I seem to have some issues with fleets showing the correct shield defense. I have 3 ships in a fleet and none have shields. When I look at the fleet manager, my shield defense rating is 3.
Haasen
Has anyone looked at the financial impact of building these? Besides helping to flip planets, does the tourism revenue offset the cost or space used? I've never built them unless it's on a bonus tile on an economic planet (usually higest populations).
I always thought that they should have a colonization zone that was some ratio to your ship's base range. Say it's 50%. This would simulate your ability to supply/govern/grow planets on an ongoing basis. Your ships are "top of the line" ships that should be able to travel to the maximum distance allowable with the current technology, but your citizens would have substandard transport and their distance or speed would be limited. I think it would slow down the hopscotching you get n
Except in special situations, such as a much weaker enemy that I can put enough defense on to completely negate his attack or if I'm using military starbases, none of my ships get defense. Given the current comabt engine, they don't make sense.
It's been shown repeatedly that defense isn't worth having. Go all offense all the time. HPs just don't scale up enough to make it worthwhile mid to late game, so why waste the research.
I think building 1 ship with 2 defense is cheaper than 2 ships with 1 attack each. I'm not saying it's smart, just saying that's my guess as to why. It's the fastest/cheapest way to raise your military rating if you have the tech already.
I will admit I'm a starport fanatic. Almost all my planets that aren't an econ or research capital have a starport and are making constructors. So I leave my military at around 10-20% and use focus on planets that are either research or warship focused. Starports are cheap to make and it takes me a while to fill up all the squares on my planets (i also always research neutrality early for the extra squares). I also tend to flip flop my research between social, militar
Actually I think the ships are built like that to boost their military rating since it includes attack/defense and hp. Since defense is smaller, you can get more points of it on a ship than you can weapons and can get them earlier.
You only get the straight production amount xferred between military and social. So if your planet has 200 production with a 33% starbase bonus set 50% military and 50% social you get total production of 133 military and 133 social for a total of 266. But you only pay (in BCs) for 1/2 of your bonus production, so you get 266 but pay 233. If you have no buildings to build, that 100 will transfer from social to military, but the bonus will not, so you would get 233 military production
Or god forbid you come out of your little realm of denial concerning real Multiplayer. I'm guessing somebody REALLY wants multiplayer. Since the game was released without and they have stated several times it's far off if it all, why are you sticking around?
I like removing the first strike "benefit" to the player, but I see some problems. Right now (I think) human players rely on a fast moving, hard hitting force. With this change, more ships will be lost by the attacking force leading to a few forced strategy changes: You will need to have more ships on hand as you will lose more ship and producing/moving ships is time consuming. Also, I usually trail the AI in military strength. The AI won't easily sign for peace when
Maybe they wanted to make one planet like Las Vegas? The entertainment mecca of the galaxy!
I turn tech trading off and I see a wide variety to weapon techs. My current game has 6 other races -- 3 beams, 2 missles and 1 mass driver.
Cheesy AI tactics? I ran into a Drengin fleet with each ship called a "defender". It looks like what they did was put weapons on a cargo hull to boost their military rating and then kept upgrading. This was near the end of the game and they gave me a hard time since most of my fleets were larger ships. Even though I could put 4 ships with 60+ attack each, these defender fleets were wearing me down because I could only kill 4 ships each turn. I'd attack, kill 4, the remaining 4 wou
What will happen with 1.2 and you get to shoot back after killed? A fleet of tiny ships will be able to wipe out or at least cancel fleet with bigger ships. Since you can still only hit one target, per ship, a large number of low hp ships will suck up firepower and you still get to shoot back in 1.2.
Like the game, the metaverse doesn't round up, only down. I played 8 games on tough and 1 on challenging and had an average of Challenging. I needed to play one Painful game to raise my average to Tough. You could play 1,000 more games as Neutral and your rating wouldn't move. But 1 Good aligned game will.
I asked this a while back....they were from the beta tests of the game. No more promotions... Citizen Haasen sounds somewhat Communist to me. I vote for military ranks, like we get from Metaverse games.
By only major gripe with this game is the military rating. It continues to play havoc with good games. In a recent game on Painful, the Alterians had a military rating of 185 vs my rating of 85 and declared war. But the AI didn't seem to notice that since we were the two major players, all my defenses were set to counter his. I had driver weapons and shields defenses. He had beam weapons and shield defenses. In the war that followed, he lost 170 ships, I lost 2. By the end, he had develop
My impression is that using military strength for a basis for many of the AI choices is the fatal flaw in how the AI wages war. By sacrificing it's home guard, the AI's military strength rating would fall to levels that would make it "vulnerable" to other races, so it holds them back. It's not thinking on a tactical level but on a numbers maximizing level. I've noticed that the AI frequently makes peace with one another and I'm guessing they expect the same from the player. Also, the AI isn'
pfft...Igmar Kamprad (the IKEA guy) comes in at a paltry 28b....Bill G. is pushing 50b. Its Bill G. Warren Buffet Carlos Helu (Mexican telecom) Igmar K. Lakshmi Mittal (steel) Paul Allen
Torians, Arceans and the Alterians on larger maps.
Account information invalid as well. Tried several times.
Still vote that the easiest solution is to allow us to build any building we have the tech for, not just the highest one. Once someone mods this, I'll quit playing metaverse games for this alone.
There was a glitch in one of the betas that would allow you to build Rangers. Are you upgraded to 1.1? Was the game started during a beta?
I thought that they had fixed so that the AI:s never gave away starbases when they wanted to help someone in 1.1. I know that I have never seen AI:s give starbases to each other since one of the older betas of 1.1 and before that I saw it happening alot. I misspoke ...they didn't give it to me, they gave it to another AI. I was trying to make