syneris

syneris

Joined Member # 2398495
42 Posts 274 Replies 652 Reputation

Link is a similar post from a few days ago with some stuff in it. Thanks for the link. Kalin is a member of the forums now, so I might let him/her post those. I'll add them myself in a few days if they aren't on the list <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absmi

19 Replies 8,719 Views

If anyone wants to scrounge the forums for things already suggested before I get around to it, feel free to post a link to the topic here or add it to the list.

19 Replies 8,719 Views

I'm compiling a modder wishlist to submit to the devs. Please head over to http://www.gc2builder.com/viewtopic.php?t=82 and post your modding desires.

19 Replies 8,719 Views
Reply to Governments in Modding

Govenrment only increases economy. It does not have any effect on military, social, or research production. The manual is wrong and so is the ingame display. It was changed and there is a post somehwere on the forums by frogboy confirming this. head over to http://www.gc2builder.com/ for a more user friendly modder forum

13 Replies 7,191 Views
Reply to Almost done.. in Modding

I think for non-beta users the tweaks to the AI, bug fixes, no tech trading, and other things far outweigh the mods. Does this mean there won't be any of the new modding stuff in v1.1 or just the mod(s) you refered to in the topic?

22 Replies 13,036 Views

I'd say exploit. Does this work? I haven't played any metaverse games, so I don't know how loading saves works. In Civ4, the saves somehow know if you reload an earlier save. Civfanatics uses it to check and make sure games submited to thier ranking system are not cheated in any way. GalCiv2 may have something similar for metaverse.

6 Replies 7,403 Views

So the only conclusion that I can make is that this is the value used to determine how much the AI should research a particular technology, and has nothing with how much it "values" it I believe this is true. I think it's a bit more complicated than just this value is higher so i'll research it. If I

8 Replies 11,288 Views

I play SWEAW and what the Ships have is actually MORE Hangar then we have at GalCiv2. If we take a Star Destroyer for example, the TIE Fighters and TIE Bombers launching out from it's "Belly" just as they do in the movies and in the other Star Wars games. Yea, but you never have to build a single

24 Replies 10,848 Views

I think it only uses the shipcfg that doesn't have a number at first. Later in the game it may use the other ones for better ships or upgraded ships.

18 Replies 12,386 Views

Just checked this and it mostly works. One thing that I'm noticing in the v1.1 beta 2 is that any module added by the AI is also getting added to the design in addition to what's already on it (this also happens for the shipcfg designs that stardock made). This could cause ships to look ugly, so I'll make some inquiries about it.

18 Replies 12,386 Views

so I need to use Kryo's Hull Mod for ingame? Wow, sorry I missed replying for a week. Must've been bumped way back pretty fast, because I try to check on replies to things that happen while I sleep/work. I haven't used Kryo's hull mod, so I can't tell you how you add anything to it. Pretty tired atm, but I can give you a link to a ship I'

9 Replies 9,766 Views

An interesting range of replies (no I didn't forget about this thread that I started, just didn't have any comments). It seems a lot of people like the way it works, and it's balanced around that system (for the most part). Thanks for the feedback and discussion on it. The solution for my mod with the current system is probably just some adjustments of componen

20 Replies 15,505 Views

The AI only uses the shipcfg designs in Galciv2\Data\Shipcfg (maybe different folder for German version). The shipcfg file is only wha the ship looks like. The shipcfg file the AI picks is determined by what the AI will use the ship for and what ship style the AI race is (S0-S5). To get the AI ships to use your models, you need to change the shipcfg files. You will need to create the new designs in the ship builder and replace the ones in the ship

18 Replies 12,386 Views

I tried to use http://babelfish.altavista.com/ to translate, but it is not very good. You have made models to change what the ships look like? You can see the models for your ships, but the AI does not use the models?

18 Replies 12,386 Views

I can't get this to reproduce, so in converting to XML the problem may have been fixed. I can't reproduce it either in 1.1 beta 2. Love the change to xml.

10 Replies 4,232 Views

Adding hangers to the game is more than just a simple task. It would require quite a bit of code added and changed. Star Wars: Empire at War doesn't even really have hangers. The pseudo-hangers it has aren't controllable by the user and are only available on Imperial Ships and Space Stations. The latest Star Wars game and it doesn't even have hangers.

24 Replies 10,848 Views

Sorry, I don't quite understand what you're trying to ask in english. I don't speak german, but it seems german is your native language. Hopefully, Someone who does speak german can help with your answer. If not, try again with english because I might know what you want.

18 Replies 12,386 Views

Any recent news on the possibility of map editor for the game like gc2builder?

13 Replies 10,280 Views