Vandenburg

Vandenburg

Joined Member # 2454209
0 Posts 380 Replies 632 Reputation

Yes, you'll keep the effect and can share it with as many races as you want. But you can't take it back, so be wise about whom you give those goods. Also when you've shared your trade goods with other races, they can't give it further, so no fear of other races then the ones you've given them to receiving it.

7 Replies 7,649 Views

To delete ships go to: my files\My Games\GalCiv2\ships or: My Files\My Games\GalCiv2\Metaverse\ships and delete the files there.

7 Replies 3,431 Views

Well ive seem to have the same type of problem, except this has been Paguing me, since i started to make a mod, when ever i attepmt to edit a XML file as in overwriteing the data (like changeling the names of races) and i save it never appers in game. it always appers as it did in the old xml. i tried just changing the raceconfig but that didnt work. i have looked at ever

7 Replies 6,773 Views

Grrmmlll... me needs some sleep. I'm writing uncomprehensable stuff which doesn't make sense. (Should have been auto-select instead of autofocus, or else my post above doesn't make sense...) Ah... but alas as it sounds like this won't be a problem (if it works like BoogieBac has described, it will be perfect <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0

22 Replies 39,363 Views

Yes, unfortunately auto-focus is also a big part of the issues I have with the UI. LintMan described it quite well and I would love it if you would be able to make an option for it also. But enjoy your weekend, you can slave for us the other five days of the week.

22 Replies 39,363 Views

* new option - Any constructors sent to a waypoint placed on a starbase will auto upgrade the starbase (even the items that normaly promt a cost) * allow users to tick check boxes for auto-starbase upgrades. kinda like the ship builder you can design a template for a starbase upgrade paths (say an checkbox for sensor upgrades and a checkbox for starbase defence

106 Replies 125,989 Views

Civilization IV has an excellent AI and will beat the soxs off of you. And the AI show's it's smarts when you play the extreme difficulties. No, it's not cheating, it's just smarter, Uhm, no

40 Replies 31,820 Views

just load your game like you would a normal game, and when you've won (or lost ) you'll be asked if you want to post your score to the metaverse

3 Replies 3,763 Views

* Auto-Focus on next availabe Ship with Moves ** OMG! Perhaps I never payed attention…perhaps it’s worse playing on a large Galaxy…I don’t know, but I wanted to KILL auto-focus half-way through my last game. Cari’s currently turning this into an option…one that I will promptly disable. Oh joy, oh joy. You my friend a

106 Replies 125,989 Views

Great rant Rogue Metro I have to wholeheartly agree about the interface issues. Playing on gigantic just drives me nuts when I have to clean up when doing a conquest victory. (Having to invade dozens of planets and killing hunderts of ships per turn with this ¦@#@¦# autofocus and having to go 10 times into combat view when attacking planets because they have no orbital fleet manage

25 Replies 23,779 Views

And how can you complain about autocalc? Autocalc is what Gal Civ uses ALL THE TIME. I still can complain. Yes, currently we have autocombat by a defined ruleset and no other possibilities. But if you would have the choice between tactical co

35 Replies 20,622 Views

Says who? After all if I decide that the entire galaxy is my territory then it is a simple matter of confincing anyone else living there that this is so Ok, you've got a point there...

114 Replies 59,081 Views

A whole 100% FULL ACK (well, besides the rudeness) with the first post of Marcathonas in this thread. Btw. thx for always answering all those futile feature requests, as I would need too much time to do so like you. (People should really read some in the forum before making the same requests as dozens before them...) As for tactical combat... tactical combat sucks. In fact, it

35 Replies 20,622 Views
Reply to Approval in Game Talk

There is a morale cap at 27bil, Negative morale from pop seems to be capped at -80%. To be more precise its at 25 Billion people with a penalty of -80%. If you play on small

19 Replies 4,613 Views

* A way to diplomaticaly force foreign ships (anything except traders) to respect your borders. (and vice versa). Possibly look at Civ4's bordering system (they finaly got it right). That would need a complete redesign of the current influence systems. Influence borders are not real borders! <TABLE cellpadding=8 width="95%" align=cen

114 Replies 59,081 Views

2) Make it impossible to start with. or trade for, any technology, without its prerequisites. Several races start with Ion Drive and Stellar Cartoography, without the previous technology. Additionaly it is contrary to the story line for any race to start with anything netter than the basic Hyperdrive Disagree. Ion Drive is just Hyperdrive with

114 Replies 59,081 Views

I have to disagree with you on almost all of your statements. All the happyness buildings are useful and worth it's buildtime in gold, because they're the only way to have larger populations. (Lots of people = lots of money and lots of influence). If you have a high population growth and don't want to hit the cap to soon (ie. you build lots of farms) those happyness buildings are desperately needed to be able to have a high tax rate. Industrial centers are still

38 Replies 20,699 Views

i have the following answer. can one completely defeat some race by flipping it's planets? Yes, it's possible. At least it would be if this #¦¦@3 planet would ever flip. <img src="http://images.stardock.com/gc2/T_DL

16 Replies 12,445 Views
Reply to Good is Evil in Game Talk

Richrf. Good answers. A good source for answers to creationist claims is this site Link which also works for a lot of ID claims. We are beholden to the US Constitution. America has not surrendered its sovierty to the UN. We are Americans not whomever. I don't care how Libya, China, Syria

108 Replies 40,864 Views

I may be able to put up an unofficial test build with my changes later today as a link. Would love that. On a sidenote: Ignore that flamebait the other person laid. It's not worth it. Let your loyal followers and the Drengin

81 Replies 102,283 Views

As far as I'm concerned, this design flaw is a much larger hindrance to game play than any bug I've ever encountered. If I could exchange it for the game crashing every dozen turns like clockwork, it would be easier to play and slightly less annoying. Agree. This and the "each ships moves one after the other" are reeeeaaaallllyyy annoying

19 Replies 6,669 Views