player1_fanatic

player1_fanatic

Joined Member # 2487161
17 Posts 267 Replies 492 Reputation

Because all this fuss I don't like MP-only expansion. Makes some SP players too nervous. But, since I play only hotseat with friend, why not just make SP expanion and put hotseat in it. It would take 1slot or maybe even 0.5 slots (diplomacy interface, save game system, starting menu, some balance here and there, and that's it).

249 Replies 262,740 Views

One of the funny things I noticed is that AI base the price of weapon tech on its research value, not on value of how many tech they would skip if they get it. For example it was very difficult for me to get enemy Phasor tech, since it's expensive. But when AI got Phasor II tech, it was much easier for me to buy it compared to Phasor I, since Phasor II is cheaper. Also, I noticed that in AI routine computer player objects of geting both lower and higher tech in s

6 Replies 3,481 Views

It just means that same manpower sometimes works in factories and sometimes in reserach lab. If you pu 100% to labs, noone works in factories and they don't do a thing. If you put 50% research and 25% to social, 25% to military, 50% work in labs, and 50% work in factories (with half on military and half of research).

23 Replies 10,864 Views

I would rather want AI which is better with tech deals, and as agressive as human in that regard. (like Civ4, or maybe Civ3) Also I would like that AI don't buy tech they don't "need" at all. If they have Phasors, there is no single reason to buy Missle Theory, even if his enemies have good shields (missle theory would make no difference).

6 Replies 3,481 Views

MOO2 rocked in Hotseat MP with friends. And several other games. Note that this was the time before interened MP was of any significance. Yet all those old games had Hotseat MP and it was great think to play with friends. Who cares about time? Compare that to pen and paper RPG and one computer game is still faster to finish. I hope Stardock could get "1 slot" and do this kind of low time intensive MP.

249 Replies 262,740 Views

Loaded the endgame, pressed enter won the game (no movie), exit the game. Note this is Return of the Iconians, not normal conquest end game (which has no problem with end video).

7 Replies 4,404 Views

Ok here is it: *********************************** Debug Message: Version v1.11 last updated on: Mon May 8 11:15:04 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/18/2006, 17:49:50 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ATHLON2600XP Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)

7 Replies 4,404 Views

Lets say you have no other bonuses or penalties. You have you starting civilization capitol that gives 24 points in production and 24 points in research (could be wrong with numbers, but it's not important. Slider means that, if you are at 100industry capacity and all 3 spendings are at 33% that military production will get 8 points (33% of 24production), social also 8 (also 33% of 24production) and research also 8 (33% of 24 reseach). If you for example put 100

4 Replies 5,385 Views

On thing I forgot to ask. Please add "tooltip" breakdown for social production, research and some other things in planet screen, like it already exist for military production, influence and approval. It would really be handy.

106 Replies 126,076 Views

When we are at "nodding up and down", anybody noticed how silly ground combat looks near the end. With dancing tanks where parts are going up and down, up and down, up and down, up and down. You can even see how traks are not conneced to firing tower, but float.

24 Replies 22,505 Views

Basic to Factory upgrade is reallty minor problem. And benefits are good (25% more effective). I usually buy fisrt Factory on every world, so there is no problem with Facories. I usuallt play races that start with this tech, and I see that as benefit, not penalty. Enh. Factories are good thing to. But things to watch are Manuf. Centers (twice more expensive then Enh. Factory). And Industrial Sector (twice more expensive then Manuf. Center).<b

15 Replies 5,643 Views

The goal of this mode would be to play Dread Lords, starting with one planet (no fleets and infastructure). Yes, it won't be too hard, but it could really be fun.

3 Replies 2,876 Views

I just won Return of the Iconians game type, conquering whole galaxy. But I got no end game movie. P.S. Maybe this happens with other non-standard game modes. For example in campaign, I never seen movie when DL wake up (I've see it only externaly with RadTools).

7 Replies 4,404 Views

The biggest problem is that other ships built in other worlds can follow these ships in fleets. As well as it's pretty tiny bonus later in the game.

26 Replies 17,677 Views

Stellar Cartogtafy only shows location of planets. And that hardly useful for anyone, since you don't know are there conolizable planets, so it's pretty same as knowing where stars are. What I do is to instead of looking for annomalies at start I use my Flagship to quickly scout neighbouring stars, and if there is some habitable planet there, I use my first colony ship for that. Btw, blind exploration option is so cool, I wonder why it's not a default.

20 Replies 10,665 Views

Torians like tiny ships and logistics. With proper techs, they either win against DL with first stike, or get one of their fighters killed if DL strike first. Of course, this only wrorks until DL get defense boost. P.S. And I did swtiched to other weapon type as soon as possible. But even 6 in defense is too much for tiny fighter strategy (too low damage per ship), especially, if non-beam weapon is not at high level. And in Apocalypse they sometime

12 Replies 13,645 Views