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Mines, Layers, and Sweepers

Mines, Layers, and Sweepers

Things that go "boom"

I love mines. Total Annihilation had them, Stars! had them, Space Empires has them, and heck, even World of Warcraft (Hunter class) and Half-Life have them. And any time I get a mine kill, I think jubilantly about how clever I am and how dumb my opponent is - they're just the most satisfying kills I can make. I probably use them to excess whenever they're available, because they're so darn fun.

So... any chance GalCiv will support them? Or allow the possibility of modding them in?
26,365 views 36 replies
Reply #26 Top
Uhm.... micromanagement hell, anyone?
Reply #27 Top
Another thing i hear wanted is more planetary deffences. why not combine these ideas.

What i envision is a component for an orbital fleet manager. you build this device that constructs, corodinates , and detonates a small number of mines used in conjunction with the orbiting fleet. Provideing a -x to the attackers 'inital advantage'. As if they had to waste time manuvering around the few mines, or if they were sent to the likley path of transports, killing off a few hundred would-be attackers.

Imagine the mines to be about the size of a tenis ball, but most of that would be in a complex mirror system surounding a small alblative 'core'. and would be steered by pointing lasers at the mirrors to 'steer' them. and perhaps detonate them as well with larger bursts

1) Does it make the game more fun?

i think so yes

2) How does it affect the computer AI?

it does affect the ai, but only as an additional deffence for planets. given the much larger effect of the orbital manager i dont think this will be a big conserne, but making it to little is an equal problem. *ponders

3) How much does it cost to implement?

not much, but the system has a limit in effictivness, how many mines can be 'steered' and effictivly detonated by the laser control system over the corse of a given space battle. it dosent matter if you have a million, if you can only manage a thousand at most

4) How much time would it take to implement?

im not sure, this depends on details that can be changed.

one of those varibles is the option of displaying what hundreds of mirrors would look like, scarted around an orbital fleet manager

This could be a precurser tech that comes only through random event. another reason it could be likited to small scale is your researchers Are still figuring out how the precursers worked it. perhaps origanly it wasent even a weapon, but a meteor deturent

conclusion: inconclusive, i havent even played the beta, and have no clue how even a limited system woul affect things. *wonders if any modders are reading this*
Reply #28 Top
*wonders if any modders are reading this*


I am

But modding is always limited by the engine. So far, it seems that immobile ships are out, stealth technology is out, carriers are out, space battles different than "two sides firing" are out, and AI modding is out (I could be wrong about that one, but recoding core routines is certainly out). So the only way to model minefields are with fully visible, very cheap, unarmored customized starbase hulls... and sweepers with ships that have huge attack and defense bonii to said starbases, but are weak to other ships. It would be more like SEIV satellites versus point-defense ships, but that's really pretty close to mines and sweepers.

However, I'm not really sure if such modding is strictly possible, as it depends on the limits of component and hull specificity. A minesweeper should not, for example, be able to annihilate ANY starbase, just 'minefield' starbases.

Something like your example of mirrors could possibly be abstracted into a planetary building, as it is inherently planet-centric. Deep space mines, however, would need more engine support... and the exact limits of modding have not yet been published. AI support for stealth, and engine support for (strategically) immobile ships + carriers would both be wonderful, though, and useful for much more than just minefields. Stealthy probes, fighter/carrier fleets, and satellite clusters are just some of the many fun things that could be added with such support. A satellite cluster would be an easy, maintenance-free way to interdict an undefended enemy planet - just place them in orbit, and any newly produced ship has to fight immediately on launch before it can be formed into a fleet.
Reply #29 Top
The nearest thing I can think of to a mine that is easily addable would be a super-cheap 1-HP hull with just enough space for a single weapon. Of course, there's no way to prevent them from being mobile, but you could at least give them higher-than achievable logistics requirements so they can't be fleeted except by an OFM.
Reply #30 Top
The nearest thing I can think of to a mine that is easily addable would be a super-cheap 1-HP hull with just enough space for a single weapon.


Damn that makes sense in a sadistic sort of way. Put yer biggest weapon on the hull, outfit it with a couple of sensors maybe a basic or general life support and a decent drive and you have a one shot mine. With a good sensor range and speed you are pretty much guaranteed to get to attack first therefore initial damage is yours.

Really good idea later in the game especially due to the high cost of huge and large ships when they are outfitted with the newest hyper warp drives and offensive weaponry.

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Reply #31 Top
Carriers are possible, you just have to be a bit imaginative. Basically design your fighters as a module, assign them as missile technology and give them a damage value. Assign a new model of a hanger to the tech tree to launch them and you have fighters. Problem then is the fact they don't come back and appear to blow up when they ram the enemy ships. LOL!

A work around is possible I suspect.

Also mines could be given a default movement value of -10 to stop them moving. I assume certain hull classes get native abilities, otherwise they would all be just pointless hulls that are only separated by their capacity.
Reply #32 Top
Also mines could be given a default movement value of -10 to stop them moving. I assume certain hull classes get native abilities, otherwise they would all be just pointless hulls that are only separated by their capacity.


Nope. The game engine forcibly gives any ship at least 1 movement point.
Reply #33 Top
There would need to be check-and-balance against offensive mode mine layers.
Perhaps limit the number of engines that can be put onto a mine layer type of ship hull?

How about a Speed 9 mine layer ship that can zoom to a planet (with no defending mine field) before defender can even react, then start laying mines so that the defender's ships cannot even reach their own home planet in time to defend it?

Very cheesy...
Reply #34 Top
Well Warhammer 40k got good concept for space mine fields. And regarding speed reduction - here is an idea - reduce speed for small ships and damage capital ones. For example starbase or improvement can decrease enemy movement so it's the same but for example for 3x3 cells - whole 3x3 area reduce damage for every ship class and if capital one pass through center cell - it's taking damage.
Reply #35 Top
NO
Reply #36 Top
There would need to be check-and-balance against offensive mode mine layers.
Perhaps limit the number of engines that can be put onto a mine layer type of ship hull?


Yes - I think mine layers should be very, very massive; allow only 1 or 2 engines; and have the engines 3x the normal size and cost (for pushing all that mass).

How about a Speed 9 mine layer ship that can zoom to a planet (with no defending mine field) before defender can even react, then start laying mines so that the defender's ships cannot even reach their own home planet in time to defend it?


Even if minelayers could achieve speed 9, they should take a complete turn to lay mines. In the Stars! and Space Empires IV models, a minelayer typically sits at a spot for several turns before the minefield becomes dense enough to be useful. If a player lets an enemy sneak a minelayer in - even at speed 9 - shame on him. But if he lets it sit there for several turns laying mines, that's worse than "shameful", it's more like suicidal