available here off the forum and that is all. [/quote] Yup. Haven't heard anything in months.

2,020 Replies 6,642,082 Views

[quote who="aidyn66" reply="1357" id="3576626"] Is there a place that outlines all the UI changes included in the AltarnizedUI for reference? [/quote] No, but to summarize. All the "Done" buttons are as large as possible. This way you can always move the mouse down to close a screen. Pop-up screens appear over the button that calls them and their "Done" button appear directly below the cursor. The Rally Point screen shows more rally points and text entry screens are

2,020 Replies 6,642,082 Views

Next question - regarding the AltarnizedUI, does that only affect the modifications to the trade screen, e.g., preventing the player from requesting planets from the AI, or are there other changes? No. The AltarnizedUI features many changes to te UI all aimed to reduce mouse movement and speed up play. I included it in APT2.0 and adapted it for the CU. It is not an official part of the CU but an add-in.

2,020 Replies 6,642,082 Views

You might want to try running the game in compatibility mode. Windows XP SP3 might work.

2 Replies 8,061 Views

[quote quoting="post"] I've updated LogicSequence amazing mod to work with the Community Update. I have also updated my installer to deal with the installation. See the CUFI thread for more information and download links. Please post any problems you have with the addition to the CU in this thread. Enjoy [e digicons]:)[/e] . [/quote] Thanks :). I've been playing a few games wit

3 Replies 12,974 Views

I've updated LogicSequence amazing mod to work with the Community Update. I have also updated my installer to deal with the installation. See the CUFI thread for more information and download links. Please post any problems you have with the addition to the CU in this thread. Enjoy :).

3 Replies 12,974 Views

Updated CUFI. It will now install the High resolution Graphics mod which I've updated for the Community Update.

18 Replies 93,710 Views

[quote who="MaxGrit" reply="1350" id="3568406"] Great job with the manual/guide and the CUFI installer. I read through the whole guide. Overall quite informative regarding the options and abilities. [/quote] Thank you very much. I hope you enjoy the Community Update. Cheers, Alt.

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Fixed a bug in CUFI. The Campaigns were installed into a subfolder in the Campaigns folder.

18 Replies 93,710 Views

Uhh.... you did mention you wanted to learn what all the techs do. I merely pointed out there is no method to unlock all techs while playing one species. Try this: Enable cheats Pick a species Hit CTRL-R You now have access to every technology available to the species Rinse repeat for the next species Many species share technology so the list of differences is isn't big. For example: The Te

4 Replies 10,368 Views

Hello there, I play TotA quite a lot on Windows 7 64 bit and it runs just fine. Lock ups and crashed can happen. If you had to pick a compatibility mode I would go with Windows XP because GC2 and it's expansions were developed during the XP era. Good luck.

1 Replies 6,184 Views

[quote]Gives a custom 'all inclusive' racial tech tree, including the research options available to everyone? [/quote] This can't be done. Use cheats and check out each race individually. Many techs are shared between races so there's only a handful you'll need to study. Keep a sharp eye on which techs unlock Super Projects, Galactic Achievements and Trade Goods.

4 Replies 10,368 Views

Hello, The easiest way is to enable cheats. https://www.galciv.wikia.com/wiki/Cheats_and_keyboard_shortcuts

4 Replies 10,368 Views

Minor update. * Propaganda Machine needs to be a GA to work properly. Now fixed. * If you looked really hard in the trade window you might notice a few AI planet names hovering where they don't below. Fixed by putting the AI planet screen behind, well, everything. Now it's completely unreachable. * Added names to the Credits in ModDescription.XML Updated Zip / CUFI / Manual

2,020 Replies 6,642,082 Views

* Removed Dream Conclave 2. 40% morale is very high and we've added a civ wide morale bonus to their government tech so I doubt they need it. Updated CUFI / Zip.

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* Inlcuded the manual in the ZIP file. * Removed 3 double starnames * Randomized STAR.txt. It's no longer sorted alphabetically. * Updated CUFI and Zip file.

2,020 Replies 6,642,082 Views

[quote who="chanbrothers" reply="1342" id="3562605"] Are you referring to a folder created after you install the community update? [/quote] Yes. Documents\My Games\GC2TwilightArnor\Mods\Community Update\Change Logs. That's where the change logs are. I think this answers both your questions.

2,020 Replies 6,642,082 Views