Chelovek

Chelovek

Joined Member # 2391427
8 Posts 26 Replies 5,148 Reputation

facility that provide visiblity is awful - there are not that many squares that someone may build some sensor facility - it is easier to build cargo-hull filled with sensors and build something useful on planet.

8 Replies 8,221 Views

Here is more: -Heavy Cover: Any defence building add +N% soldiering -Historical zone: +N% to loyality if used. -Good drop site: Any defence building subtract N% soldiering -Rare gems: +N% to trade income within chosen world's radius -Polluted zone: -N% to trade income within chosen world's radius(danger of infection) Bonuses for zones, gained by Soil Enrichment, Habitat and Terraforming: -Ruined Temple: +N% Tourism in

1 Replies 2,802 Views

Well Warhammer 40k got good concept for space mine fields. And regarding speed reduction - here is an idea - reduce speed for small ships and damage capital ones. For example starbase or improvement can decrease enemy movement so it's the same but for example for 3x3 cells - whole 3x3 area reduce damage for every ship class and if capital one pass through center cell - it's taking damage.

36 Replies 26,365 Views

Then AI too must offer bribes to you. Oh, and by the way - there can option for minor session to pay reparations for war. As far as I remember there wasn't any reparations implementation yet, only tribute, but that was artifical - for example if player used mass drivers or gas warfare or tidal blah-blah and after war chosen race can demand reparation for usage "immoral" weapons(we got several million of newborn freaks! Who would support em! Who would support billions of or[hans!) so if he

22 Replies 11,271 Views
Reply to Espionage in Diplomacy

Technology stealing should be exclusive and ultra-expensive otherwise we'll repeat CivIII techwhoring when it was easier to invest everything in economy and jsut steal techs on gained income. Maybe each level of espionage can allow additional options like at low level - can gain info about planets, medium can allow some minor sabotage and on high sabotage is much serious. For additional options: Epidemic outbreak - reduce population and

16 Replies 18,685 Views

The point is to send colony ship to rich one whyle purchase another ship and "discharge" video on near low class planet so you'll get good planet before AI can reach it.

20 Replies 16,929 Views

Option to auto-replace old designs with latest and advanced ones, like change all laser I to Laser II - that apply only to single class of weapon cuz for example Laser V can be less in size than Phasor I but key is Replace function. Simmetric buttor - where if it is possible ship designer place simmetric improvements for ship - for example left-right si metric and foreward-backward simmetric. I'm tired of catching single place point to

1 Replies 3,196 Views

That would be fun if squares' bonuses would be more various, and not always positive and surely with levels for each(like 100/200/300 or so), such as: Hostile natives/Radiation: +% build time Friendly terrain: +N% to build speed Valuable Minerals: +N% to economy Unstable tectonic: +N% maintenance Polluted fields: nearby squares farm improvements only half effective Equator-close: bonus to shipbuilding if starport is built on this square<

1 Replies 2,802 Views

That seems strange that squares wich was gained by habitat/soil enr/ terraf never get bonuses like initial ones - +n% to manuf/etc. By logic it should be reverse for ruins - for example - there are wasteland - after building habitat your workers discover some ancient ruins or mineral deposits that was preiveously unavailable due to hostile enviro of that square.

0 Replies 3,292 Views

Here is a trick I've found. Surely others recognized it too but for those who didn't: For example you got class 4 and class 10 planets near. First colonized planet should be poor one and only second colony ship should move to high quality one. When you colonize first planet a video about first col, start to play - that means that planet NEVER can get choice option - like good/neutral/bad option and that means bonuses for rich planet are lost. if y

20 Replies 16,929 Views

Yea, tech trade now mean ifone know something two turns after everyone would get it. Kills athmosphere( such as warlike guys with backward econ - now they got both\ And hope now I'll see Pirates.

223 Replies 115,231 Views

Better assemble UP in shorter periods - for the time beings UP sessions are far too rare and, in truth, unimportant. Tax for bases is not that important for UP level of meeting. There should be more important like forbidding gas warfare/planetary bombardment and such, wich WILL have significant influence over all galactic life. Proposal is simple - divide UP sessions on Galactic UP when ALL races and proposals should be much more important. And s

22 Replies 11,271 Views

It seems that AI assemble fleet with transport just cuz there was ttran and some ship around, and ifthere would be two transport he'll assemble 2 tran fleet. That's for sure a bad choice for realism, even in dreadlords - if it was possible to make only 10 Dreads available to transport it may be possible to make transport ships like 30 logistics-worth so noone can join/guard them.

11 Replies 16,817 Views

Civ III and IV got one great feature - AI NEVER let his transports move without protection, even if transport in sea seem alone then there is a submarine with him. So it fails any logic that transports are moved without protection in galciv II. Lately ai begin to assemble fleets with transports but that's a little help cuz at the beginning you can add n+1 levels on defenseless AI transports that just move to your worlds even if there ships orbiting. W

11 Replies 16,817 Views

Better implement idea of refit for ships as being proposed, wich would take several weeks but cost "normally", not 1000bc for adding one sensor or such. Normally it'll much more easier to make new than upgrade, only ultra-elite ships worth spending bc on 'em.

26 Replies 26,666 Views

Can't wait to lay my unholy hands on that. And hope AI would value techs more and won't sell it to everyone)

223 Replies 115,231 Views