If you use the cargo hull for transports then colony ships can be upgrade into transport ships. The troop module is a little smaller but costs just a bit more. The adv troop module that holds twice as many troops is quite a bit smaller, but costs a lot more. With a lot of engines, it's speed might make up for lack of hp/weapon/defense.
syneris
Economy and Morale. The more money you have, the more you can do. That and they work unlike a few.
Maybe starbases and ships are all automated? You don't lose any population when either of them are detroyed (less you have a colony/troop module).
I don't like this change at all. It doesn't make much sense to me. If the problem is finding small parts among all your jewelry, then why not just add a button in the ship design ui to remove all non-jewelry pieces. You could even just change the way clear works to remove non-jewelry instead of adding a new button. I mean if you think of upgrading as oop inheritence, it's like all non-jewelry pieces are now private members instead of protected but jewelry pieces are still protected. Why split th
If you turn on the ownership option of the minimap, you can see where every race is at even if you haven't explored that are or met them. This doesn't feel right, as unknown parts of the map should be completely unknown.
In my first huge game that i'm currently playing, i'm just ending colonization the phase. I did very slow tech, 9 normal AI, abundent planets and stars (scattered). Besides the few 4-6 class planets left, almost every planet is colonized. I had a colony ship on the opposite side of the small section that was left to colonize. By the time it could cross the map to reach a habitable planet, that planet would surely be taken. There was one planet (unexplored) nearby that was bordered by 3 other rac
How far ahead in techs did you become be rushing to larger ships? There are many viable options in GalCiv2, and that helps make it a great game.
The Yor were constructed by the Iconians. The Dread Lords reprogrammed the Yor to hate all organic life. What the campaign says and what IGN has differ somewhat though.
Had the population thing happen once. Might just be a display error, but i didn't check my taxes/etc to know for sure.
It's not a bug. It's really important on the forums especially to distinguish between features or design aspects that one doesn't agree with and bugs. What we will probably do is have it based on difficulty level eventually. That is, if you're playing at a high level, then there won't be a debt cap. But to a new player who suddenly mistakenly buys a huge and expensiv
Just wondering why every race (besides terran) has a far superior advantage in starting techs compared to what you can pick with your custom race. You only get 200 points to spend on a limited choice of techs, while most races have techs that add up to many times more points of what a custom race gets to spend. Also, not all techs even become available when you select the prerequisite; while, some techs showup even though you don't have enough points to even possibly get them. Was there a balanc
Well this section is empty right now (new subthread?), so I'll start off with a request. Please post some suggestions and strategies you have used. Never played GalCiv 1, but i'm a big Civ fan. I feel almost completely lost on what to do while playing. The tutorials are okay for someone who is just getting into the genre and need help with the interface, but don't really go into any detail on how to play beyond 'this is this, and that is that'.