I wrote a long post here on how to edit the ship xml files to strip out the tech requirements. The tech requirements tag in the xml has no effect ingame (maybe it lists the ship in the tech's details). The game determines when it is available according to what components are on it.
syneris
Shameless bump
Yup, tech tree modding is one of the easiest. I have a screenshot of how multiple requirements on a tech are being displayed ingame http://www.gc2builder.com/viewtopic.php?t=90
Buyer Protection http://pages.ebay.com/help/tp/isgw-buyer-protection-steps.html
I've seen reports about the game crashing when you view the corner of the map or something like that. It might not be related to this map specificly.
but the truth is that they were all murdered by the wrathful spirits of the long dead. So all I need is a talisman that protects me from evil spirits and i'm good to go!
Is relocation that big of an issue or is there something about Plumouth, MI that people should know?
I was wondering if Stardock is hiring programmers. I've done some searching and found a few comments that they are, but i've not seen a specific email to send a resume/demo to. What kind of requirements are you expecting for people applying to be a programmer? While I believe I'm not qualified yet for a commercial development position (unless you are interested in an apprenticeship ), this
You unzip the file into the directory it says. Information on how to use the modding folders will be released when they are fully functional (probably with the official release of v1.1) GC2builder http://www.gc2builder.com is a utility in development that will assist in modding the xml data. You can currently create new maps and scenarios. There are many 3D modeling programs out there, but I don't know anything about them. From w
It does? Is that AND (I need all of them) or OR (I need any one of them)? And how do you specify multiple requirements? Well I don't remember what version I checked with, but all you do is add another requires tag. My test had it requiring me to research both techs before I could research the tech wit
Drawfour, it is useful for modders to be able to use the same ship name. That is why that should not be disabled I don't see how this is possibly more useful for modders than players. The display name doesn't have to match the internal name, and you'll have big problems if you do have the same interna
They go on hardpoints
1: The ability to have multiple required techs. Preferably both AND and OR. IE, you need to have Techs 1&2 or tech 3. Interesting idea. Multiple requirements for techs already work, but an alternative requirement instead could be useful. The only problem I see is with the tech tree display ingame, as
And sorry for the trickery. so it was a diabolical scheme! How's your problem?
and they got cleaned up and removed at some point, They are all still in the xml and have been since release.
I thought employment wasn't in game. Why does the new entry for the Neutrality Learning Center have it?
bump da cool map
Incase anyone doesn't want to scroll back up to the top... here's the link to gc2builder's forums http://www.gc2builder.com I'm sure there is a lot of mod stuff I haven't gotten to that needs our input. Anyone familiar with trying to mod events or anomalies? what about minor races? Don't make me break down every xml and interrogate/torture you about them muhahaha... <img src="http://images.stardock.com/gc2/T_DL/smiles/Gasp.gif" border=0 AL
If you want to reduce the problem reports I'd make that option default to OFF Yes, default should be off
Coplann, do you have any plans for ever releasing some jewelry for these or future related ships? It's be cool to have some fins and similar things for the player to add on themselves.
I thought you said this wasn't a game is always crashing thread anyway, debug.err is created in your main game folder. something similar to C:\Program Files\Stardock\TotalGaming\GalCiv2
delete prefs.ini in my documents\my games\galciv2
I've added a bit of stuff to the list, but i need your ideas! If you have ever opened the xml and thought 'why isn't there a tag for...' or 'why can't i change...' then please post! If you don't want to register for the site (which you should if you plan to mod because it's an awesome forum) then post it here and pray this thread doesn't "get eaten by the forums"
well what about modding tech trees and techs in general. like creating new techs with their own tree to research? That's pretty easy. Open up the techtree.xml and look at how it's done. I haven't documented the tech tree tags yet, but most of it is pretty straightfoward.
Is it possible to add in other effects for the governments? No point in adding more governments if all they do is economy... that only fills one of my governments up, lol. Not that I know of, but i'll add it to the modder wishlist <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=