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GalCiv2 AI vs other games' AI

GalCiv2 AI vs other games' AI

How may we appreciate thee? let us count the ways...

I've read lots of comments on this forum as well as reviews saying that this game's AI is much better than other 4X TBS games... since I hardly played any other games in this genre (aside from CnC2 Red Alert), I am curious then, in what ways is the AI better?

So for you veterans who had the luxury and experience to compare, do share your observations...
31,820 views 40 replies
Reply #26 Top
Quicksilver did not make up the 4x name. Its been around at least since the original MoO. Also, games like Silent Storm and Fallout are not TBSs in the same sense as GC2, Civ, or MoO. Completely different AIs for the same reason that you can have brilliant chess AIs but cant really have a brilliant Civ4 AI. Comparing GC2 to something like Silent Storm is pointless.
Reply #27 Top
My mom has a large collection of cookbooks and has spent a long time studying them.

Everybody in my family (except her) find her cooking quite amateurish.



Agreed, but I didn't say I was skilled at execution, however I would have serious issues if I couldn't retain definitions. For example, I imagine she knows what boiling something is. That doesn't mean she can make very good noodles.
Reply #28 Top
If I compaire it though to Civilization and Alpha Centauri and those games i'd say the AI is simular to SMAC if not slightly worse but FAR better than any Civ game.

Hu ?

Civ3 and Civ4 AI dust the floor with SMAC AI...
So I fail to see how you can have an AI better than Civ's but worse than SMAC's ^^
Reply #29 Top
GalCiv2 AI is worse then Civ4 AI and is very close to Civ3 AI.
So it marks honored 3rd place of best 4x games AIs.

With futher AI tweaking in patches, and maybe some redesign of game concepts that are not optimal for AI (first strike advantage, single ship defense without Orbital manager, etc), it has potential to outshadow Civ3 AI and gets to 2nd place.
Reply #30 Top
[[There are no TBS games where the AI is all that smart.]]

Obviously you haven't played ALL TBS games then because there are sevearl TBS games with AI's that can whip the socks off of you.

"War of the Lance" for instance is one of the better games of the 80's with an AI that is downright ruthless and hard to beat.

"Spartan" v1.013 has one of the best AI's I've ever played against and another that will whip the socks off of most players on just the "normal" setting (it was so hard they had to DUMB IT DOWN in patch 1.017 because of all the whinners saying they couldn't beat it). Move on up to "impossible or very hard" and you will see smart and ruthless and grueling play vs the human player.

Panzer General has an excellent AI in campaign mode another that will beat the soxs off of you.

Civilization IV has an excellent AI and will beat the soxs off of you.

Combat Mission with certain settings will beat the soxs off of you.

TBS AI can be smart if players will give them their smarts (that have been programmed in) and up the difficulty levels. Normal is for unexperienced players. Very hard and Impossible are for the brains and those with IQ's over 100. And the AI show's it's smarts when you play the extreme difficulties. No, it's not cheating, it's just smarter, people just tend to call things cheats when the AI beats them over and over and over again. lol But, of course humans never cheat the AI right? Humans never exploit a mechanic of the game to beat the AI right? And when a human does this he/she feels "smart" correct? So, I see no cheating going on by the AI when it exploits something vs the human like advantages in what it sees and techs it might get at the start of the game or speed of teching up, etc. etc. They humans cheat, the AI should have the same advantages and cheat too. That's SMART!!!
Reply #31 Top
You missed out chess. Try Rybka it will knock the socks off Fritz , Shredder, Junior, Hiarcs etc..Not to mention any player who isn't ranked top 50 or so in the world, in which case, they (the humans) have an uphill battle to draw.
Reply #32 Top
Civilization IV has an excellent AI and will beat the soxs off of you.


And the AI show's it's smarts when you play the extreme difficulties. No, it's not cheating, it's just smarter,


Uhm, no. The Civ IV cheats quite a lot, even on easier settings. Try it out.

Obviously you haven't played ALL TBS games then because there are sevearl TBS games with AI's that can whip the socks off of you.


There was never a game where the AI did not cheat and beat me. That doesn't mean that I'm very smart or very good at TBS. Quite frankly I suck at them. But its easy possible to use AI weaknesses to win.

I can beat the Civ IV AI on the hardest difficulty, and it's not the AIs smartness that is a problem (the AI wastes its units on my units on hills and in forests) but the fact that the AI spawns dozens of units out of thin air.
Reply #33 Top
Civ AIs would always build tons of useless Militia and Phalanx and spend all turn shuffling them around their tiny islands. Gal Civ has fixed that, mostly, because it upgrades. GCI kept building Corvettes too late but they were good for picking off freighters.
Reply #34 Top
If I had to rate the quality of different game AIs I've played I would rate them as follows:

On a scale from 1 to 10 with 10 being perfection and 1 being a joke.

