syneris

syneris

Joined Member # 2398495
42 Posts 274 Replies 652 Reputation

If you use the cargo hull for transports then colony ships can be upgrade into transport ships. The troop module is a little smaller but costs just a bit more. The adv troop module that holds twice as many troops is quite a bit smaller, but costs a lot more. With a lot of engines, it's speed might make up for lack of hp/weapon/defense.

10 Replies 8,612 Views

I don't like this change at all. It doesn't make much sense to me. If the problem is finding small parts among all your jewelry, then why not just add a button in the ship design ui to remove all non-jewelry pieces. You could even just change the way clear works to remove non-jewelry instead of adding a new button. I mean if you think of upgrading as oop inheritence, it's like all non-jewelry pieces are now private members instead of protected but jewelry pieces are still protected. Why split th

8 Replies 11,279 Views

If you turn on the ownership option of the minimap, you can see where every race is at even if you haven't explored that are or met them. This doesn't feel right, as unknown parts of the map should be completely unknown.

0 Replies 1,988 Views

In my first huge game that i'm currently playing, i'm just ending colonization the phase. I did very slow tech, 9 normal AI, abundent planets and stars (scattered). Besides the few 4-6 class planets left, almost every planet is colonized. I had a colony ship on the opposite side of the small section that was left to colonize. By the time it could cross the map to reach a habitable planet, that planet would surely be taken. There was one planet (unexplored) nearby that was bordered by 3 other rac

6 Replies 11,349 Views

It's not a bug. It's really important on the forums especially to distinguish between features or design aspects that one doesn't agree with and bugs. What we will probably do is have it based on difficulty level eventually. That is, if you're playing at a high level, then there won't be a debt cap. But to a new player who suddenly mistakenly buys a huge and expensiv

18 Replies 23,053 Views

Just wondering why every race (besides terran) has a far superior advantage in starting techs compared to what you can pick with your custom race. You only get 200 points to spend on a limited choice of techs, while most races have techs that add up to many times more points of what a custom race gets to spend. Also, not all techs even become available when you select the prerequisite; while, some techs showup even though you don't have enough points to even possibly get them. Was there a balanc

2 Replies 3,598 Views

Well this section is empty right now (new subthread?), so I'll start off with a request. Please post some suggestions and strategies you have used. Never played GalCiv 1, but i'm a big Civ fan. I feel almost completely lost on what to do while playing. The tutorials are okay for someone who is just getting into the genre and need help with the interface, but don't really go into any detail on how to play beyond 'this is this, and that is that'.

0 Replies 1,915 Views