@The_Gear. Noticed you posted on Steam as well. This will make a lot of people very happy.
MabusAltarn
[quote who="S" reply="1429" id="3609959"] Quoting MabusAltarn, reply 1428 What exactly are the two of you doing? Polishing the CU. Mainly typos and grammar correction. However, there are also a few bugfixes for the FlavorText.xml.
[quote who="tekknej" reply="1430" id="3610085"] in the game there is an option "force AI to use max CPU", in the Community Update changelog there is a line "All AI opponents will now use the maximum amount of CPU possible". does the game option do anything now or is it obsolete? [/quote] It still works as advertized. All we did was set every race's default CPU to a 100% but changing the game's difficultty changes CPU use. I would
How long must we wait? Logic says that it announces the update and IMMEDIATELY becomes available ....... Somewhere in thhs thr
Spinorial, Gaunathor. I could not help but notice some very large posts with tons of small fixes, typo corrections even mission adjustments. What exactly are the two of you doing? The CU went live. Is this for a new mod? Or will there be another update in the near future?
[quote who="bargio74" reply="42" id="3609885"] Where is the file for upgrading to version 2.20 ? Maybe he's doing something wrong ? Thank you! [/quote] Stardock's
[quote who="LordJezo" reply="1421" id="3609735"] Does anyone know where to download the update or a full client for this? My Stardock My Products download page only has 2.04.0 listed in the info. [/quote] I saw a post the stardock store will be updated in a week or so.
Personally I like to play with techtrading enalbed. Tech brokering merely allows you and the AIs to trade technology tou didn't research yourself. The AIs techtrade. In fact they'll trade amongst themselves easier than with you.
[quote who="jecy99" reply="39" id="3609646"] a while back, i downloaded the official fan patch, that had a new .exe file. I forget exactly the way ya installed it, but it needed that file to make it all work. I'm pretty sure frogboy helped out with that. Now with this new update, i am unsure if i need to use the old file? Or should i just run the steam patcher to update to the new files on steam
Thanks :)
Variables are not case sensitive.
Had a quick look. RaceConfig was updated for regular and metages. Exe was also updated. No other changes detected. Lookking good! Someone did report a problem though: http://steamcommunity.com/app/202200/discussions/0/485623406950877192/?tscn=1449770224 He poses his debug.err file. First thing I noticed was the game's version number. It's 2.04 instead of 2.
@Gaunathor. Noticed that too. Here's the file differences TortoiseSVN threw out. /Data/English/RaceConfig.XML. Like Gaunathor mentioned, that's the old one. GC2TwilightOfTheArnor.Ee. Looks like a new version. You no longer need Steam to start the game. Dread Lord and Dark Avatar also work without Steam. Nice! MetaverseData/English/AbilityBonuses.XML. Updated to CU version. MetaverseData/English/CustomPLanets.XML. Updated to CU ve
Great news. Ill trh and check out the latest build tomorrow evening.
Its a set of ui modifications i put together. Its non essential
@Gaunathor. Nice.
I did a file by file check of the beta vs the last version of the Community Update. The only differences I found were fixed Gaunathor implemented. In short, beta=cu with some addition fixes. Looking good :), now we can focus on some last minute optimizations, spelling corrections, etc.
Had a bit more time to take a look. Looks like every fix Gaunathor posted was implemented. I've made a post on Steam as well to get some extra feedback on the Beta. I've also set up an update system for Yarlen. Please post any problems in this thread, I'll see to it updates reach Stardock/Yarlen.
Yarlen, I've created a small update. You can download it here: https://www.dropbox.com/sh/c7bvwr442x341te/AADEmKlW2VuN8DWsB9W6p-Zsa?dl=0 Extract this update in the \Twilight folder to update Credits.txt and the metaverse techtrees.
Just had a quick look. The techtrees are in order, it looks like the farm tiles are in order as well. I also checked the AIs, they work too. Looking good, I'll try and find some time to do a more in depth look a bit later. @Yarlen. Could you add the CU team's credits to Credits.txt? I never bothered because Credits.txt isn't used when you make a mod. Thanks. A full list of names (and nicknames) can be found in the CU manual.
[quote who="Yarlen" reply="1380" id="3603583"] Hi all - I've made the changes that Gaunathor outlined above and these are on an opt-in Steam beta branch now. If you'd like to check them out (which I strongly recommend to help me out ), fire up your Steam client and do the following: [/quote] I don't own the game on Steam, I bought it through impulse.
I think Stardock used an older version.
Gaunathor. I've send a mail to Stardock and got a very quick reply. They said the GOG edition is the CU. Can you check again please?
[quote who="Gaunathor" reply="1369" id="3602994"] Surprisingly enough, the release contains the Community Edition Guide. However, as far as I can tell, none of the actual changes from the CE are included. This makes the inclusion of the Guide rather baffling to say the least. [/quote] /facepalm. That's no good...
[quote who="Gaunathor" reply="1364" id="3593734"] The way things are going with Stardock, I'm not even that surprised. It's still annoying though. [/quote] Agreed.