mystic

mystic

Joined Member # 2485991
61 Posts 214 Replies 9,970 Reputation

ok i'm puzzled, i just wrote my previous post about what i was doing wrong and decided to take a look at the AI myself. I flew directly towards him watching his behaviour. Its not march 15, so i played 10 or 11 turns. the AI has 12 colony ships (??????????), 11 of them are docked in there planets. the AI (drath) has used his start kolony ship to grab the nearest planet simular to mars with the terrans, a PQ 4. he has 7 kolony ships in that PQ 4 planet and 5 in its home planet.

4 Replies 7,334 Views

I used to play DL allot, but after playing it for 200 hours i got a bit tired of it and moved on to another game just to return later on. Well now is the time and i can say i totally s*ck at this game now. I'm used to play at crippling level, even in the early DA game. Now i am playing painfull, 7 AI's, huge galaxy, latest DA (beta 1), i believe i have extra CPU for IA option on and i'm yor with most of my points going into economics and moral. Well they grab planets wa

2 Replies 3,039 Views

Ok, Beta 1 is out and is bugfixes only. Beta 2, wich would contain new stuff and that players suggested, should be out last week. I do see a download on the forum that was uploaded by stardock, but no changelog came with it and i dont see anybody talking about the new stuff, so what kind of update is that? And beta 2 aint out yet? i am so confused

1 Replies 4,285 Views

well if they would start doing it now there options would increase, they can implant more cause they have to worry less about the balance or if the majority of the players wants it.

2 Replies 2,323 Views

Not sure any of you know the game Heroes of Might and Magic III? Anyway one of the expansions implanted allot of options to the game, but those could be turned on and of (talking about the Wake of God expansion). Over the updates on that expansion about 100 options were added and each of those could be turned on and off, if you turned them all on you had a really unbalanced game that was creepy to play, but you could really change the game to whatever you liked at that moment.

2 Replies 2,323 Views

* somehow reduce micromanagment with constructors, i've seen the suggestion of making constructors like miners, well you could let a constructor upgrade a starbase, just put a certain price on it. have than have the ability to say how much you want it to upgrade + price that you need to pay for it and how long it would take. so i can send a constructor to make 1 fully build starbase with just a few clicks, instead of having to make 20 seperate constructors and get them all to 1 place.<br/

437 Replies 241,086 Views

Great thread: * Be able to put the AI and myself into teams so that i can have "coalition wars" * Be able to queue research so that it will continou without me having to click allot * Be able to put more constructor modules on 1 ship, it will reduce micromanagment * more diplomatic options (teams, stay out of my influence area, calling for help. * AI ally shouldn't declare war on my opponont when war starts, i have to ask first.(and when they deny, alliance is broken, a

437 Replies 241,086 Views

i wish there were allot more diplomatic options in GC, i've screamed for them pretty much since the 1.1 patch of DL but never has anybody responded to it. what am i talking about, able to make custom teams from the start is 1 thing, coalitions and stuff, big 3 vs 3 vs 3 fights.

24 Replies 14,508 Views

it would be a very nice idea and definatly reduce the micromanagement. just make those thingy's a bit more expensive and you can put like 5 on them or even more once you've played for a couple of years already and have the big hulls.

10 Replies 7,972 Views

well there is a point in allying somebody that is more stronger and powerfull than you, it is logical. however its also nice ifthey take into account the ammount of allies you already have (though i would also wanna be part of thebigger coalition) and what kind of allies you have and what your alligment is.

11 Replies 7,456 Views

Large hulls are allot heavier than tiny hulls so the engines need to be allot bigger and stronger to make the big ships move equally fast than a small ship, so more room needs to be taken. also stardock made engines bigger and slower so that the AI would be more effective, the AI can predict were you are going with your ship up till a certain point, if you have 20 parsecs of speed on a ship or faster the AI cannot really predict anymore cause the possibilities are endless, lower speed

11 Replies 4,839 Views

i would like to see who would win if i wouldn't make it to the end game. i wanna see if the damage i did to race A was enough for him not to get the victory. Also, i would like the game to keep track of who wins with statistics and all, but i doubt that is gonne happen.

5 Replies 5,981 Views

what ^ said it true, however i also play DA and i did say 90% all factory planets, more than once. and he could boost a hell of allot ships from there, its one of those priority targets.

5 Replies 5,992 Views

-customizable planets (fast and quick) -Customizable ships that you begin with not like with just terran, just solely yourown race. -Characterr attitude -more and more portraits maybe make them movable -trade routes spread and grow for example after a certain amount of timesthe income increase because of tax traffic and new freighters moving into that trade

7 Replies 5,470 Views

i believe it is possible to design your own oppononts in DA, the race you create for yourself (with the abilities that you chose) can also be used to play against you i believe. also, to the original poster, its worth every penny. it has tons of new big features.

11 Replies 8,795 Views

every game will die eventually, or atleast stop evolving. GCII is not dead, its just in its next stage, DA = DL + more. and from what i heard GCII won't be dead for a good while, wasn't there another expansion pack planned? one for late 2007?, if that is so, than this game will continou to evolve for quite a while. and after that i think it is time to move to another game

23 Replies 12,218 Views

i decided to play 1 game at suicidel, tiny map, everything on rare and 1 opponont, the terrans. with trading and stuff i was able to keep them as friends or atleast out of war. i was just testing the korx trading ability and so i skipped like 5 years ahead just to see how much money i would make with trading. than i checked to see how the terrans were doing. i thought the suicidel gave the AI 200% of everything, but its a bit more. i disabled everything on 1 planet with

4 Replies 3,772 Views

i've played the latest patch (from dec 15) and it got worlds from atleast me and my neighbour, couldn't see the others. it took 4 worlds from me, while i had like 15. so i just declared war and took them back

36 Replies 23,617 Views

best: totally depence on your style, i like a few more of them worst: super spy, what is his advantage? 1 spy (woohoo?) and a tech (wich i can research pretty fast anyway, + spies don't come early in the game anyway). i think this ability is pretty much worthless. indeed super adapter isn't very good either. maybe the super adapter should change its ability to something like, researches 50% faster or something, kinda has the same effect but it becomes good later in th

17 Replies 12,057 Views