Option to choose Race aligment during custom race creation. At least a bit. Option to disable constant Greetengs/The most civs=>Research=>Capital after loading. Planetary Defence Stations, built by Constructors. Provide minor or passive defence against invasion. Just prevent transports to invade until stations are destroyed. Options for zero class planets: Make some 0-class planets different, like Gas Giants, Toxic Enviromen
Chelovek
There is a bug that occurs sometimes. From rime to time my fleet refuses to move, indicates that moves still left but can't make a single move. That often happen at the beginning of turn and only disband=>create helps in that situation, loading won't help. Anyone suffered from same bug here? Edit: Strange, I thought I posted it in bugs' forum. Please move message to Bugs section.
double post
Ideas: Make some 0-class planets different, like Gas Giants, Toxic Enviroment, Wasteland and others Constructor's improvements for different types, at first there can be built some structure like Work Station around or on that zeroclass planet and then it can be improved with this: -Rare Chemicals Mine(Gas Warfare Cheaper or removed "decrease quality" factor + some bonus, available to build after some tech researched); -Tourism base, ancient ruins(Like City in the Sky for Gas
It seems to me that only few options afect gameplay. For example I choose defferent number of planets several times, but there are always 5 of planets in every game. Same with habitable planets' - always one-two planets with 6+ class, one with 3-4 and rest is zero. Similar with tight/loose clusters. And one more cosmetic rant - planets that look habitable(earth-like) displayed as zero-class...here more correctly that zero-class planets displayed like habitable ones.
More I'd say - it's strange and weird that democracy/federation coincidered as "advanced" forms of goverment. Why not implement standart approach - change some tech names and add some bonuses to Imperial form. Otherwise it seems stupid to research techs if you are not going to change goverment. As if for +5 bonus-_-. As well as option that if your approval rating would be low there are chance that forced random goverment change can happen(and you are unable to change it back for a while). T
On my side I'd agree and add - one more option - to deisable that constant "Hello"=>Research=>Planet with Capital, so game would always go to starmap.
Ok 'ere we go, don't want to insert numbers - dat's balacne team's job but glad to tell some ideaz: Xenotolerance(good) + Influence/Diprelations - Loyality/ Xenophobia(evil) +Loyality/Espionage - Influence/Diprelations Forbidden knowledge(???) -Research +Social/Military Production Wartime Propaganda(neutral) +Soldiering/Weapons -Economy
Ok here is some ideaz: - Make Trade increase diplomatic relations a bit - Give ability to arrange trade fleet - freighter with protections by several units/several freighters at once or ability to Economic Space Station to provide protection to freighters by adding strengh/defence to freighters only. -Letter el'Marque provided to ships after some technology discovered - after freighter destruction player/AI get amount of credits that freighter carried.