What is up with the last three techs on the beam weapon branch? I don't mind subspace annihilator not giving a weapon, despite what the description says; the doom ray's quite a jump, so put a little break before it.
But the subspace blaster? It's useless! Here the stats on the three beam weapons before the doom ray, for people too lazy to look at the galactopedia:
disruptor II: Cost 65, Size 5, Damage 7
disruptor III: Cost 70, Size 5, Damage 8
subspace blaster: Cost 60, Size 6, Damage 6
The thing's larger and weaker, and only barely cheaper. For five credits more, disruptors II is smaller and more powerful. Why would anyone ever use the subspace blaster? Is there something I'm missing? It just seems like a really unbalanced tech.
The doom ray itself is fine, but there's no icon for it when putting it on a ship in the designer. It's kind of weird, and it makes it feel like no one bothered to finish the end of the beam branch.
Are either of these issues going to be fixed in 1.2?