Good or evil having a large empire should also run the risk of rebellion. Maybe play it off of culture scores on your planet. The lower it is the higher the chance of rebellion against you. Might be kind of fun when you think you've won and all of a sudden a united uprising happens against you.
Arkans
Get particle cannon, slap it on a small hull, spam out about 5-10 of those early in the game and watch your military rating sore. You won't be harassed then. You'll lose very little turns of teching up. Play with your sliders as well.
I could have gotten a PS3 when it came out or an XBox 360. What did I do? I decided to drop the money on top of the line gaming PC. The RPGs, Strategy games, shooters, and everything else looks, controls, and can be modded to such a better degree that it just makes zero sense to get a system when you can get a top of the line PC. Graphically, the PC will always outperform if you take care of it and upgrade.
I'd love to see actual descriptions for techs when researched. Making them race based would be even better. Also, race specific ship hulls are a must.
Lots of times, with 1.1 giving me the info, I see the Arceans going on a war path against the evil races. It's a pain, because I've yet to see an evil race really amass a powerful Empire that required races to band together and stop.
Defense is absolutely worthless. Get eyes of the universe, get your logistics up, decent weapons techs and you'll have swarms of fighters that kill off entire fleets easily. Soldiering bonuses from the party are a bit worthless too. The AI doesn't really value them and you can bum rush the soldiering tech really quickly and have a game long advantage over the AI. Morale, Population growth, and economy are the way to go.
They are unbalancing and make the game too easy. It is ridiculously easy to launch deep space strikes, cripple the enemy, and just go hogwild. I really would like an option to turn them off. Playing with all opponents set to intelligent, a ton of resources, end game, and I have fleets of fighters with 2000+ laser ratings flying around.
Altarians arn't evil Just because you are militiristic that does not make you evil. I picture the Altarians as Crusaders or Inquisitor's of sort. Completely blinded by their goodness and dogma. They are, in fact, the closest thing to a "pure good" society (as defined by AD&D). The Drengin and Yor do need some help. It's not the good races that pummel them, but the neutral races that join in. Neutral should be just that.. Neutral. They provide support to both sides, bu
Seriously, the AI needs to value these. It's so easy to crank up your research for a few turns, bum rush the soldier techs, and have 3,000 soldiers take out 12,000 with just using traditional warfare. It gimps a very useful strategy of just soaking up with numbers if you research ZERO soldiering techs. Take for example.. Playing on Tough with the Terrans and it's late late late late in the game. I've conquered all other races and I am mopping up the Arceans. I have 120 soldiering
I'd play the campaign, but I find this type of game is not really up for campaign style play. Why should I research techs from mission to mission? This is the most annoying thing as far as I am concerned. Also, what bothers me is that you need to pretty much start from square one as far as your planets are concerned mission to mission. Not my slice of pie as the continuality of seems whacky.
Definately keep combat simple. The AI has trouble handling it is at it. My suggestion? Have AI favor soldiering techs first, then consider battle options.
I dunno.. played a game on 1.1 just recently and the AI seems to have some faults. Playing with the full AI, but I refuse to allow it to cheat. We both are gonna play the same game here. By no means is the AI bad, it just seems to be a push over. Take for instance, it's so easy to pick off a few small neighbors here and there and make yourself into an unstoppable force. Even though the "fear" thing is in place, I have no problem playing around with sliders, bum rushing a weapons t
I remember in Gal Civ 1 if you taxed the population too much your planets would openly rebel against you and turn into an AI controlled world. Is this possible in Gal Civ 2 or no? - Arkans
I wouldn't buy a ship pack unless unique hulls for all races (excluding minors) where implemented first. Sorry, I believe that should have been in there from the get go. Once those are implemented then I would strongly consider buying one depending on how much was given to me. I'd even like race specific jewlery as some races find some ship designs more comfortable than others, no?
This reminds me of someone that believes that an awesome writing style is using a ton of metaphors.
A smaller bank account.
Make the UP like it was in Alpha Centauri. 'nuff said.
I play only on tough. I hate when the AI cheats and I hate the AI having hanicaps. I'll either get stomped or stomp the computer, but if I get waste its just bad tactics on my part at the start.
Expensive if you have a crappy economy, maybe. I've taken the second strongest military (Arceans) down to the weakest in one blitz with fast large hulled psionic beam carrying ships. They do so much damage that the enemy rarey gets to counter attack. I'm still getting about 200+ BC surplus per turn with my funding to max. Build a few dedicated manufacturing planets and I can push out a good military out quickly to reinforce just in case.<
Busting out eyes/harmony crystals, Tri troop training, frictionless clothing, and all the other goodies in 1 or 2 turns is REALLY nice.
I thought stellar cartogrophy just told you where planets are, not habital planets or has it changed recently?
Mediocre weapons? You've got to be kidding me. Have you ever used the abomination to game balance called the psionic beam?
Actually, I've had this happen to me a lot. I'll go to war with the Torians and I'll have a massive technological advantage and my soldiering is top notch. Unfortunately, my population is way behind them. This leads to a rather interesting German invasion of Russia scenario. I'll make massive gains at the very start, but I soon get worn down since my population can't keep up. The population growth changes really added a lot to this game, which I l
Yes, the AI cheats and the developers lie to you. They also want to make love to your sister. No, but in all seriouseness, the AI does play by the same rules. I "beeline" to good planets all the time. Is it because I know they are there? Nah, I just build transports and bum rush them to any stars around me. In fact, I think I cheat more than the AI. The AI has to actually scan a planet to colonize it. What will I d
So far, with the way AI handles tactical movement, evil has the best combat advantages. Brad has stated that the AI will improve with escorting transports ect., but right now it's pretty easy to beat back a race with a weaker military but better designed ships. Even though in my current game as the Yor I had 3 races just decide that I was too evil too live. Yum <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALI