This issue was dealt with early on in GC2. AI wasn't counting the bonus military SB were giving fleets and they were making really bad descisions. Including the SB effects in their descisions made them appear smarter without adding a lot of complex AI code. But you are right it's not perfect.
whitt13
Where is the offical change log kept? My readme still says vers 1.31. I just went from 1.4x.061 to 1.4x.070, are the changes listed somewhere? I see the base 1.4x overview in the journals section. Thanks.
1 I like expensive upgrades, ships don't last forever. Sell your old ships to your friends. 2 Mod the starbase HP to make them tougher. Can you do that, like with ships? 3 I like the current combat system. If anything it is biased toward the player in that a competent player's ships are always going to be better optimized against his chosen opponent than the AI, who makes an educated guess based on possible opponents. 4 Crazy talk.
Read the developer log on ship speed and AI. The AI wasn't designed to be able to react to fast ships, so using speeds faster than say, 20, and it's just an exploit that unbalances the game. I've been making small modifications to the ship stat files. I think my next one will be to slow the max speeds down a bit by making the engine components and sizemods slightly bigger so they take up more space.
I'm still finishing a 1.3 beta 2 game on the largest map. I think I'm on painful, the AI level where they get a small bonus. The AI is much better than the original release and is challenging to play against. I consider restarting until you get a good position cheating. I think a lot of people who are complaining the game AI is too easy are doing this. One area that I see that would make the game much more difficult is AI use of starbases. I see them building starbases, b
Multiple successful invasions are about efficiency. If you get into a war of attrition where 1 enemy pop kills one invader and so on, you will quickly exhaust your invasion forces. You have to stack the odds as far in your favor as possible, minimize your losses, and hit multiple planets in quick sucession. To do this you need maxed out soldiering, fast transports with 5bil troops each, and really good logistics to get the odds to at least 2 or 3 to 1. Also use mini-soldiers, the cost is wor
A planet with 10 factories, and a couple of econ starbases can crank out a huge hull in no time, I don't know what you are all talking about. I like that they increased logistics for huge to 8, a bigger hull should have a massive logistics cost for play balance.
So if you can have 16 together and military bonuses stack, that would be a extremely nasty setup. I wish the AI would do stuff like that
The cargo hull was 93 after the shrinker changed it. So I'm not sure what level of miniturization that is. Before the shrinker I had 2 hyper warp engines, 10 sensor IV's, and 3 life supports. After, I added the life supports, engines and I think I only got 8 or 9 sensors to fit
In my current game I built a hyperion shrinker. I went to design a new scout ship and couldn't even add the same components that I had on the previous design? The new cargo hull was 93 space. Did the components scale up more in size and offset the increased space the shrinker gave me?
It's not that I am opposed to tactical battles, it's just that you would need to re-write GC2 to add them. So to be realistic it ain't happening. I like the current vision of GC2, it's great fun. If GC3 is designed from the ground up to include tactical battles then I would give it try and see how it works. But I remember reading comments from a dev that because the AI can NEVER fight tactically as good as a human, it ends up throwing the game balance off as they have to give the A
GC2 combat is success, don't mess with it. You'd have to create a whole new game to implement what you are talking about.
If you think about it, since the weapons have no range or firing arcs, the auto battles are played as efficiently as possible as is. They just attack the easiest to kill with the best weapons first. You couldn't do any better if you had control. So they would need to completely redo the weapon/defense systems , and that would completely change the game, so I don't see tactical battles happening.
Don't you think that more advanced diplomacy and more politics are pretty much the same thing? You can't really have one without the other. I think these two would make the game better than any of the other options. With better politics, empires would take a more active role in cooperating to counter the largest most aggressive civs. I see so far that tactical battles has the highest response. I thought I would miss it but I find now that I am playing GC2, I like the current tactical batt
I am using 1.1 The farthest out zoom looks fine on the mini-map. If I zoom in a couple of graphical glitches occur. Sometimes the colored area of influence disappears. Sometimes the colored area is chopped off flat at a sector border. That's all I can remember from my last game.
-1 from what I see
Do your fleets help defend starbases along with the starbase, or is the battle seperate? IE they attack your fleet, then they attack the starbase, or they attack your combined fleet+starbase. Sorry I've never had this happen, so I don't know.
Thats clever
Is there a list of benefits alliances give you? What about starbases? Are range benefits granted? What about military starbases? Does your ally get bonuses?
Yeah happened to me too after a really long session, 6800 gt video. I'm probably not running the very latest drivers. I just saved, quit and relaunched the game.
The only problem is that if the AI can't use it correctly, then it's just another advantage for the human player.
I just think it's a type of exploit. Speed is a big advantage, and the current rules allows you to create low maint, super fast ships that can kill anything that isn't armed. Something that the AI doesn't do. I little drag for cargo hulls would temper this exploit.
Hey I have a request. Can you make a couple of generic saucer models in small/large/huge that we can hook stuff onto to make our own? These look good I will try them. Thanks.
Why can't I ever see my posts in the main forum?
Does this bother anyone? After I have researched some good engine techs, my non-combat ships, constructors, transports and freighters are incredibly fast, much faster than my combat ships because they are unarmed and have space for engines. So I have these huge ships that are supposedly carrying vast amounts of supplies/trade goods/construction materials/troops, and they are always faster than my combat ships. Shouldn't military ships alwa