Dreadnoughts get 16 moves ?

So I'm playing a game and am at war against the altarian. I noticed that his dreadnoughts had 16 moves possible for his ships. My question is, how to they get so many moves for a capital ship when my own dreadnoughts can't move as far even when I've maxed out my research?
4,839 views 11 replies
Reply #1 Top
First, are you playing the DA beta?

Second, even though you maxed out your research, have you placed additional engines on your ship? And if so, did you place more then one on? I only ask this because by the time I max out my engines my capitol ships are easily getting 25 moves or more.
Reply #2 Top
You have to actualy place engines onto the ship to boost its speed, i normaly put about a third of the space on a ship to engines and have fleets runing around doing 28-34 parsec's and destroying whole empires in a turn!
Reply #3 Top
That only works in DL though, sorry if it caused any confusion
Reply #4 Top
Haha, yeah it looks like Stardock is putting a speed tax on us poor rocket jockeys! Yup check to make sure you're placing additional engines on the hull.

Size isn't constrictive when it comes to the speed of a ship. Theres no reason massive hull can go as fast as a tiny in this game... Actually it should be faster considering the additional room the larger hulls have.
Reply #5 Top
Large hulls are allot heavier than tiny hulls so the engines need to be allot bigger and stronger to make the big ships move equally fast than a small ship, so more room needs to be taken.

also stardock made engines bigger and slower so that the AI would be more effective, the AI can predict were you are going with your ship up till a certain point, if you have 20 parsecs of speed on a ship or faster the AI cannot really predict anymore cause the possibilities are endless, lower speed ships means more effective AI.
Reply #6 Top
Large hulls are allot heavier than tiny hulls so the engines need to be allot bigger and stronger to make the big ships move equally fast than a small ship, so more room needs to be taken.


Actually, it's the other way around: smaller ships go slower due to a lack of mass and bigger ships will go quicker due to their size and mass. If you don't believe me, then try reading the text during the news reports for the engines research once completed (particularly when you're around impulse). It'll mention what I said.

Reply #7 Top
Maybe he captured a few Hyperion Shrinkers.
Reply #8 Top
Actually, it's the other way around: smaller ships go slower due to a lack of mass and bigger ships will go quicker due to their size and mass.


While the text may say such a thing, I wouldn't argue with Teancum on this one. He is, in fact, a rocket scientist.
Reply #9 Top
I think most of the movies you see are always super fast little ships killing each other while darting around huge ships whom are also killing each other. Just from a stand point of seeing something different and practical I like this concept of same to fast speeds. If you have a ship the size of a planet but you put two planet sized engines on the back... Well yeah I think the tortoise should win that race. Not a Stardock thought mind you... just my own.

Now should that thing have great maneuverability?


Reply #10 Top
Now should that thing have great maneuverability?


If it's anything like in Star Trek then yes.

Reply #11 Top
HyperWarp II drives have a speed of 5.

It would only take 3 of them to get a speed 16 ship (the hull itself has a speed of 1).

A hull equiped with 3 HyperWarp III drives would have a speed of 19.

The most effective is the standard HyperWarp drive.

5 HyperWarp drives would give a speed of 21 and take 15 total size.
4 HyperWarp II drives would be speed 21, but have a total size of 16.
3 HyperWarp III drives would have a total size of 15, but the speed would only be 19.

All sizes are not including the SizeMod factor, but they all have a SizeMod of 5.