Too Easy?

I dunno.. played a game on 1.1 just recently and the AI seems to have some faults. Playing with the full AI, but I refuse to allow it to cheat. We both are gonna play the same game here.

By no means is the AI bad, it just seems to be a push over. Take for instance, it's so easy to pick off a few small neighbors here and there and make yourself into an unstoppable force. Even though the "fear" thing is in place, I have no problem playing around with sliders, bum rushing a weapons tech, and churning out a few ships that no one dares to stand against me. It's fun, just seems to be easy.

What I suggest maybe make the AI a bit aggresive or maybe a few random events thrown here and there just to spice up a "sure fire win" when you get it. Who knows. Just a suggestion
4,814 views 6 replies
Reply #1 Top
Try playing the campaign if you find it too easy. You can get sodomized but the idiotic dread lords. You think you can get star furys fast, when you do they've got 300 attack battleships with 42 hit points running all over the place.
Reply #2 Top
I was like you before and didn't want the ai:s to cheat. But let me tell you, I started my latest game with crippling AI and random intelligence and the game is so much more fun and challenging then a tough game.
Reply #3 Top
There is only so much that can be done with "artificial" intelligence, especially if you don't want the computer taking half an hour per race for its turns. Throughout the history of computer gaming, the only way that has consistently allowed a computer player to challenge a human is to give it an "unfair" advantage. Even the much-celebrated "Deep Blue" only beat Kasparov once, and IBM would not allow a rematch, because that would show just how limited the computer was as the champion became accustomed to the machine's "style".

This is the only reason I would even consider wanting GC2 to be MP, and I am not even close to ready for that yet. I am far from a "great" strategy games player, despite my fairly decent chess ranking, and only just getting ready to step up from "Normal" level.
Reply #4 Top
I'd play the campaign, but I find this type of game is not really up for campaign style play.

Why should I research techs from mission to mission? This is the most annoying thing as far as I am concerned. Also, what bothers me is that you need to pretty much start from square one as far as your planets are concerned mission to mission. Not my slice of pie as the continuality of seems whacky.
Reply #5 Top
The problem with the campaign is that it asks you to play a crippled version of the game, but gives you no reason to do so. Westwood and Blizzard write good campaigns, and Stardock should look to games like Command & Conquer, Starcraft and Warcraft III for ideas on how to make me want to fight from mission to mission.
Reply #6 Top
I'm starting to agree that there is something missing in terms of difficulty so far. I'm plowing through the different difficulty levels. I just beat a crippling game without breaking a sweat. I am jumping boat on the common opinion that the game is to easy because 1) The AI declares war and then sits there giving you plenty of time to build up and 2) The AI only evaluates current military strength, not possible military strength. This would be fine, IF the AI actually attacked the turn it declared war. Until this matter is resolved, it's really just a matter of colonising fast (1.1 hardly changed this) then tweak the sliders to keep you out of economic crisis, reasearch well into a weapon branch and just wait for whatever AI is stupid enough to declare on you. You then go 100% military, crank out top ships, and mop up.