Galactic Civilizations II: 8
Civilization IV: 7
Civilization III: 5
Space Empires IV: 2
HOMM IV: 2
HOMM III: 5
Warlords IV: 5
MOO 1: 3
MOO 2: 5
MOO 3: 1
Rise of Nations (RTS) 4
Age of Empires 3 (RTS) 4

Anyone saying that the Civ IV AI is "great" though needs to define what is great. It's easy for a game like Civ IV to have an AI that beats you if it cheats. The AI in Civ IV cheats very early on in the difficulty levels and cheats severely as you go further up.
Reply #35 Top
The AI in Gal Civ 2 is the best that I've seen in any 4x game. In most 4x games, the AI cheats from the word go - and in addition a new player can rather easily defeat the AI on a normal difficulty level. This isn't the case in Gal Civ 2. The casual play isn't going to be able to go in and wipe the floor with the AI on normal. Just look at all the reviews for the game - time and time again reviewers remark about how starting the game was frustrating due to an AI that didn't give the player much mercy. Of course, the lame tutorials don't help that point, either.

Gal Civ 2's AI is excellent because it has a good grasp of what's going on throughout it's entire empire. It plays it's game much different than the human player, in that sense. While players often specialize greatly, the AI seems to put every planet towards a common goal. It works well to an extent. Enough that it'll probably take the casual player quite a long time to become skillful enough that they have to bump the AI difficulty up to the point where it DOES cheat - beyond Tough.

It also is aggressive and does what is in it's best interest. If you're weak it will conquer you before someone else does. If your influence is absurd it will probably try and challenge you before it's to late. Its becoming better with tech trading.

It's main weaknesses are that it doesn't have a good enough grasp on how to organize fleets and how to quickly invade an enemy. It also tends to specialize less than it probably should on research. It still will give you every tech and it's mother if your diplomacy is high enough.

Reply #36 Top
I still feel that Civ4 has a better AI than GC2. If they can get the AI to build good planets in this game it might become the best, but right now it just doesn't use it's resources well enough.

The game that provided the best challenge was Kohan 2. While the AIs that came with the game weren't very good, the community built some that were using the latest strategies and provided an outstanding game - almost as good as playing multi.
Reply #37 Top
I have not played most of the games mentioned but I think the AI is good from a research standpoint. However, they don't utilize what they research. For example, they research large hulls but don't build large hulls. Even when they are far more advanced than me, my ships will still kick their butts.

I think this is a great game but I wish you could interact with the races. Doing a trade deal, attack request or alliance is all fine but it is not enough. The simple request of asking a race to keep their ships out of your influence is a must.

You can find out the reasons why they like and dislike you. Why can't you do the same to them? Being able to tell them that our relationship is now "cool" because of their military being to close would be nice. Then maybe they would adjust according to your stance.

Reply #38 Top
I don't think it is totally possible to compare Different AI's from games directly. Why? Well even in teh 4X Sc-fi genere, there is enough variation between games that they would be handled totally differently from game to game. Take Ship design in GC2. It is very simple (attack vs size vs type) when compared to MOO2 (attack vs size vs type vs special vs imporvements). Thus (hopefully) GC2 AI has an easier time building useful ships than MOO2.

Its a double bladed sword really. The more options, techs, and cool things we put in our games, the more stuff the AI has to deal with. Think of some other Games where there are very contoverial options for the player that are hotly debated over the forums (Like which infantry to use in RTR or Phasor vs. Deathray in MOO2). Now imagine an AI trying to figure it out
Reply #39 Top
Anyone saying that the Civ IV AI is "great" though needs to define what is great. It's easy for a game like Civ IV to have an AI that beats you if it cheats. The AI in Civ IV cheats very early on in the difficulty levels and cheats severely as you go further up.

Civ4 AI cheats a lot when going up the difficulty levels, sure.
But even at "no-cheating" point (Regent), it's still very, very good, and able to challenge an average experienced player, which is quite impressive.
Reply #40 Top
While the AIs that came with the game weren't very good, the community built some that were using the latest strategies and provided an outstanding game - almost as good as playing multi.

How is that possible? Did the company have to release the source code? I agree that is the ultimate solution to having a smart AI. Imagine hundreds of people competing to make the smartest AI that could beat the others or the human players. No single group of paid programmers and testers could compete. Just like Stardock could never have designed all the awesome ships that people have uploaded by themselves.