After a lot of testing I've found a method that seems to entice AIP8 to research Extreme Colonization without setting it's AIV to an insane value. Setting ECs category to Biology rather than Colonization seems to do the trick. Interestingly enough AIP11 seems oblivious to this change. AIP11 remains a lot more eager to research EC but AIP8 is no longer totally lagging behind. I also applied the Biology category to Enhanced Adaptation in the Torian techtree and this had the same
MabusAltarn
Hi, Short anwser: No there isn't. Long Anwser: There still isn't but there are some tricks. Edit each race (in game) and set it's personality to Generic. The Generic AI Personality (AIP11) will continue to build up planets and do a decent job colonizing. AIP8 (e.g Human) also works well. This will still leave a problem in the some tech trees where 'Space Weapons' is categorized as Point Defence (PD) and will only be researched if you
wolfhound-22, Judging from Tolmekian's change log, most of the AIValues have been increased but this should also increase the perceived offer. I think this is mostly due to the fact that the AI now actually researches "yellow" technology early on.
Hello Tolmekian, I've tried out your mod with colonizing minors this weekend and I love it. I'm actually planning on allying with the Iconians in my current game! Downright bizarre! I also did some AI vs AI setups and was very happy to see each and everyone of them try to expand and build up their civilization. A question. What is the major difference behaviour wise between AIP11 vs AIP8? Regards, M.A. &nbs