Any cosmetic changes to gfx that do not edit any xml should be safe.
syneris
Didn't read all of it, but felt like bumping *shrug*
check post #9 of https://forums.galciv2.com/?ForumID=347&AID=104963 also you can do a search of the forums for siege to find other suggested tactics. It's one of the most popular campaign missions
Right now, Starbase HP cannot be modded Starbase HP is linked to the HP of the hull it uses for the Starbase core design in GC2ships.xml iirc. I haven't tested if starbases get the bonus hp from the hp ability like ships do though.
This walkthrough is for v1.0X. It may not be viable in v1.1 and/or on high difficulties. First turn: Design a new constructor with 1 constructor modules, 1 impulse drive, 2 general life supports. Design a new colony ship with 1 colony module, 2 impulse drives, 2 general life supports. Design a cargo hull fighter with atleast 2 general life supports, atleast 2 impulse drives, and atleast 1 laser. Move your colony ship into orbit and relau
Already researched? never encountered that kind of problem. Post the xml of one of your techs that you have a problem with.
Here is a link to a map editor called gc2builder Link This post is mainly for when someone searches the forum. Please direct any discussion on gc2builder to it's forums. Also, There is an upcoming release that people should definately checkout
but if there is alternative way to get the info to you, I'd love to help out. There is an email somewhere for you to send the debug.err to. Maybe someone can post what it is and how to use it (if it's not stickied or something). I don't crash hardly ever, except when I mod the wrong thing to the wrong
if you know how to do cheats, then do the same but instead of cheat use debug. This is supposed to make the debug.err generate more info. Also, I think the debug.err is filled out as it goes, and not just at a crash. Next time it happens, send/post the debug.err in the game's directory before loading galciv2.
Maybe they got it in an invasion or stole it?
The developers don't have time to read every single last post made on this forum Are you sure? Frogboy doesn't seem to sleep. Even if he's supposed to be asleep on irc, he's still here posting away
I remember reading somewhere that XP prevents applications from BSODing, and if you get a BSOD it will most likely be due to hardware or drivers. I don't remember about it very well, so don't blame me if this is wrong
sdmcp.exe is in program files\common files\stardock and yeah it's one of the enable mcp things.
It's something with Stardock Central. You can turn it off in your preferences. Thanks to the irc channel for this info
The only problem that might occur is if that old binary format is not supported in the new version. Looks like the game automaticly converts the .shipclass file into .xml
Are you playing the same ship style as the ships you put in?
This game is quickly costing me over 200.00 so I hope it gets fixed ASAP. Lets just say my copy of XP is questionable. So I had to pay to make it legit. Y
To remove them, just comment out their race entry in "Data\English\RaceConfig.xml". Are you sure this won't cause a CTD if the game picks them to be in?
Does using Control U cheat to reveal the map, also reveal it to the AI?
Well, if Stardocks tells me how I can creat Hangars myself, I would not bother them asking to help the Modder-community with the "Hangars". Decompile the exe, add all the necessary code changes (knowledge of atleast c++ and whatever other languages & API's used), edit the GUI to show all the changes
Still, I'm not sure how the old ship designs are going to work with the new rotation stuff. There are new tags in the shipcfg file for yaw, pitch and roll. The default is 0 so old design should work. New user created ships are stored as a shipcfg (this is what it looks like) and now an xml file instea
Is this what you want? http://www.gc2builder.com/viewtopic.php?t=31
My guess, 1 more week.
2) Do you know offhand if, within events, each moral option can affect multiple attributes. Right now each event in events.xml allows a given moral option to affect one attribute plus population; I want to know if, say, a good choice can increase morale while also decreasing production. Events look li
You don't lose money fom wasted MP... any money you don't spend on a ship you built in that turn goes to your treasury Not sure if I understand you correctly, so sorry if this is what you do mean. A planet has 500 MP and builds a ship that has a cost of 100. You do pay 500 bc and not only 100bc. Rather than having rollover for p