Yes, it's totally random.
James Deutschland Beatty
In my most recent game, I got the peacekeeper event; it said that the ships would attack combat vessels in sectors not controlled by their owner. I thought that was sweet, since I was going for influence victory and hoping to avoid wars. But then the Peacekeepers started attacking *every* combat vessel, even ones in orbit of planets. This was still fine, since if everyone loses their military, they have no way to stop my insidious influence bases. The peacekeepers then started attacking
Here's my theory, which I'm sure is wrong: when you research technology, you never have exactly the right amount of research points, by which on the last turn of researching, more research points are being applied than are required to get the tech. These points spill over into the next tech, and make it cheaper to research. Creativity somehow makes these spill over research points more effective than they otherwise would be. Why do I think this is true? Because its plausible and expla
I find that the Drengin tend to switch from colony ships to military vessels before most everyone else, which means that they end up with far less planets at the end of the colony rush; more guns, though. They almost always have many, many more guns than I do.
Hahaha, thanks for appreciating my name. A couple of points: 1) I shouldn't have to mod the game for it to have icons for all the weapons. I know it would take ~5 seconds, but then why isn't it included in any of the updates? The modding thing isn't there so the devs don't need to finish the game. 2) Likewise, I shouldn't have to mod the game so the weapon from the subspace blaster tech is useful. And I don't really have an opinion on what stats the SB should hav
Everyone thought my mom was maybe more than a little crazy for making my middle name "Deutschland", but I think it really adds some flair to my name.
What is up with the last three techs on the beam weapon branch? I don't mind subspace annihilator not giving a weapon, despite what the description says; the doom ray's quite a jump, so put a little break before it. But the subspace blaster? It's useless! Here the stats on the three beam weapons before the doom ray, for people too lazy to look at the galactopedia: disruptor II: Cost 65, Size 5, Damage 7 disruptor III: Cost 70, Size 5, Damage 8 subspace blaster: C
"oisatsana" is an anagram for "asian oats", which probably means something.
The more busywork done by computers, the happier I am.
Well, a reboot did fix it, whatever the problem was.
Buggiest game you've ever played? Those are the words of a man who never played the 2001 Pools of Radiance. I tried to install it on my D: drive, and I guess that really pissed it off, cuz it formatted my C: drive. Say what you will about GalCiv2, at least installing it doesn't destroy your computer. I mean, seriously. Buggiest game you've ever played? Man, either you don't play a lot of games, or you're pretty lucky.
After I updated the game to v1.1, a lot of the text in the game was just gone. I didn't do any of the betas, and can't think why this would happen. It's persisted when I quit the game and started it up again. Is this happening to anyone else? Here are a two screen shots to show what I mean: This is the main menu, which is totally devoid of text, as is the load game dialogue. I haven't tried to start a new game, so I can't say what that's like. <img src="http://home.uch
In my games, the Drengin are never much of a threat to anyone but the minor races and their planets are usually divided by the Korx and Iconians, with whom I spend the rest of the time waging influence battles while trying to keep my fleet big enough to either stop them from invading or to invade them (depends on how we compare in tech). It's probably a matter of play styles/racial mixes/difficulty levels.
I think the point is that to get the Tech Victory your empire needs to be able to survive without getting constant improvements from tech. That path took me ~30-40 turns from Discovery Spheres (the last useful one) on a gigantic galaxy where I controlled about 50% of the habitable planets, all focused on research.
...it will double your taxes galaxy-wide Really? Are you sure? Because a) I'm pretty sure it didn't when I built it (but I was also already winning that one, so wasn't paying that much attention) and b) that's not at all related to what it's supposed to do. Devs? Bueller? Bueller?</f
The way that influence switching works is mysterious to me, largely because I've seen it explained several times, all of which contradict each other. Basically, there is a chance to get it switch once the other empire has 4X the influence, but it's random and effected by both how much influence the other empire has, and what the approval rating of the planet is. The approval rating thing might help explain both those planets, since they are
Yeah, but what the wonder actually does is reduce the cost and size of the survey module to zero, right? So it's not that all your ships get the ability to survey, it's that there's no reason not to put a survey module on every ship you build. And since that would give each ship +2 to sensors for free, it's kind of nice. Of course, if you're building wonders off the sensor branch, just skip the guidebook and go for Eyes of the Universe, which is the mo
One of my planets won't finish the item in its military construction queue. This started after I'd purchased a Constructor at it, and then realized that I'd just researched Impulse Drives, and so I changed the item in the queue to the new type of constructor, whcih cost ~5 bc more. It said it would be done the next turn. But it wasn't. It's sat at "0 Turns" to completion for quite a while now, and never gets anything done. Interestingly, it
"3. No option to view other races movement within your LOS." Sure, but you realize how annoying that would be once the game really gets going, esp. on gigantic maps? I can't really see the option being that valuable as people would turn it off once it takes a couple of minutes between their turns. "6. When choosing a planet name your text is displayed in all upper-case, but the Wod on the Street field uses mixed case."
Dude, don't even bother trying to apply grammar or spelling to forums (fora, if you want). Folks just type without bothering to read what they're writing.
I got this planet from the Drengin via influence. The Drengin AI had built the OFM on a 300% research tile, so I demolished it. But then it wouldn't let me build another one. It was never attacked so I don't know if it still got the benefits of an OFM, but something to look into.
1. Use the keyboard to rotate, zoom, and pan the ship in the designer. Having to keep going to the widget in the corner to do that gets annoying after a while. Dude, you can use the middle mouse button for that stuff. Just hold it down and you can rotate the camera around the ship.
Man, I don't want to be a dick, but try reading the manual (it's in the game folder).
You mean like trading your technologies to another civ? You gotta use the diplomacy screen for that, bro. And you don't lose them, the other civ just gets them. If you're talkin' about the planet improvements, like the factories n' stuff, there's no way to trade that stuff, not unless you want to trade the whole planet.
Naw man, nothin' carries over from mission to the next. Kind of a bummer if you ask me, but whatever.