Another thing i hear wanted is more planetary deffences. why not combine these ideas.
What i envision is a component for an orbital fleet manager. you build this device that constructs, corodinates , and detonates a small number of mines used in conjunction with the orbiting fleet. Provideing a -x to the attackers 'inital advantage'. As if they had to waste time manuvering around the few mines, or if they were sent to the likley path of transports, killing off a few hundred would-be attackers.
Imagine the mines to be about the size of a tenis ball, but most of that would be in a complex mirror system surounding a small alblative 'core'. and would be steered by pointing lasers at the mirrors to 'steer' them. and perhaps detonate them as well with larger bursts
1) Does it make the game more fun?
i think so yes
2) How does it affect the computer AI?
it does affect the ai, but only as an additional deffence for planets. given the much larger effect of the orbital manager i dont think this will be a big conserne, but making it to little is an equal problem. *ponders
3) How much does it cost to implement?
not much, but the system has a limit in effictivness, how many mines can be 'steered' and effictivly detonated by the laser control system over the corse of a given space battle. it dosent matter if you have a million, if you can only manage a thousand at most
4) How much time would it take to implement?
im not sure, this depends on details that can be changed.
one of those varibles is the option of displaying what hundreds of mirrors would look like, scarted around an orbital fleet manager
This could be a precurser tech that comes only through random event. another reason it could be likited to small scale is your researchers Are still figuring out how the precursers worked it. perhaps origanly it wasent even a weapon, but a meteor deturent
conclusion: inconclusive, i havent even played the beta, and have no clue how even a limited system woul affect things. *wonders if any modders are reading this*