actually, I'd like to know the stats and details for ALL the super-abilities! the descriptions both in game and in the manual aren't particularly helpful.
skunkpuppy
It could still be very useful for you, since the massive diplomatic bonuses will keep people from trying to fight you. Plus, if you're using the terrans anyways, you get their influence bonus. Thanks! However, the terrans don't get a "native" influence bonus, do they? I don't see it on the choose abilities tab. Indeed, no race has an influence bonus.
The description suggests that the Diplomatic Super-Ability increases influence. Does it? And if so, by how much? I'm trying to have a "super-influence" build to flip planets like nobody's business, so I was wondering about this.
Each of the pre-set races has un-used ability points under the Abilities screen, ranging from 8 to 10 points. My question is, when I select a pre-set race, am i "expected" to use up those points? I.e. if I play Humans, am I expected to choose some more abilities to use up their 10 unused points? Does the computer AI do this for the AI players? Or is everybody already "balanced" as it is, with the remaining points supposed to be unused.
is there a 700% influence bonus? that would be cool...
You know how when you choose a race, the abilities tab shows that some races have "extra" ability picks. For instance, I think the Altairans have something like 5 extra picks. So does the AI, when playing as one of those races, use up those picks? or do they play as the plain vanilla defaults?
delete the *.raceconfig files in my documents/my games/galciv2 directory.
I can't find anywhere on the forums where Stardock has addressed this question satisfactorily. I think this is one of those eternal mysteries which Stardock will glance over and decide, "Well, we don't think we want to worry about that in the patch, so we'll just ignore it and pretend we didn't read their comments. La-la-la...!"
What is the official Stardock position on this? Has Frogboy said anything about this before? it would be nice to get some confirmation that this was intentional and not just another bug. I've always wondered by the Yor get 12 points on default. (ie. -2 points). And the poor Iconians have 6 leftover points!!! This is ridiculous.
I agree with #19. The AI is only superficially good during one of those moments when they appear to be reacting intelligently to your moves. But those are generally one-off things. In general, the run-of-the-mill daily management issues and the overall general strategy are VERY badly handled by the AI, worse than in Civ4. Now, of course, Stardock can come and say, "but GalCiv 2 is more complex!" but really, if you are touting your "Single Player Game Only" and your supposedly-super in
Well, from the looks of it the peeps doing the manual and much of the in-game text were not talking with the game programmers. How else can one account for all the blatant discrepancies between what Frogboy says "should have been" and what really appears in the game?
Still it doesn't make sense for the Iconians to be described as "poor in research" when their own text description says "highly inventive". Indeed, judging from the other races, the iconians are supposed to be the tech-intensive ones, much like the MOO Psilons.
How about trade boosting starbases? Given that the radius of the starbase influence is pretty small, and trade routes can be VERY long, are we supposed to line the traderoute with a string of starbases (and spend all our logistics points doing so)? Also, does it mean we should have traderoutes only from one specific planet all going to another specific planet? (e.g. all from Earth going to Dratha) so that all the traderoutes will
According to Stardock's strategy guide for beginners, after we select a race (say humans) we're supposed to use up the remaining points. This suggests that the race defaults are not balanced. This seems the obvious deduction since some races have -2 ability points left over (e.g. the Korx) which means they've used up MORE than 10 points. Others like the Iconians have as many as 6 points leftover. The problem is adjusting the abili
When saving and reloading, all production and tech research stops for the next turn. Ships/improvements rush built the previous turn (before loading) will be kept on "0 Turns left" hold for the next turn after reloading. Meanwhile, ships will move and enemies will trade techs, etc.
I've said it once, I'll say it many times more. TOO MANY BUGS. Not just the show-stopping CTDs, but also interface, economics, diplomacy etc. Everything, really. Certainly many more than the average game release. I wonder if it's because Stardock is small company without enough resources for proper quality control, or is it simply because all the excitement of rushing out a game simply made them careless.
I'm going to just add that the developers seem to address the STRANGEST and least consequential problems in their patches, ignoring the really big bugs! I agree with all the above bugs. The problem is that these bugs are "under the hood". They are not immediately observable by the casual player or (MUCH more importantly) game reviewers. So the devs just SWEEP THEM UNDER THE RUG!
Yes please! It's not much fun when all the AIs have more or less the same tech. All their ships are the same!
Save game problem: On reloading a saved game: (1) All tech reseerch and production stop. (2) Whatever was being produced for that turn, if completed, does not get a GNN notification, so the build queue goes empty.
Regarding #5, I get that problem too. I realise that it seems to happen with military techs or stuff the AI would refuse to trade under any circs.
Afte playing a few games, I realised that I only encountered galactic random events (e.g. "Interest in all things foreign boosts influence") in my first couple of games. For quite a while now I haven't had any events at all! Has anyone else experienced this? How to correct?
Yes, this is my pet bugbear! I had the impression this is one big BUG that Stardock refuses to acknowledge but if this is a feature to discourage saving and re-loading for Metaverse scoring, can there be an option for players to choose (during game creation) "I do NOT wish to submit scores to metaverse" so that they can save and load without penalties?
I'm wondering why the default races have different leftover ability points. Some have as many is 6 points left over, while others have as little as 1. Are we supposed to pick additional points after that? I've read elsewhere that if we do, some special abilities (like miniaturization) will disappear. Or are we supposed to leave the races as they are and just play them with the leftover points
I'm wondering why the default races have different leftover ability points. Some have as many is 6 points left over, while others have as little as 1. Are we supposed to pick additional points after that? I've read elsewhere that if we do, some special abilities (like miniaturization) will disappear. Or are we supposed to leave the races as they are and just play them with the leftover points
I think the abiltiies selection is buggy. For instance, I selected the default Thalan race. I clicked OK until the "select number of opponents" screen. then I went back one screen to the "customise default race" screen. suddenly, all my Thalan abilities were DOUBLED-- +40 pop growth, +40 soc/mil production etc. And then, when I went back a further screen -- to the "select your race screen"-- the Thalan's abilities had entirely dis