player1_fanatic

player1_fanatic

Joined Member # 2487161
17 Posts 267 Replies 492 Reputation

Actually, current way is very unrealistic and "gamey", a way to artificially spoil victory for someone (reducing joy element instead of increasing it), without some common sense. Why would your friend accept surrenter of your enemy if he knew it would lead to bad relations or even war? Why would weak race accept surrender if it would lead to its extermination? Why I'm forced to accept surrender of some alien race 5 parasecs away? (no yes/no button) Cur

45 Replies 17,179 Views

One thing is sure. It won't be Thalans. Currently they are mistery race with no background. I even think someone from Stardock said they story will be expanded in Galciv3. Also, I doubt it will be any of signature races like Humans or Drenign. Don't think it would be Iconians, they are already tragic race for so long time. Killing them off just when they finally got "awaken" would be... stupid... story wise. Yor are just too cool to get out.<

98 Replies 118,555 Views

I don't think market center is important at wolrd with economic capital at all. Economic capital modifies base income gained from planet, so it's good to be a planet with lots of population. Economic centers do the same, but they don't really modify each other.

17 Replies 26,286 Views

Sometimes big bad bugs don't get discovered in first 5-6 months, when normal post-release support is active (aka patches). What I usually don't like it that such bugs get fixed in expansion and for those that don't buy expansion... Well, don't get the fix.

92 Replies 115,897 Views

I think in 1.11 readme is said that added option for more AI CPU usage although added, doesn't do a thing in 1.11.

92 Replies 115,897 Views

In 1.11 Friendly was enough to get Alliance, not Close. And that together with being able to gift as much as possible even to someone who was "wary" (in one case I even gave up few planets, but who cares I won), and thus making all races friendly in same turn and making alliances was the cheesy thing that made me stop playing with Alliance victory turned on.

92 Replies 115,897 Views

Simultaneous attack is only way to make AI space combat capable without needed a lot of work on AI (I mean 1 slot of expansion, not patch work). Sometimes it's better to make feature in such way to AI understand, even if someone could say it could make diminish game strategies. Why? Because it's SP game. What good is advanced strategy if AI is not capable of giving challenge.

92 Replies 115,897 Views

Another thing that bothered me often. Usually when I start beating AI, so he is on defense, he just makes too often the transports that he sends to planet I left undefended. That's just way too good way to trap AI. I mean, he should try first to defend what he has, not lower his planed population making my invasions easier. It's not like he could hold in such way conquered planet if he has no proper fleet. Now personally, I think that rule when you can see enemy planet

92 Replies 115,897 Views

Well I'm winning on Crippling with not to much difficulty, actually the most difficult part is the start, before I catch up. The parts of the game where AI is the worst are: -diplomacy and tech trading: good trade makes human come on top especially, if there are many AIs with diverse technology they don't share with each, also AI like to buy what you would consider obsolete tech, espeically as seperate deals, also they don't value more techs that give ability to skip several othe

92 Replies 115,897 Views
Reply to Go for Mom 2 in Off-Topic

While no one may bother to sue you if your not making money off of it, its legal status has not changed because it's abandonware. Acquiring an illegitimate copy is still a violation of copyright law. So?

21 Replies 25,063 Views

was accidental double thread...

0 Replies 1,458 Views

Can anyone list complete benefits of different alignment choices with Xeno Ethics? Since the one listed in the game don't seem complete of exact (weapon/armor tech for neutral?) The more detail the better, like how big is approval bonus for Netural races, what exact tech and buildings different alignment get and so.

18 Replies 10,121 Views

They eventually do get woked up, in some scenarios, and start building real ships. It can be even challenging on higher difficulties. But, don't worry, when DL arrive these will be very tough missions. Still, this is something that needs to be tweaked for next patch. P.S. And personally, I find whole strategy of having no weapon ships preventing invasions cheesy. And making from it official AI strategy, instead removing it, even cheesier.

2 Replies 2,862 Views