MabusAltarn

MabusAltarn

Joined Member # 2490498
8 Posts 577 Replies 19,206 Reputation

[quote who="Gaunathor" reply="1571" id="3612693"] Here are the new files and the updated changelog. As per Mabus' request, all of the modifications since post 1521 have been reverted. This also includes all of the new UI screens. The only exceptions are: Screens.str [SuperAbilityDescription0] - [SuperAbilityDescription11] and [NoSpecialAbilityDescription]: removed the full-stop from the end of the sentences (caused some minor issues with the UI) TechTree.xm

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[quote who="Spinorial" reply="1572" id="3612744"] I hope that doesn't completely invalidate my screen work [/quote] Of course not. But you've just cut your teeth on editing screen and you're doing so manually. Try getting a copy of DesktopX to edit the screens, that's the software Stardock used. Manual editing .DXPACK files might seem fine an dandy but it hasn't seen enough testing to be sure. [quote who="Spinorial" reply="1572" id="361

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Ahum... guys... This is an update to fix some last minute issues and typos, not a major content patch. Changing AIValues and categories, adding new political parties or changing existing ones is completely out of scope and very risky. After post 1521 (<a href="https://forums.galciv2.com/457944/get;3611813"

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[quote who="Spinorial" reply="1477" id="3611272"] Finally, whoever reworded the UI screens (Mabus?), can something be done about those mis-aligned down-arrows for the political bonuses in the race-selection screen? I guess it was never meant for more than 2 items, so it's too small to fit them, but that makes clicking the down arrow quite inconvenient. [/quote] I'll have a look.

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[quote who="Gaunathor" reply="1475" id="3611207"] You can thank Maiden666. He made me aware of this. [/quote] In that case, good catch maiden ;)

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[quote who="Gaunathor" reply="1473" id="3611179"] The Counter Espionage tech can no longer be traded or stolen. I did this change, because it was otherwise too easy for the AI to get access to this tech (especially if the Krynn or a custom race with Super Spy was present). This had a serious impact on the usefulness of spies. [/quote] Good call.

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[quote who="Gaunathor" reply="1457" id="3610717"] Anyway, here are the new files and the changelog. While updating the campaigns for Autumn Twilight, I noticed that I missed a few techs in the missions for DL and DA. Those should be fixed now. [/quote] Ran it through my version software. All looks good, no dirty edits. Very nice :)

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[quote who="admiralWillyWilber" reply="1453" id="3610681"] What happened it created two separate folders under stardock. The first was galactic civilizations 2 ultimate. The other is galciv2. The first had a desktop icon. The second didn't. The first was 2.04. The second was 2.20. I wasted a day figuring this out not sure who's fault this was. My new question is will your other two mods work with the new patch, or is there no point. Are they stand alone mods. Should I delete the

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[quote who="admiralWillyWilber" reply="1451" id="3610634"] Ok my question is anone else who patched the screen when the menu pops up does your game also say 2.04 instead of 2.20. [/quote] When all is said and done your game version should be 2.20.

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[quote who="Gaunathor" reply="1448" id="3610504"] I only want to move Planetary Fortifications after Starship Defenses, just like Planetary Defenses. It just feels weird that Planetary Defenses is located there for everyone, except the Arceans. [/quote] Ahh, right. Yeah that shouldn't be a problem, it even looks good. Go for it.

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[quote who="Gaunathor" reply="1445" id="3610485"] Anyway, here are the updated files and the changelog. I'm done with the campaigns now. Well, at least for the CU [/quote] I did a quick scan through the changed files using my version system. Looks good.

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[quote who="Gaunathor" reply="1445" id="3610485"] Quoting Spinorial, reply 1432 It makes some sense, developing a theory of invasions before developing one on how to counter them. Unless there's a serious balance consideration, I'd say it's fine. That's how it was originally. Mabus and the others decided to split Planetary Defense off from Planetary Invasion, and move both techs further down the tree. Planetary Fortification, however, still requires Planet

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[quote who="dannyodare" reply="16" id="3610477"] "Actually there's little point installing CUFI. Stardock's made the Community Update official." Alas, I have no idea how to install the 'official' update. When I click 'update game', it takes me to the Stardock My Account/My Download page - where the only option is to re-download the entire game again (which is the old version anyway). Have I missed something?&n

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[quote who="dannyodare" reply="14" id="3610474"] Ah, should I put the 'cufi.exe' file in the main GCII directory? Probably.The two other mods have now been installed in the following directory: C:\Users\DanoMan7\Documents\My Games\GC2TwilightArnor\Mods\Community Update\ Is that right? Thanks, DANNY [/quote] Acatually there's little point installing CUFI. Stardock's made the

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[quote who="Spinorial" reply="1443" id="3610455"] (they're all the same reference to a "once-great civilization", I believe). [/quote] They are. Thanks for the information.

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@Gaunathor, Spinorial Updated the files and used my version system to check for differences. As mentioned. [LEADERGENDERHERHIS] does not replace [LEADERHERHIS] in FlavorText.xml Lots and lots of spelling corrections but no dirty edits. Looks great! Why is once great spelled now "once-great"?

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[quote who="Gaunathor" reply="1411" id="3608745"] he campaigns all use the TotA tech trees. While it is weird that they still contain references to the old techs, it doesn't really hurt, because those references simply don't do anything. [/quote] Tech that's not in techtree isn't recoginized by the scenario editor and therefore not removed. They're not in the way and don't cause issues unless a technology is introduced baring their name. <p

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We're in the news: http://www.rockpapershotgun.com/tag/galactic-civilizations-2/ http://www.bluesnews.com/s/167699/galactic-civilizations-ii-patched Not much at first glance but both of these sites see a lot of traffic. We definately got noticed.

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Conclusion about [VARIABLES] Please be very, very careful with altering these. Don't replace one for another unless you're 100% sure it works in the situation it is used . This means that if [YourName] appears in topic it doesn't automatically work in . Testing this is hard and annoying. You'll have to use he

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GC2_Conversations.XML Is [planet] supposed to be [planetname]? No. [planetname] doesn't even occur once in this file. Is [playername] or [yourplayername] right? Or should they be [yourleadername]? Are all of these valid? All of them seem valid but whether or not all of them work in every topic is another question. Testing this will be difficult. I'd would be VERY careful altering these.

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FlavorText Variables: [leaderhisher] Found in EXE. Found once in FlavorText. Works in planetdescriptions. Found only once. [leadergenderherhis] Not found in EXE. Found only once in FlavorText. Seems to be a typo [leadergenderhisher] Found in EXE. Found three times in FlavorText. Only appears in World on the Street. Does not work in planet descriptions. [leaderheshe] Not found in Exe. Used once in FlavorText. Seems to be a typo.</

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[quote who="Spinorial" reply="1434" id="3610099"] Say, would you be able to look through the variable dump on the previous page ( https://forums.galciv2.com/457944/get;3608768 ) and see if any of them strike you as possible errors. We've marked a couple already, but there's a lot of others that seem to do similar/identical things. Some extra experienced eyes would help... [/quote] I'll have a look.

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