[quote who="chanbrothers" reply="1336" id="3562359"] Is this patch tested for balance? [/quote] Yes. [quote who="chanbrothers" reply="1336" id="3562359"] How do I see what are the changes in this patch? [/quote] There's a folder that contains all the change longs. But honestly, there's so, so many I wouldn't bother. Play and get a feel for it is what I recommend. [quote who="chanbrothers" reply="1336" id="3562359"] Should I
MabusAltarn
I've updated the manual.
Hello everyone, I'm updating the credits in the manual. If you want me to use your real name (or first name) PM me and I'll include it.
[quote who="MarvinKosh" reply="1" id="3561434"] Looks good! I especially love the manual. [e digicons]:)[/e] [/quote] Thanks :). Since I posted this I tested it on my Windows 8.1 machine and I have at least one other confirmation the installer works perfectly.
[quote who="Frogboy" reply="1330" id="3561161"] Fantastic. Okay, what's the consensus? We about ready to make this available via Steam you think? [/quote] I'd say so, yes.
I've made an installer for the Community Update. See this thread: https://forums.galciv2.com/466754/page/1/
Hello everyone, The Community Update's is official and I'm discontinuing CUFI.
Not possible.
[quote who="MarvinKosh" reply="16" id="3556871"] You should check out the community update . It fixes that and a whole bunch of other things, and I think the tech tree looks nicer? [/quote] That and the fixed EXE makes for one hell of a game.
This is actually a feature, not a bug. Look through the option menu. There's a setting that will turn off the removal of functional components when upgrading.
Hello there. APT has been made redundant by the community update (CU). I recommend you use the CU instead. The latest version of the CU is a massive improvement on the original game and APT. Regards, M. Author of APT 1.0/2 Community Update member.
[quote who="abelisari" reply="1318" id="3536209"] I already installed the experimental version of the trade window you posted few days ago, should I upgrade anyway? [/quote] No need. The only new bit is the trade window.
Everyone. Thanks for the feedback. Option B it is. Link: https://www.dropbox.com/s/2lsqlq8mnn17zl0/Community%20Update%20V6.0.2.zip?dl=0 This version allows a player to trade planet but AI planets are no longer available. I've updated the manual as well.
[quote who="Ragic" reply="1313" id="3535111"] would it be possible to add a race selection button to the tech tree so you can see what techs the ai players have based on what you know so far from the tech report screen? [/quote] We can't. Such a chance will have to be done by Stardock.
So, given the choice: a. No planet trading. Period. b. Only the player can offer planets in trade So. 1 vote for a. 3 option b.
Guys I've had just one person respond to my latest alteration of the Trade window. Some more feed back would be appreciated.
Glad you like it. [quote who="abelisari" reply="1306" id="3533430"] I always hated to get the complete list of my opponents planets available on the diplomacy screen. [/quote] Same here :)
Here's another experimental version of the trade window. Link: https://www.dropbox.com/s/n8w3236ewhsn8du/TradeWnd_NoAIPlanetTrade.dxpack?dl=0 In this version the player side's of the screen displays planets but the AI's side doesn't. This means you can offer planets in trade or peace offerings but you can't trade them back or buy them.
[quote who="Tiokon" reply="1303" id="3533212"] Surrendering planets as part of a war reparations agreement should probably still be allowed though. [/quote] Hmmm... Well I suppose I could restore the players ability to trade with planets.
Here's an experimental version if the Trade window. The planet trade list's been moved out of screen and the tech list uses the additional space dynamically. Link: https://www.dropbox.com/s/cd3fuo8acdozgjr/TradeWnd.dxpack?dl=0 Simply place this file in the \Community Update\Screens\ folder. Presto, no more planet trading.
[quote who="Maiden666" reply="1299" id="3533082"] Buying planets is NOT ... sold separately. [/quote] Wouldn't it be simpler to just remove planet trading altogether? I mean, who in their right mind would give away a whole planet? I might be able to "remove" the planet trade screen from the Trade Window. That means players will have no access to it but the AI can still demand planets as tribute.
@ abelisari While playing the Terrans I tried to buy a planet from the Torians after 2 game years. They demanded 160.000 credits. You can't afford that.
Concerning buying up planets. I ran some tests. Small Galaxy. Three opponents. Cakewalk. CTRL-U to uncover map. CTRL-L to assign colonies. Here's what I found. Terrans: Buying up planets as the Terrans is doable. A planet with 0 population cost me ~670 bc when buying from the Altarians. Thalans: I tried buying up a planet as the Thalans. I couldn't do it. Drath: The Drath have great diplomacy but despite that one planet cost me nearly e
[quote who="Frogboy" reply="1293" id="3532800"] Hi guys, just wanted to get an update to this. When you guys are ready, I'd like to put together an opt-in beta patch for GalCiv II on Steam with our consolidated efforts. This okay with you guys? [/quote] Hey there. Yeah, I think we're basically good to go for a beta test.
@februarius1982. I contacted Stardock. If you continue to have problems with the new EXE please contact [email protected]