Colonizing first planet trick

Here is a trick I've found. Surely others recognized it too but for those who didn't:
For example you got class 4 and class 10 planets near. First colonized planet should be poor one and only second colony ship should move to high quality one. When you colonize first planet a video about first col, start to play - that means that planet NEVER can get choice option - like good/neutral/bad option and that means bonuses for rich planet are lost. if you "discharge" video on poor one then rich one can get that powerful bonuses - up to +40% to PQ (so class 4 can become 6 whyle class 10 can get whole 4 or 5 additional squares or powerful bonus wich would be more useful for large planet)
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Reply #1 Top
Good point!
Reply #2 Top
One thing though, if you're playing as a good civilization then the opposite strategy is better.
Reply #3 Top

One thing though, if you're playing as a good civilization then the opposite strategy is better.


Heh... if I am playing as a Good civ and I get a 40%PQ planet bonus.... I just go and say some Hail Mary's later!
Reply #5 Top
Heh... if I am playing as a Good civ and I get a 40%PQ planet bonus.... I just go and say some Hail Mary's later!


Yeah that's true. No matter how pure and holy I might be acting, if a notable bonus comes up I do the evil thing and make up for it later.

Of course, we're not truly good in that case =P
Reply #6 Top
Of course, we're not truly good in that case =P


Sometimes you've got to be cruel to be kind...... tough love and all that!!
Reply #8 Top
Except that maybe in the meantime the PC will colonize the good planet.




I usually buy a starport, AND a colony ship, on the same turn that I colonize the planet.

They don't beat me to it then!
Reply #9 Top
I rarely get moral choices when colonizing a new world.
Reply #10 Top
Huh, can we try that first post in english.. please.
Reply #11 Top
I often question why are all the best choices always "evil"?? Goody two shoes choices gain you nothing, in fact some are some major losses to population, while evil gives you oodles of bonuses. There should be a mixture I think here because the game does tend to drive you to the DARK side of things.
Reply #12 Top
I'm sorry...perhaps my comprehension skills aren't tuned correctly. What is Chelovek trying to say? I just read something about video and QL10 planets but that's all I got out of it. Can someone translate it into something easier to understand?
Reply #13 Top
I believe he is talking about that colonization video that you witness when you colonize your first planet. Apparently, since that video plays, you won't get a moral decision for that planet. So if you're evil, and you want to take advantage of powerful evil bonuses with good planets, you should use the colonization video on a low PQ planet and "save" the bonus for a better planet. Although I've never had many interesting moral decision on colonization (alway about some natives living there already, or god forbid, bug wars!).

Keep in mind that this is only my guess on what the OP was trying to say
Reply #14 Top
true, but around fifty percent of the time u dont get a bonus decision. so in the time it takes you tobuild antoher colony ship, thats time you have lost to develop this hypothetical "10" planet which will be much more useful (eg can hold more industry = more colony ships)
Reply #15 Top
The point is to send colony ship to rich one whyle purchase another ship and "discharge" video on near low class planet so you'll get good planet before AI can reach it.
Reply #16 Top
evil is the exclusive way to gaiing bonuses when colonizing planets, and that is intentional!
being good causes you penalties to individual planets, but you get bonuses and benefits in diplomacy. (ie, good races will ally with you against evil races, evil races will NOT ally with another evil race)...
Reply #17 Top
The point is to send colony ship to rich one whyle purchase another ship and "discharge" video on near low class planet so you'll get good planet before AI can reach it.
but around fifty percent of the time u dont get a bonus decision. so in the time it takes you tobuild antoher colony ship, thats time you have lost to develop this hypothetical "10" planet which will be much more useful (eg can hold more industry = more colony ships)


Yes, but the point is the 2nd colony ship *could* have possibly colonised another PQ 10 planet , but didn't because you spent it on a PQ 4 one and the next one was slower. Saying that you buy all your colony ships doesn't help unless you have infinite cash (and even then you only can rush build 1 at a time i think).

Eventually you will come to a point where, if you had not wasted your first colony ship on a PQ 4 planet, you would have gotten to a high PQ planet that the AI got instead.

I don't think the strategy outlined in the thread is worth it, because

(i) there is a low chance of getting a moral choice
(ii) Many of them are too helpful anyway (starship bonus anyone?)
(iii) Unless it is REALLY a high PQ planet (PQ 10 is nothing) , the bonus is not very significant.

I rather grab an extra PQ 10 planet.

Reply #18 Top
This all depends on how far away planets are from you to begin with. Personally, I use the 2 speed colony ship on the lousy planet, unless I can CLEARLY see a better one around. The AI is a lot better with colony ships now, and designs faster ones, so you'll need to utilize faster ones to beat them to good planets anyways. Might as well not waste the slow colony ship as it tries to find a good planet.
Reply #19 Top
I have never colonized the PQ4 planet at all unless it was Rare planets and that would be my last chance at having a third planet. Otherwise all my colony ships are out racing for good planets. Silver, I dont do what you do because I don't have a 2-speed colony ship. I upgrade it on turn 1 to a 3-speed or 4-speed. It costs 48 bc and is ready the next turn.

I must not understand how influence works in this game because I have never managed to flip that PQ4 planet or skull it despite having my biggest and best planet right next to it the entire game.
Reply #20 Top
I don't really worry about the whole good vs evil thing since I'll just pay up my 10 bc per turn and pick whatever alignment I feel like in the mid-game. Then I go talk to everybody, introduce myself as the new, friendly Terran Alliance, and do all sorts of diplomatic stuff I couldn't do in the early game.